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Add proper support for DPS with Scourge Arrow, Divine Ire, Flameblast and Incinerate #6245

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Aug 13, 2023
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4 changes: 2 additions & 2 deletions src/Data/Skills/act_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -7999,8 +7999,8 @@ skills["ScourgeArrow"] = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
initialFunc = function(activeSkill, output)
activeSkill.skillData.dpsMultiplier = 1 / math.max(activeSkill.skillModList:Sum("BASE", cfg, "Multiplier:ScourgeArrowStage"), 1)
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = math.max(activeSkill.skillModList:Sum("BASE", cfg, "Multiplier:ScourgeArrowStage") - 0.5, 0.5) --First stage takes 0.5x time to channel compared to subsequent stages
end,
parts = {
{
Expand Down
20 changes: 16 additions & 4 deletions src/Data/Skills/act_int.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2789,6 +2789,11 @@ skills["DivineTempest"] = {
skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Lightning] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.22,
preDamageFunc = function(activeSkill, output)
local skillCfg = activeSkill.skillCfg
local skillModList = activeSkill.skillModList
activeSkill.skillData.hitTimeMultiplier = math.max(skillModList:Sum("BASE", skillCfg, "Multiplier:DivineIreStage") / (1 + skillModList:Sum("BASE", skillCfg, "Multiplier:DivineIreUniqueEnemyCount") + skillModList:Sum("BASE", skillCfg, "NormalEnemyHitMultiplier") * skillModList:Sum("BASE", skillCfg, "Multiplier:DivineIreNormalEnemyCount")), 1)
end,
parts = {
{
name = "Channelling",
Expand All @@ -2810,13 +2815,16 @@ skills["DivineTempest"] = {
["divine_tempest_ailment_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, KeywordFlag.Ailment, { type = "Multiplier", var = "DivineIreStageAfterFirst" }),
},
["divine_tempest_stage_on_hitting_normal_magic_%_chance"] = {
mod("NormalEnemyHitMultiplier", "BASE", nil),
div = 100
},
},
baseFlags = {
spell = true,
area = true,
},
baseMods = {
skill("showAverage", true, { type = "SkillPart", skillPart = 2 }),
mod("Multiplier:DivineIreMaxStages", "BASE", 20, 0, 0, { type = "SkillPart", skillPart = 2 }),
skill("radius", 38),
},
Expand Down Expand Up @@ -4059,6 +4067,9 @@ skills["Flameblast"] = {
skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = math.max(activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:FlameblastStage") - activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:FlameblastMinimumStage"), 1)
end,
statMap = {
["charged_blast_spell_damage_+%_final_per_stack"] = {
mod("Damage", "MORE", nil, ModFlag.Hit, 0, { type = "Multiplier", var = "FlameblastStage" }),
Expand All @@ -4084,8 +4095,7 @@ skills["Flameblast"] = {
},
baseMods = {
skill("radius", 2),
skill("showAverage", true),
mod("PvpTvalueMultiplier", "MORE", 100, 0, 0, { type = "Multiplier", var = "FlameblastStage" }),
mod("PvpTvalueMultiplier", "MORE", 100, 0, 0, { type = "Multiplier", var = "FlameblastStageAfterFirst" }),
},
qualityStats = {
Default = {
Expand Down Expand Up @@ -6186,6 +6196,9 @@ skills["ExpandingFireCone"] = {
skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = math.max(activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:IncinerateStage") - activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:IncinerateMinimumStage") - 0.4175, 0.5825) --First stage takes 0.5825x time to channel compared to subsequent stages
end,
parts = {
{
name = "Channelling",
Expand Down Expand Up @@ -6231,7 +6244,6 @@ skills["ExpandingFireCone"] = {
area = true,
},
baseMods = {
skill("showAverage", true, { type = "SkillPart", skillPart = 2 }),
skill("radius", 25),
skill("radiusLabel", "Flame Length:"),
skill("radiusSecondary", 20),
Expand Down
4 changes: 2 additions & 2 deletions src/Export/Skills/act_dex.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1561,8 +1561,8 @@ local skills, mod, flag, skill = ...

#skill ScourgeArrow
#flags attack projectile
initialFunc = function(activeSkill, output)
activeSkill.skillData.dpsMultiplier = 1 / math.max(activeSkill.skillModList:Sum("BASE", cfg, "Multiplier:ScourgeArrowStage"), 1)
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = math.max(activeSkill.skillModList:Sum("BASE", cfg, "Multiplier:ScourgeArrowStage") - 0.5, 0.5) --First stage takes 0.5x time to channel compared to subsequent stages
end,
parts = {
{
Expand Down
20 changes: 16 additions & 4 deletions src/Export/Skills/act_int.txt
Original file line number Diff line number Diff line change
Expand Up @@ -631,6 +631,11 @@ local skills, mod, flag, skill = ...

#skill DivineTempest
#flags spell area
preDamageFunc = function(activeSkill, output)
local skillCfg = activeSkill.skillCfg
local skillModList = activeSkill.skillModList
activeSkill.skillData.hitTimeMultiplier = math.max(skillModList:Sum("BASE", skillCfg, "Multiplier:DivineIreStage") / (1 + skillModList:Sum("BASE", skillCfg, "Multiplier:DivineIreUniqueEnemyCount") + skillModList:Sum("BASE", skillCfg, "NormalEnemyHitMultiplier") * skillModList:Sum("BASE", skillCfg, "Multiplier:DivineIreNormalEnemyCount")), 1)
end,
parts = {
{
name = "Channelling",
Expand All @@ -652,8 +657,11 @@ local skills, mod, flag, skill = ...
["divine_tempest_ailment_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, KeywordFlag.Ailment, { type = "Multiplier", var = "DivineIreStageAfterFirst" }),
},
["divine_tempest_stage_on_hitting_normal_magic_%_chance"] = {
mod("NormalEnemyHitMultiplier", "BASE", nil),
div = 100
},
},
#baseMod skill("showAverage", true, { type = "SkillPart", skillPart = 2 })
#baseMod mod("Multiplier:DivineIreMaxStages", "BASE", 20, 0, 0, { type = "SkillPart", skillPart = 2 })
#baseMod skill("radius", 38)
#mods
Expand Down Expand Up @@ -882,6 +890,9 @@ local skills, mod, flag, skill = ...

#skill Flameblast
#flags spell area
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = math.max(activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:FlameblastStage") - activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:FlameblastMinimumStage"), 1)
end,
statMap = {
["charged_blast_spell_damage_+%_final_per_stack"] = {
mod("Damage", "MORE", nil, ModFlag.Hit, 0, { type = "Multiplier", var = "FlameblastStage" }),
Expand All @@ -902,8 +913,7 @@ local skills, mod, flag, skill = ...
},
},
#baseMod skill("radius", 2)
#baseMod skill("showAverage", true)
#baseMod mod("PvpTvalueMultiplier", "MORE", 100, 0, 0, { type = "Multiplier", var = "FlameblastStage" })
#baseMod mod("PvpTvalueMultiplier", "MORE", 100, 0, 0, { type = "Multiplier", var = "FlameblastStageAfterFirst" })
#mods

#skill VaalFlameblast
Expand Down Expand Up @@ -1367,6 +1377,9 @@ local skills, mod, flag, skill = ...

#skill ExpandingFireCone
#flags spell area
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = math.max(activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:IncinerateStage") - activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:IncinerateMinimumStage") - 0.4175, 0.5825) --First stage takes 0.5825x time to channel compared to subsequent stages
end,
parts = {
{
name = "Channelling",
Expand Down Expand Up @@ -1407,7 +1420,6 @@ local skills, mod, flag, skill = ...
--Display Only
},
},
#baseMod skill("showAverage", true, { type = "SkillPart", skillPart = 2 })
#baseMod skill("radius", 25)
#baseMod skill("radiusLabel", "Flame Length:")
#baseMod skill("radiusSecondary", 20)
Expand Down
1 change: 1 addition & 0 deletions src/Modules/Build.lua
Original file line number Diff line number Diff line change
Expand Up @@ -245,6 +245,7 @@ function buildMode:Init(dbFileName, buildName, buildXML, convertBuild)
{ stat = "Speed", label = "Effective Trigger Rate", fmt = ".2f", compPercent = true, condFunc = function(v,o) return (o.TriggerTime or 0) ~= 0 and o.ServerTriggerRate ~= o.Speed end },
{ stat = "WarcryCastTime", label = "Cast Time", fmt = ".2fs", compPercent = true, lowerIsBetter = true, flag = "warcry" },
{ stat = "HitSpeed", label = "Hit Rate", fmt = ".2f", compPercent = true, condFunc = function(v,o) return not o.TriggerTime end },
{ stat = "HitTime", label = "Channel Time", fmt = ".2fs", compPercent = true, condFunc = function(v,o) return not o.TriggerTime end },
{ stat = "TrapThrowingTime", label = "Trap Throwing Time", fmt = ".2fs", compPercent = true, lowerIsBetter = true, },
{ stat = "TrapCooldown", label = "Trap Cooldown", fmt = ".3fs", lowerIsBetter = true },
{ stat = "MineLayingTime", label = "Mine Throwing Time", fmt = ".2fs", compPercent = true, lowerIsBetter = true, },
Expand Down
53 changes: 50 additions & 3 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2023,7 +2023,7 @@ function calcs.offence(env, actor, activeSkill)
output.Speed = output.Speed * totemActionSpeed
output.CastRate = output.Speed
end
if output.Cooldown then
if output.Cooldown and not activeSkill.skillTypes[SkillType.Channel] then
output.Speed = m_min(output.Speed, 1 / output.Cooldown * output.Repeats)
end
if output.Cooldown and skillFlags.selfCast then
Expand Down Expand Up @@ -2077,9 +2077,14 @@ function calcs.offence(env, actor, activeSkill)
end
elseif skillData.hitTimeMultiplier and output.Time and not skillData.triggeredOnDeath then
output.HitTime = output.Time * skillData.hitTimeMultiplier
output.HitSpeed = 1 / output.HitTime
if output.Cooldown and skillData.triggered then
output.HitSpeed = 1 / (m_max(output.HitTime, output.Cooldown))
elseif output.Cooldown then
output.HitSpeed = 1 / (output.HitTime + output.Cooldown)
else
output.HitSpeed = 1 / output.HitTime
end
end

-- Other Misc DPS multipliers (like custom source)
skillData.dpsMultiplier = ( skillData.dpsMultiplier or 1 ) * ( 1 + skillModList:Sum("INC", cfg, "DPS") / 100 ) * skillModList:More(cfg, "DPS")
if env.configInput.repeatMode == "FINAL" or skillModList:Flag(nil, "OnlyFinalRepeat") then
Expand All @@ -2097,6 +2102,7 @@ function calcs.offence(env, actor, activeSkill)
combineStat("HitChance", "AVERAGE")
combineStat("Speed", "AVERAGE")
combineStat("HitSpeed", "OR")
combineStat("HitTime", "OR")
if output.Speed == 0 then
output.Time = 0
else
Expand All @@ -2114,6 +2120,47 @@ function calcs.offence(env, actor, activeSkill)
}
end
end
if skillData.hitTimeOverride and not skillData.triggeredOnDeath then
output.HitTime = skillData.hitTimeOverride
output.HitSpeed = 1 / output.HitTime
elseif skillData.hitTimeMultiplier and output.Time and not skillData.triggeredOnDeath then
output.HitTime = output.Time * skillData.hitTimeMultiplier
if output.Cooldown and skillData.triggered then
output.HitSpeed = 1 / (m_max(output.HitTime, output.Cooldown))
elseif output.Cooldown then
output.HitSpeed = 1 / (output.HitTime + output.Cooldown)
else
output.HitSpeed = m_min(1 / output.HitTime, data.misc.ServerTickRate)
end
end
end
if breakdown then
if skillData.hitTimeOverride and not skillData.triggeredOnDeath then
breakdown.HitSpeed = { }
t_insert(breakdown.HitSpeed, s_format("1 / %.2f ^8(hit time override)", output.HitTime))
t_insert(breakdown.HitSpeed, s_format("= %.2f", output.HitSpeed))
elseif skillData.hitTimeMultiplier and output.Time and not skillData.triggeredOnDeath then
breakdown.HitTime = { }
if m_floor(skillData.hitTimeMultiplier) ~= skillData.hitTimeMultiplier then
t_insert(breakdown.HitTime, s_format(colorCodes.CUSTOM.."NOTE: First stage has a %.2fx channel time multiplier", skillData.hitTimeMultiplier - m_floor(skillData.hitTimeMultiplier)))
end
if isAttack then
t_insert(breakdown.HitTime, s_format("%.2f ^8(attack time)", output.Time))
else
t_insert(breakdown.HitTime, s_format("%.2f ^8(cast time)", output.Time))
end
t_insert(breakdown.HitTime, s_format("x %.2f ^8(channel time multiplier)", skillData.hitTimeMultiplier))
t_insert(breakdown.HitTime, s_format("= %.2f", output.HitTime))
breakdown.HitSpeed = { }
if output.Cooldown and skillData.triggered then
t_insert(breakdown.HitSpeed, s_format("1 / min(%.2f, %.2f) ^8min(hit time, cooldown)", output.HitTime, output.Cooldown))
elseif output.Cooldown then
t_insert(breakdown.HitSpeed, s_format("1 / (%.2f + %.2f) ^8(hit time + cooldown)", output.HitTime, output.Cooldown))
else
t_insert(breakdown.HitSpeed, s_format("1 / %.2f ^8(hit time)", output.HitTime))
end
t_insert(breakdown.HitSpeed, s_format("= %.2f", output.HitSpeed))
end
end

-- Grab quantity multiplier
Expand Down
2 changes: 2 additions & 0 deletions src/Modules/CalcSections.lua
Original file line number Diff line number Diff line change
Expand Up @@ -493,6 +493,8 @@ return {
{ label = "Adj. Trigger Rate", flag = "triggered", { format = "{2:output:ServerTriggerRate}", { breakdown = "ServerTriggerRate" }, }, },
{ label = "Eff. Trigger Rate", flag = "triggered", notFlag = "noDisplay", { format = "{2:output:Speed}", { breakdown = "Speed" }, }, },
{ label = "Cast time", flag = "spell", notFlag = "triggered", { format = "{2:output:Time}s", }, },
{ label = "Channel time", haveOutput = "HitTime", { format = "{2:output:HitTime}s", { breakdown = "HitTime" } }, },
{ label = "Hit Rate", haveOutput = "HitSpeed", { format = "{2:output:HitSpeed}", { breakdown = "HitSpeed" } }, },
} }
} },
{ 1, "Crit", 1, colorCodes.OFFENCE, {{ defaultCollapsed = false, label = "Crits", data = {
Expand Down
7 changes: 7 additions & 0 deletions src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -325,6 +325,13 @@ return {
{ var = "darkPactSkeletonLife", type = "count", label = "Skeleton ^xE05030Life:", ifSkill = "Dark Pact", tooltip = "Sets the maximum ^xE05030Life ^7of the Skeleton that is being targeted.", apply = function(val, modList, enemyModList)
modList:NewMod("SkillData", "LIST", { key = "skeletonLife", value = val }, "Config", { type = "SkillName", skillName = "Dark Pact" })
end },
{ label = "Divine Ire:", ifSkill = "Divine Ire" },
{ var = "divineIreNormalEnemy", type = "count", label = "Normal Enemies in AoE:", tooltip = "# of Normal Enemies in Divine Ire's Channel radius", ifSkill = "Divine Ire", apply = function(val, modList, enemyModList)
modList:NewMod("Multiplier:DivineIreNormalEnemyCount", "BASE", val, "Config")
end },
{ var = "divineIreUniqueEnemy", type = "count", label = "Unique Enemies in AoE:", tooltip = "# of Unique Enemies in Divine Ire's Channel radius", ifSkill = "Divine Ire", apply = function(val, modList, enemyModList)
modList:NewMod("Multiplier:DivineIreUniqueEnemyCount", "BASE", val, "Config")
end },
{ label = "Predator:", ifSkill = "Predator" },
{ var = "deathmarkDeathmarkActive", type = "check", label = "Is the enemy marked with Signal Prey?", ifSkill = "Predator", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:EnemyHasDeathmark", "FLAG", true, "Config")
Expand Down
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