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spectre.txt
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spectre.txt
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-- Path of Building
--
-- Spectre active skills
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
#skill AxisCasterGlacialCascade
#flags spell area
#baseMod skill("radius", 12)
#mods
#skill AxisDoubleStrikeTrigger
#flags attack melee
#baseMod skill("dpsMultiplier", 2)
#mods
#skill BanditExplosiveArrowAtAnimationSpeed Explosive Arrow
#flags cast projectile area duration
statMap = {
["minimum_fire_damage_per_fuse_arrow_orb"] = {
skill("FireMin", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
},
["maximum_fire_damage_per_fuse_arrow_orb"] = {
skill("FireMax", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
},
["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"] = {
skill("radiusExtra", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
},
},
#baseMod skill("radius", 15)
#baseMod skill("showAverage", true)
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 1, 0, 0)
#mods
#skill BanditChampionBlastRainSpectre Blast Rain
#flags attack projectile area
#baseMod skill("radius", 24)
#baseMod skill("dpsMultiplier", 4)
#mods
#skill GABeastCleave Cleave
#flags attack melee area
#mods
#skill BirdmanBloodProjectileMortar Blood Projectile
#flags attack projectile area
#mods
#skill BirdmanConsumeCorpse Consume Corpse
#flags spell
#mods
#skill BoneStalkerEarthquake
#flags attack melee area duration
#mods
#skill BreachCleave
#flags attack melee area
statMap = {
["active_skill_merged_damage_+%_final_while_dual_wielding"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" }),
},
},
#mods
#skill BullCharge Charge
#flags attack melee
#mods
#skill CageSpiderCycloneTriggerSandstorms
#flags attack melee area
#mods
#skill CageSpiderSandSpark Sandstorm
#flags spell projectile duration
#mods
#skill ChaosDegenAura Chaos Aura
#flags spell aura area
#mods
#skill DelayedBlastSpectre Delayed Blast
#flags spell area
#mods
#skill DelveProtovaalWhirlingCharge Whirling Charge
#flags attack melee area hit
#mods
#skill DemonFemaleRangedProjectile Ranged Attack
#flags attack projectile
#mods
#skill DemonFemaleRangedProjectile2 Ranged Attack
#flags attack projectile
#mods
#skill DemonModularBladeVortexSpectre Blade Vortex
#flags spell area duration
#baseMod skill("hitTimeOverride", 1)
#mods
#skill ElementalHitSkeletonKnight Elemental Hit Fire
#flags attack projectile melee
#baseMod flag("DealNoPhysical")
#baseMod flag("DealNoChaos")
#baseMod flag("DealNoCold")
#baseMod flag("DealNoLightning")
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Chilled" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Frozen" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Scorched" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Brittle" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Sapped" })
#baseMod mod("Damage", "MORE", 10, 0, 0, { type = "Multiplier", var = "ElementalHitAilmentOnEnemy" })
#mods
#skill ElementalHitSkeletonKnightIncursion
#flags attack melee area
#mods
#skill ExperimenterDetonateDead Detonate Dead
#flags cast area
#mods
#skill FireballIncursionChaos Chaos Ball
#flags spell projectile area
#mods
#skill FireballIncusionFire Fireball
#flags spell projectile area
#mods
#skill FireballIncusionLightning Lightning Ball
#flags spell projectile area
#mods
#skill FireMonsterWhirlingBlades Fire Roll
#flags attack melee movement duration
statMap = {
["whirling_blades_base_ground_fire_damage_to_deal_per_minute"] = {
skill("FireDot", nil),
div = 60,
},
},
#mods
#skill FlamebearerFlameBlue Blue Flame
#flags spell projectile duration
#mods
#skill GhostPirateBladeVortexSpectre Blade Vortex
#flags spell duration area
#baseMod skill("hitTimeOverride", 1)
#mods
#skill GoatmanEarthquake
#flags attack melee area duration
#mods
#skill GoatmanFireMagmaOrb Magma Orb
#flags spell area projectile chaining
#mods
#skill GoatmanMoltenShell Molten Shell
#flags spell area duration
#mods
#skill GoatmanMonsterSlam Slam
#flags attack melee area
#mods
#skill GroundEffectsSlamDockworkerChampion Slam
#flags attack melee area duration
#mods
#skill GuardianArc Arc
#flags spell chaining
#mods
#skill HalfSkeletonPuncture Puncture
#flags attack melee projectile
#baseMod mod("BleedChance", "BASE", 100)
#mods
#skill HolyFireElementalFireball
#flags spell projectile area
#mods
#skill IguanaProjectile Barrage
#flags attack projectile
#mods
#skill IguanaProjectileChrome Barrage
#flags attack projectile
#mods
#skill IncaMinionProjectile Chaos Projectile
#flags spell projectile
#mods
#skill IncursionLeapSlamChampion
#flags attack melee area
#mods
#skill IncursionMeteorUpheaval Chaos Spikes
#flags spell area
#mods
#skill InsectSpawnerSpit Spit
#flags attack projectile
#mods
#skill KaomFireBeamTotemSpectre Scorching Ray Totem
#flags spell totem duration
statMap = {
["fire_beam_enemy_fire_resistance_%_per_stack"] = {
mod("FireResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectStackVar = "KaomFireBeamTotemStage", effectStackLimit = 24 }),
},
},
#baseMod mod("Damage", "MORE", 60, 0, 0, { type = "Multiplier", actor = "parent", var = "KaomFireBeamTotemStage", base = -60, limit = 8 })
#mods
#skill KaomWarriorGroundSlam Ground Slam
#flags attack melee area
#mods
#skill KaomWarriorMoltenStrike Molten Strike
#flags attack melee
#mods
#skill KitavaDemonLeapSlam
#flags attack melee area
#mods
#skill KitavaDemonCleave
#flags attack melee area
#mods
#skill KitavaDemonWhirlingBlades
#flags attack melee
#mods
#skill KitavaDemonXMortar Mortar
#flags spell projectile area
#mods
#skill MassFrenzy Mass Frenzy
#flags spell area
#mods
#skill MassPower Mass Power
#flags spell area
#mods
#skill MinerThrowFireSpectre Throw Fire
#flags spell projectile area duration
#mods
#skill MonsterArc Arc
#flags spell chaining
#mods
#skill MonsterCausticArrow Caustic Arrow
#flags attack projectile area duration
#mods
#skill MonsterCausticArrowAtAnimationSpeed Caustic Arrow
#flags attack projectile area duration
#mods
#skill MonsterCausticBomb Caustic Bomb
#flags spell trap area duration
#mods
#skill MonsterDischarge Discharge
#flags spell area
#mods
#skill MonsterEnduringCry Enduring Cry
#flags warcry area duration
#mods
#skill AxisEnfeeble Enfeeble
#flags spell curse area duration
statMap = {
["enfeeble_damage_+%_final"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
},
["enfeeble_damage_+%_vs_rare_or_unique_final"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
},
["accuracy_rating_+%"] = {
mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill MonsterFireballContactPos Fireball
#flags spell projectile area
#mods
#skill MonsterFireBomb Fire Bomb
#flags spell trap area duration
#mods
#skill MonsterFlickerStrike Flicker Strike
#flags attack melee movement
#mods
#skill MonsterFlameRedCannibal Incinerate
#flags spell projectile
#mods
#skill MonsterIceShot Ice Shot
#flags attack projectile area duration
#mods
#skill MountainGoatmanIceSpear
#flags spell projectile
#mods
#skill MonsterLeapSlam Leap Slam
#flags attack melee area
#mods
#skill MonsterLeapSlamFoothills Leap Slam
#flags attack melee area
#mods
#skill MonsterLesserMultiFireballSpectre Lesser Multi Fireball
#flags spell projectile area
#mods
#skill MonsterLesserMultiIceSpear Lesser Multi Ice Spear
#flags spell projectile
#mods
#skill MonsterLightningArrow Lightning Arrow
#flags attack projectile area
#mods
#skill SkeletonArcherLightningArrow Lightning Arrow
#flags attack projectile area
#mods
#skill MonsterLightningThorns Lightning Thorns
#flags spell duration
#mods
#skill MonsterMultiFireballSpectre Multi Fireball
#flags spell projectile area
#mods
#skill MonsterMultiIceSpear Multi Ice Spear
#flags spell projectile
#mods
#skill MonsterProjectileWeakness Projectile Weakness
#flags spell curse area duration
statMap = {
["projectile_damage_taken_+%"] = {
mod("ProjectileDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill MonsterProximityShield Proximity Shield
#flags spell duration
#mods
#skill MonsterPuncture Puncture
#flags attack melee projectile
#baseMod mod("BleedChance", "BASE", 100)
#mods
#skill MonsterRighteousFireWhileSpectred Unrighteous Fire
#flags spell area
#mods
#skill MonsterShockNova Shock Nova
#flags spell area
#mods
#skill MonsterSpark Spark
#flags spell projectile duration
#mods
#skill MonsterSplitFireballSpectre Split Fireball
#flags spell projectile area
#mods
#skill MonsterSplitIceSpear Split Ice Spear
#flags spell projectile
#mods
#skill MonsterViperStrike Viper Strike
#flags attack melee duration
#mods
#skill MonsterWarlordsMark Warlord's Mark
#flags spell curse area duration
statMap = {
["life_leech_on_any_damage_when_hit_by_attack_permyriad"] = {
mod("SelfDamageLifeLeech", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["mana_leech_on_any_damage_when_hit_by_attack_permyriad"] = {
mod("SelfDamageManaLeech", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["enemy_rage_regeneration_on_stun"] = {
flag("Condition:CanGainRage", { type = "GlobalEffect", effectType = "Buff" } ),
},
},
#mods
#skill MotherOfFlamesMagmaOrb3
#flags spell projectile area chaining
#mods
#skill NecromancerConductivity Conductivity
#flags spell curse area duration
statMap = {
["base_lightning_damage_resistance_%"] = {
mod("LightningResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["chance_to_be_shocked_%"] = {
mod("SelfShockChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill NecromancerElementalWeakness Elemental Weakness
#flags spell curse area duration
statMap = {
["base_resist_all_elements_%"] = {
mod("ElementalResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill NecromancerEnfeeble Enfeeble
#flags spell curse area duration
statMap = {
["enfeeble_damage_+%_final"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
},
["enfeeble_damage_+%_vs_rare_or_unique_final"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
},
["accuracy_rating_+%"] = {
mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill NecromancerFlammability Flammability
#flags spell curse area duration
statMap = {
["base_fire_damage_resistance_%"] = {
mod("FireResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["chance_to_be_ignited_%"] = {
mod("SelfIgniteChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill NecromancerFrostbite Frostbite
#flags spell curse area duration
statMap = {
["base_cold_damage_resistance_%"] = {
mod("ColdResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["chance_to_be_frozen_%"] = {
mod("SelfFreezeChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill NecromancerProjectileWeakness Projectile Weakness
#flags spell curse area duration
statMap = {
["projectile_damage_taken_+%"] = {
mod("ProjectileDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill NecromancerRaiseZombie Raise Zombie
#flags spell minion
#mods
#skill NecromancerVulnerability Vulnerability
#flags spell curse area duration
statMap = {
["receive_bleeding_chance_%_when_hit_by_attack"] = {
mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["physical_damage_taken_+%"] = {
mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill PyroChaosFireball Chaos Fireball
#flags spell projectile area
#mods
#skill PyroFireball Fireball
#flags spell projectile area
#mods
#skill PyroSuicideExplosion Suicide Explosion
#flags spell area
#mods
#skill RevenantSpellProjectileSpectre Lightning Projectile
#flags spell projectile
#mods
#skill SeawitchFrostbolt Frostbolt
#flags spell projectile
#mods
#skill SeaWitchScreech Screech
#flags spell duration area
#mods
#skill SeawitchVulnerability Vulnerability
#flags spell curse area duration
statMap = {
["receive_bleeding_chance_%_when_hit_by_attack"] = {
mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["physical_damage_taken_+%"] = {
mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill SkeletonBlackAbyssBoneLance Unearth
#flags spell projectile area
#mods
#skill SkeletonCannonMortar Mortar
#flags spell projectile area
#mods
#skill SkeletonCannonBoneMortar
#flags spell projectile area duration
#mods
#skill SkeletonCannonBoneNova Bone Nova
#flags attack projectile
#mods
#skill SkeletonMassBowProjectile Puncture
#flags attack projectile
#baseMod mod("BleedChance", "BASE", 100)
#mods
#skill SkeletonProjectileBlack
#flags spell projectile
#mods
#skill SkeletonSoldierTornadoShot Tornado Shot
#flags attack projectile
#mods
#skill SkeletonSpark Spark
#flags spell projectile duration
#mods
#skill AxisTemporalChains Temporal Chains
#flags spell curse area duration
statMap = {
["temporal_chains_action_speed_+%_final"] = {
mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
},
["temporal_chains_action_speed_+%_vs_rare_or_unique_final"] = {
mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
},
["buff_time_passed_+%_other_than_temporal_chains"] = {
mod("BuffExpireFaster", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill SkeletonVulnerability Vulnerability
#flags spell curse area duration
statMap = {
["receive_bleeding_chance_%_when_hit_by_attack"] = {
mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["physical_damage_taken_+%"] = {
mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skill SlavedriverFlameWhip Lightning Surge
#flags spell area
#baseMod skill("radius", 30)
#mods
#skill KitavaSlavedriverFlameWhip
#flags spell area
#baseMod skill("radius", 30)
#mods
#skill SnakeSpineProjectile Spine Attack
#flags attack projectile
#mods
#skill SolarisChampionFlameVortex Flame Vortex
#flags spell projectile duration
#mods
#skill SpecialBeamCannon Beam
#flags spell area
#mods
#skill TarMortarTaster Tar Projectile
#flags spell projectile area
#mods
#skill UndyingWhirlingBlades Whirling Blades
#flags attack melee movement
#mods
#skill WalkingDoubleSlash Double Slash
#flags attack melee area
#mods
#skill WickerManMoltenStrike
#flags attack melee
#mods
#skill VaalincursionMortar Physical Mortar
#flags spell projectile area
#mods
#skill VaalIncursionFirestorm Firestorm
#flags spell area duration
statMap = {
["fire_storm_fireball_delay_ms"] = {
skill("hitTimeOverride", nil ),
div = 1000,
},
["firestorm_base_area_of_effect_+%"] = {
mod("AreaOfEffectPrimary", "INC", nil),
},
},
#baseMod skill("radiusLabel", "Fireball explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Fireballs fall:")
#mods
#skill VaalIncursionSpecialBeamCannonBlood Physical Beam
#flags spell area
#mods
#skill MeleeEyrieArrow Default Attack
#flags attack melee projectile
#mods
#skill AtlasEyrieArcherMortar Mortar
#flags spell hit projectile area triggerable
#mods
#skill AtlasEyrieArcherSnipe Snipe
#flags attack hit projectile triggerable
#mods
#skill AtlasEyrieArcherCrystalImpact Crystal Impact
#flags spell hit triggerable
#mods
#skill AtlasExilesCrusaderMageguardProjectile Projectile Spell
#flags spell projectile triggerable
#mods
#skill AtlasExileCrusaderMageguardBombExplodeSpectre Bombs
#flags spell hit triggerable
#mods
#skill AtlasCrusaderMageguardBeam Beam
#flags spell hit triggerable
#mods
#skill AtlasCrusaderSisterMortarSpectre Mortar
#flags spell hit triggerable area projectile
#mods
#skill BreachLightningWhip Breach Lightning Whip
#flags spell area
#baseMod skill("radius", 30)
#baseMod skill("showAverage", true)
#mods
#skill BreachArc Breach Arc
#flags spell chaining
#mods
#skill BreachTeamWarp Breach Team Warp
#flags spell area
#baseMod skill("showAverage", true)
#mods
#skill BreachLightningOrbsCommander Breach Lightning Orbs Commander
#flags spell
#baseMod skill("showAverage", true)
#mods
#skill SandLeaperDodgeLeft Sand Leaper Dodge Left
#mods
#skill SandLeaperDodgeRight Sand Leaper Dodge Right
#mods
#skill SynthesisSoulstealerProjectileLightning Lightning Projectile
#flags spell triggerable projectile
#mods
#skill SynthesisSoulstealerLaser Lightning Laser
#flags spell hit area triggerable
#mods
#skill SynthesisSoulstealerBolt Lightning Bolt
#flags spell hit area triggerable
#mods
#skill MeleeCold Default Attack
#flags attack melee projectile
#mods
#skill AtlasCrusaderJudgeBallLightning Ball Lightning
#flags spell hit triggerable area projectile
#mods
#skill AtlasCruasderJudgeFadingNova Nova Spell
#flags spell projectile triggerable
#mods
#skill GAHarvestCrabDashSlam Dash Slam
#flags attack hit area triggerable
levels = {
[1] = { 50, -30, baseMultiplier = 2, cooldown = 4, levelRequirement = 1, statInterpolation = { 1, 2, }, cost = { }, },
[2] = { 50, 0, baseMultiplier = 2, cooldown = 4, levelRequirement = 19, statInterpolation = { 1, 2, }, cost = { }, },
[3] = { 50, 1, baseMultiplier = 2, cooldown = 4, levelRequirement = 20, statInterpolation = { 1, 2, }, cost = { }, },
[4] = { 50, 60, baseMultiplier = 2, cooldown = 4, levelRequirement = 84, statInterpolation = { 1, 2, }, cost = { }, },
},
#baseMod skill("showAverage", true)
#mods noLevels
#skill HarvestCrabAbyssSlam Slam Attack
#flags attack hit area triggerable
#baseMod skill("showAverage", true)
#mods
#skill HarvestNessaCrabScreech Screech
#flags spell hit area triggerable
#mods
skills["HarvestNessaCrabScreechDebuff"] = {
name = "Frigid Roar",
hidden = true,
skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
statMap = {
["frigid_roar_cold_damage_taken_+%"] = {
mod("ColdDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Frigid Roar" }),
},
},
baseFlags = {
spell = true,
area = true,
duration = true,
},
stats = {
"frigid_roar_cold_damage_taken_+%",
},
levels = {
[1] = { 20, cooldown = 12, levelRequirement = 0, statInterpolation = { 1, }, cost = { }, },
},
}
#skill HarvestRhexLeapSlam Leap Slam
#flags attack melee area
#baseMod skill("showAverage", true)
#mods
#skill GAHarvestRhexDashSlash Dash Slash
#flags attack hit area triggerable
levels = {
[1] = { 50, -30, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 1, statInterpolation = { 1, 2, }, cost = { }, },
[2] = { 50, 0, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 19, statInterpolation = { 1, 2, }, cost = { }, },
[3] = { 50, 1, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 20, statInterpolation = { 1, 2, }, cost = { }, },
[4] = { 50, 60, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 84, statInterpolation = { 1, 2, }, cost = { }, },
},
#baseMod skill("showAverage", true)
#mods noLevels
#skill GSHarvestRhexScreech Screech
#flags spell hit area triggerable
levels = {
[1] = { 2, 7, critChance = 5, duration = 4, cooldown = 8, levelRequirement = 1, statInterpolation = { 1, 1, }, cost = { }, },
},
#mods noLevels
skills["HarvestRhexScreechDebuff"] = {
name = "Thunderous Roar",
hidden = true,
skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
statMap = {
["thunderous_roar_lightning_damage_taken_+%"] = {
mod("LightningDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Thunderous Roar" }),
},
},
baseFlags = {
spell = true,
area = true,
duration = true,
},
stats = {
"thunderous_roar_lightning_damage_taken_+%",
},
levels = {
[1] = { 10, cooldown = 8, levelRequirement = 0, statInterpolation = { 1, }, cost = { }, },
},
}
#skill LegionTemplarJudgeBallLightning Ball Lightning
#flags spell hit triggerable area projectile
#mods
#skill LegionTemplarJudgeStormCall Storm Call
#flags spell area duration
#mods
#skill MPWHeistThugRangedBurningArrow Burning Arrow
#flags attack projectile hit triggerable
#mods
#skill MPSHeistRobotClockworkGolemBasicProjectile Frost Projectile
#flags spell projectile triggerable
#mods
#skill MMSHeistRobotClockworkGolemMortarSpectre Frost Mortar
#flags spell hit triggerable area projectile
#mods
#skill HeistThugRangedExplosiveArrow Explosive Arrow (20 Fuses)
#flags attack projectile hit area duration triggerable
statMap = {
["explosive_arrow_explosion_minimum_added_fire_damage"] = {
mod("FireMin", "BASE", nil),
},
["explosive_arrow_explosion_maximum_added_fire_damage"] = {
mod("FireMax", "BASE", nil),
},
["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"] = {
skill("radiusExtra", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
},
["explosive_arrow_explosion_base_damage_+permyriad"] = {
mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment)),
div = 100,
},
["explosive_arrow_hit_and_ailment_damage_+%_final_per_stack"] = {
mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "ExplosiveArrowFuse" }),
},
},
#baseMod skill("radius", 15)
#baseMod skill("showAverage", true)
#baseMod mod("Damage", "MORE", 100, 0, 0, { type = "Multiplier", var = "ExplosiveArrowFuse", base = -100 })
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 20)
#mods
#skill EmptyActionAttackSecretPoliceDaggers Dagger Trigger Attack
#flags attack
#mods
#skill BetrayalSecretPoliceCurveDagger1 Secret Police Daggers
#flags attack projectile triggerable
#mods
#skill AtlasEyrieKiwethMortarSpectre Mortar
#flags spell hit area projectile triggerable
#mods
#skill AtlasEyrieKiwethMortarShards Mortar Shards
#flags spell hit projectile triggerable
#mods
#skill GAHeistThugRangedArrowShotgun Arrow Shotgun
#flags attack hit area triggerable
#mods
#skill GAHeistThugRangedShotgun Ranged Shotgun
#flags attack hit area triggerable
#mods
#skill GSHeistRobotPyreBeamBlast Beam Blast
#flags spell hit area triggerable
#mods
#skill GSHeistRobotPyreNukeBeam Nuke Beam
#flags spell hit area triggerable
#mods
#skill GSHeistRobotPyreNukeBeamChannelled Nuke Beam Channelled
#flags spell hit area triggerable
#mods
#skill GSHeistRobotPyreBeamSweepBeam Beam Sweep
#flags spell hit area triggerable
#mods
#skill MeleeEyrieBird Knockback Attack
#flags attack melee projectile
#mods
#skill AtlasEyrieBirdBreath Chilling Breath
#flags spell hit area triggerable
#mods
#skill SecretDesecrateMonsterEarthquakeTriggered Earthquake
#flags attack hit melee area duration triggerable
#mods
#skill SecretDesecrateMonsterMultiSlash Multi Slash
#flags attack hit area triggerable
#mods
#skill UltimatumGuardMeleeCold Cold Arrow
#flags attack projectile melee
#mods
#skill UltimatumGuardConeArrowCold Cone Arrow
#flags attack hit area triggerable
#mods
#skill MPWVaalGuardBarrage Barrage
#flags attack projectile triggerable
#mods
#skill MeleeAtAnimationSpeed Default Attack
#flags attack melee projectile
#mods
#skill MeleeKaruiArcher Cold Arrow
#flags attack projectile melee
#mods
#skill LegionKaruiArcherSnipe Snipe
#flags attack projectile hit
#mods
#skill MeleeAtAnimationSpeedFire Default Attack
#flags attack projectile melee
#mods
#skill GAHellscapeDemonElite1DashSlash Dash Slash
#flags attack hit area triggerable
#mods
#skill GSHellscapeDemonElite1Screech Screech
#flags spell hit area triggerable
#mods
#skill TBHellscapePaleLightningBoltSpammableLeft Lightning Bolt
#flags spell hit triggerable
#mods
#skill GSHellscapePaleEliteBoltImpact Bolt Impact
#flags spell area hit triggerable
#mods
#skill GSHellscapePaleEliteOmegaBeam Omega Beam
#flags spell area hit triggerable
#mods
#skill MMSHellscapeDemonEliteTripleMortar Triple Mortal
#flags spell hit triggerable area projectile
#mods
#skill MMSHellscapeDemonEliteVomitMortar Vomit Mortar
#flags spell hit triggerable area projectile
#mods
#skill GSHellscapeDemonEliteBeamNuke Beam Nuke
#flags spell hit triggerable area
#mods
#skill DTTHellscapeStabWeb Thunder Web
#flags spell hit movement
statMap = {
["action_speed_-%"] = {