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0.0.15 - Heterochromia and limbal ring fixes

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@PassiveModding PassiveModding released this 19 Jan 04:56
· 1 commit to main since this release

Full Changelog: 0.0.14...0.0.15

  • Fixes limbal ring setup not affecting iris shader
  • Enables heterochromia by default, default right eye colour in-game is the same as left eye colour anyways so no reason to disable it by default
  • Removes unused group outputs to make understanding shader intent more easily
  • Adds guide information to main panel
  • Adds additional buttons for issue reporting and sponsor to main panel