From b838513812ccaf12d258cb8717065a86c29e813d Mon Sep 17 00:00:00 2001 From: Regisle Date: Thu, 22 Aug 2024 16:40:44 +0930 Subject: [PATCH] fix spelling --- src/Modules/Data.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Modules/Data.lua b/src/Modules/Data.lua index 3221c74657..93f5a05521 100644 --- a/src/Modules/Data.lua +++ b/src/Modules/Data.lua @@ -879,7 +879,7 @@ for skillId, grantedEffect in pairs(data.skills) do end end end - -- Filter out curses which typicaly get applied to the player, many curses have multiple sources like from monsters + -- Filter out curses which typically get applied to the player, many curses have multiple sources like from monsters -- This does mean it misses Projectile weakness which is only from monsters but I dont think those even exist anymore tbh if grantedEffect.skillTypes and grantedEffect.skillTypes[SkillType.AppliesCurse] and skillId == grantedEffect.name:gsub(" ",""):gsub("'","") then t_insert(data.playerCursedWithXList, { val = skillId, label = grantedEffect.name} )