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minion.txt
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-- Path of Building
--
-- Minion active skills
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
#skill ChaosElementalCascadeSummoned Cascade
#flags spell area
#mods
#addSkillTypes DamageOverTime
#skill SandstormChaosElementalSummoned Chaos Aura
#flags spell duration area
#baseMod skill("dotIsArea", true)
#mods
#addSkillTypes DamageOverTime
#skill SandstormChaosElementalSummonedEmpowered Empowered Chaos Aura
#flags spell duration area
#baseMod skill("dotIsArea", true)
#mods
#skill FireElementalFlameRedSummoned Immolate
#flags spell projectile
#mods
#skill FireElementalMortarSummoned Magma Ball
#flags spell projectile area
#mods
#skill FireElementalConeSummoned Flame Wave
#flags spell area
#mods
#skill FireElementalMeteorSummoned Meteor
#flags attack area
#baseMod skill("showAverage", true)
#mods
#skill IceElementalIceCyclone Cyclone
#flags attack area melee movement
#baseMod skill("dpsMultiplier", 2)
#mods
#addSkillTypes Damage Multicastable
#skill IceElementalSpearSummoned Ice Spear
#flags spell projectile
#mods
#skill IceElementalSpearSummonedDeathNova Death Nova
#flags spell projectile area
#mods
#skill DeathExplodeIceElementalSummoned Explode
#flags spell area
#mods
#addSkillTypes Damage
#skill LightningGolemArcSummoned Storm Orb
#flags spell projectile duration
#mods
#addSkillTypes Damage Multicastable
#skill MonsterProjectileSpellLightningGolemSummoned Lightning Projectile
#flags spell projectile
#mods
#skill LightningGolemWrath Lightning Golem Wrath
#flags spell aura area duration
statMap = {
["attack_minimum_added_lightning_damage"] = {
mod("LightningMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
},
["attack_maximum_added_lightning_damage"] = {
mod("LightningMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
},
["spell_minimum_added_lightning_damage"] = {
mod("LightningMin", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Aura" }),
},
["spell_maximum_added_lightning_damage"] = {
mod("LightningMax", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Aura" }),
},
},
#mods
#skill SpectralSkullShieldCharge Charge
#flags attack melee movement
#mods
#skill RagingSpiritMeleeAttack
#flags attack melee
#mods
#skill SkeletonMinionProjectileCold Cold Projectile
#flags spell projectile
#mods
#skill SkeletonMinionProjectileFire Fire Projectile
#flags spell projectile
#mods
#skill SkeletonMinionProjectileLightning Lightning Projectile
#flags spell projectile
#mods
#addSkillTypes Melee Multistrikeable
#skill RockGolemSlam Slam
#flags attack melee area
#mods
#skill RockGolemMinionWhirlingBlades Roll
#flags attack melee movement
#mods
#skill ZombieSlam Slam
#flags attack melee area
#baseMod skill("radius", 18)
#mods
#skill GAZombieCorpseGroundImpact Falling Slam
#flags attack melee area
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeOverride = 1 / (activeSkill.summonSkill.skillData.summonSpeed or 1)
end,
#mods
#skill SummonedSpiderViperStrike
#flags attack melee
#mods
#skill DancingDervishCycloneChannelled
#flags attack area melee
#baseMod skill("radiusIsWeaponRange", true)
#mods
#skill SummonPhantasmFadingProjectile Physical Projectile
#flags spell projectile
#mods
#skill HeraldOfAgonyMinionMortar Mortar
#flags attack projectile area
#mods
#skill HeraldOfAgonyMinionTailSpike Tail Spike
#flags attack projectile
#mods
#skill HeraldOfAgonyMinionCleave Cleave
#flags attack melee area
#mods
#skill HeraldOfLightMinionSlam Slam
#flags attack melee area
#mods
#skill SentinelHolySlam Crusade Slam
#flags attack melee area
#mods
#skill RelicTriggeredNova Nova
#flags spell
#baseMod skill("showAverage", true)
#mods
#skill DominatingBlowMinionCharge
#flags attack melee
#mods
#skill VaalDominationMelee Default Attack
#flags attack melee projectile
#mods
#skill VaalDominationSunder Sunder
#flags attack melee area
#mods
#skill GAVaalDominationLargeSlam AoE Slam
#flags attack area
#mods
#skill AbsolutionMinion
#flags area spell duration
#mods
#skill AbsolutionMinionEmpowered Empowered Absolution
#flags area spell duration
#mods
#skill AbsolutionMinionVaal
#flags area spell duration
#mods
#skill AbsolutionMinionVaalCascade Absolution Cascade
#flags area spell duration
#mods
#skill VaalAbsolutionDelayedBlast AoE Blast
#flags area spell
#mods
#skill SummonedRhoaShieldCharge
#flags attack melee area
#mods
#skill SummonedSnakeProjectile Chaos Projectile
#flags attack projectile
#mods
#skill DropBearSummonedGroundSlam
#flags attack melee area
#mods
#skill DropBearSummonedRallyingCry
#flags warcry area duration
statMap = {
["damage_+%"] = {
mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
},
},
#baseMod skill("buffAllies", true)
#mods
#skill BoneGolemMultiAttack Combo Attack
#flags attack melee
statMap = {
["bone_golem_attack_speed_+%_final_after_third_combo_index"] = {
mod("Speed", "MORE", nil, 0, KeywordFlag.Attack),
div = 1.5,
},
["bone_golem_damage_+%_final_after_third_combo_index"] = {
mod("Damage", "MORE", nil),
div = 1.5,
},
},
#mods
#skill BoneGolemCascade Cascade
#flags attack melee area
#baseMod skill("showAverage", true)
#mods
#skill BoneGolemLeapSlam
#flags attack melee area
#baseMod skill("showAverage", true)
#mods
#skill EGBoneGolemConsumeCorpse Consume Corpse
#mods
#skill BoneGolemCascadeEmpowered Empowered Cascade
#flags attack melee area
#baseMod skill("showAverage", true)
#mods
#skill SkitterbotWait Skitterbot Wait
#flags duration
#mods
skills["MinionInstability"] = {
name = "Minion Instability",
hidden = true,
color = 4,
baseFlags = {
cast = true,
area = true,
fire = true,
},
skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true },
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeOverride = 1 / (activeSkill.summonSkill.skillData.summonSpeed or 1)
end,
baseMods = {
skill("FireMin", 1, { type = "PerStat", stat = "Life", div = 1/.33 }),
skill("FireMax", 1, { type = "PerStat", stat = "Life", div = 1/.33 }),
skill("showAverage", true),
skill("radius", 22),
},
stats = {
},
levelMods = {
},
levels = {
[1] = { cost = { } },
},
}
skills["SiegebreakerCausticGround"] = {
name = "Caustic Ground",
hidden = true,
color = 4,
baseFlags = {
cast = true,
area = true,
chaos = true,
},
skillTypes = { },
baseMods = {
skill("ChaosDot", 1, { type = "PerStat", stat = "Life", div = 5 }),
skill("dotIsArea", true),
flag("dotIsCausticGround"),
},
qualityStats = {
},
stats = {
},
levels = {
[1] = { cost = { } },
},
}
skills["ReplicaSiegebreakerBurningGround"] = {
name = "Burning Ground",
hidden = true,
color = 4,
baseFlags = {
cast = true,
area = true,
fire = true,
},
skillTypes = { },
baseMods = {
skill("FireDot", 1, { type = "PerStat", stat = "Life", div = 5 }),
skill("dotIsArea", true),
flag("dotIsBurningGround"),
},
qualityStats = {
},
stats = {
},
levels = {
[1] = { cost = { } },
},
}
skills["InfernalLegion"] = {
name = "Infernal Legion",
hidden = true,
color = 4,
baseFlags = {
spell = true,
area = true,
},
skillTypes = { [SkillType.DamageOverTime] = true, [SkillType.CausesBurning] = true },
baseMods = {
skill("FireDot", 1, { type = "Multiplier", var = "InfernalLegionBaseDamage" }),
skill("dotIsArea", true),
},
qualityStats = {
},
stats = {
},
levels = {
[1] = { cost = { } },
},
}
skills["GuardianSentinelFireAura"] = {
name = "Burning Aura",
hidden = true,
color = 4,
baseFlags = {
spell = true,
area = true,
},
skillTypes = { [SkillType.DamageOverTime] = true, [SkillType.CausesBurning] = true },
baseMods = {
skill("FireDot", 1, { type = "Multiplier", var = "GuardianSentinelFireAuraBaseDamage" }, { type = "PercentStat", stat = "Life", percent = 1}),
skill("dotIsArea", true),
skill("radius", 1, { type = "Multiplier", var = "GuardianSentinelFireAuraRadius" }),
},
qualityStats = {
},
stats = {
},
levels = {
[1] = { cost = { } },
},
}
#skill MeleeAtAnimationSpeedUnique Default Attack
#flags attack melee projectile
#mods
#skill SummonedReaperMelee Default Attack
#flags attack melee projectile
#mods
#skill SummonedReaperUltimate Ultimate
#flags attack area melee
#mods
#skill GASummonReaperUltimateLeftSlash Ultimate Slash
#flags attack area
#mods
#skill GASummonReaperComboWhirl Whirl
#flags attack area
#mods
#skill GASummonReaperComboLeftSlash Combo Slash
#flags attack area
#mods
#skill ReaperConsumeMinionForBuff Consume
#flags spell
#baseMod mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", 40) }, 0, 0, { type = "SkillName", skillName = "Summon Reaper", includeTransfigured = true }, { type = "GlobalEffect", effectType = "Buff" })
#baseMod mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", 40) }, 0, 0, { type = "SkillName", skillName = "Summon Reaper", includeTransfigured = true }, { type = "GlobalEffect", effectType = "Buff" })
#baseMod mod("MinionModifier", "LIST", { mod = mod("AreaOfEffect", "INC", 30) }, 0, 0, { type = "SkillName", skillName = "Summon Reaper", includeTransfigured = true }, { type = "GlobalEffect", effectType = "Buff" })
#baseMod skill("buffAllies", true)
#mods
#skill MPWExpeditionSummonedArbalestProjectile Projectile Attack
#flags attack projectile
#mods
#skill BlinkMirrorArrowMelee Projectile Attack
#flags attack projectile
#mods
#skill RainOfArrowsCloneShot Rain of Arrow
#flags attack projectile area
#baseMod skill("radius", 10)
#baseMod flag("OneShotProj")
#mods
#skill ElementalHitCloneShot Elemental Hit
#flags attack projectile melee
#mods
#skill SumonRagingSpiritMelee Melee
#flags attack melee
#mods
#skill AnimateGuardianSmite Smite
#flags attack melee area
#mods