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Only skip damage tick if damage is unmodified zero (#11058)
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Only skip the damage tick logic on player entities if the original
damage was zero and was not modified by plugins down the line.

This way all the following three scenarios trigger the damage tick

  a) vanilla damage was 0, plugin set it to non zero
  b) vanilla damage was non zero, plugin did not modify it
  c) vanilla damage was non zero, plugin set it to zero.

Regarding case c, the argument here is that EntityDamageEvent#setDamage
should not modify the damage tick logic.
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lynxplay authored Jul 12, 2024
1 parent 2773dc4 commit 70ff1ec
Showing 1 changed file with 12 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -5,22 +5,31 @@ Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt


diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 8072d31525d9c7890804bb879893f1a69820e32d..c54cb799730353ba1d44c110c85455eb1da6b1d1 100644
index 8072d31525d9c7890804bb879893f1a69820e32d..7b019553d88a4294fad1107c5f28ba3fff985d63 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1425,7 +1425,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
}

this.noActionTime = 0;
- float f1 = amount;
+ float f1 = amount; final float originalAmount = f1; // Paper - revert to vanilla #hurt - OBFHELPER
boolean flag = amount > 0.0F && this.isDamageSourceBlocked(source); // Copied from below
float f2 = 0.0F;

@@ -1479,6 +1479,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
return false;
}
+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it.
+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
// CraftBukkit end
this.lastHurt = amount;
flag1 = false;
@@ -1487,6 +1488,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
return false;
}
+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it.
+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
this.lastHurt = amount;
this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks
// this.actuallyHurt(damagesource, f);
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