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Update label for spellblade damage breakdown
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Lilylicious committed Aug 17, 2023
1 parent c4a6dd6 commit 0c2b0ea
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -530,13 +530,13 @@ function calcs.offence(env, actor, activeSkill)
if skillModList:Flag(nil, "Spellblade") and actor.itemList["Weapon 1"] and actor.itemList["Weapon 1"].weaponData and actor.itemList["Weapon 1"].weaponData[1] and weapon1info.melee and weapon1info.oneHand then
local multiplier = (skillModList:Max(skillCfg, "OneHandWeaponDamageAppliesToSpells") or 100) / 100 * (weapon2info and 0.6 or 1)
for _, damageType in ipairs(dmgTypeList) do
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData1[damageType.."Min"] or 0) * multiplier, "Spellblade", ModFlag.Spell)
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData1[damageType.."Max"] or 0) * multiplier, "Spellblade", ModFlag.Spell)
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData1[damageType.."Min"] or 0) * multiplier, "Spellblade Main Hand", ModFlag.Spell)
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData1[damageType.."Max"] or 0) * multiplier, "Spellblade Main Hand", ModFlag.Spell)
end
if weapon2info then
for _, damageType in ipairs(dmgTypeList) do
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData2[damageType.."Min"] or 0) * multiplier, "Spellblade", ModFlag.Spell)
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData2[damageType.."Max"] or 0) * multiplier, "Spellblade", ModFlag.Spell)
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData2[damageType.."Min"] or 0) * multiplier, "Spellblade Off Hand", ModFlag.Spell)
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData2[damageType.."Max"] or 0) * multiplier, "Spellblade Off Hand", ModFlag.Spell)
end
end
end
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