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Implement Enemy Damage Type defaulting to "Average" after user swaps …
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…off of a Boss Skill Preset other than None. (#8318)
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ConnorThelin authored Oct 20, 2024
1 parent 921aba3 commit 22d8b27
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2035,6 +2035,10 @@ Huge sets the radius to 11.
end
end
else
if build.configTab.varControls['enemyDamageType'].enabled == false then
build.configTab.input['enemyDamageType'] = "Average"
build.configTab.varControls['enemyDamageType']:SelByValue("Average", "val")
end
build.configTab.varControls['enemyDamageType'].enabled = true
end
end },
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