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Releases: ParallelProductions/super-dungeon-delve-vita

Super Dungeon Delve v1.0.2-vita (UI PATCH)

07 Feb 04:13
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What's Changed?

  • Resolution Tweaked.
  • UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
  • Fixed math calculations causing frame drops (Sometimes it still does)
  • Framerate Improved.

What's Next?

  • Study the code and possibly have Vita Exclusive enemy's.
  • Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once)

Super Dungeon Delve v1.0.1-vita (FPS PATCH)

06 Feb 17:10
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This Update fixes the low framerate and makes the game playable on the vita at 30 fps (for the most part)

Known Issues:

  • FPS Still drops when calculations occur.
  • LOTS OF UI ISSUES!! (Still readable, but this is due to the lowering of the resolution. This will be fixed later)

super-dungeon-delve-1.0.1-vita

06 Feb 16:13
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Known Issues:

  • FPS is not constant. Has zero optimizations and is a direct port.
  • Lighting can glitch out in some areas but always fixes itself. (Think this may be due to using GLES2 as Fallback which is MANDITORY on Vita)