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Fix Battlemage's Cry and Redblade Banner not working correctly #6301

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18 changes: 10 additions & 8 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -921,19 +921,11 @@ local function doActorMisc(env, actor)
if modDB:Flag(nil, "UseGhostShrouds") then
output.GhostShrouds = modDB:Override(nil, "GhostShrouds") or 3
end
if modDB:Flag(nil, "CryWolfMinimumPower") and modDB:Sum("BASE", nil, "WarcryPower") < 10 then
modDB:NewMod("WarcryPower", "OVERRIDE", 10, "Minimum Warcry Power from CryWolf")
end
if modDB:Flag(nil, "WarcryInfinitePower") then
modDB:NewMod("WarcryPower", "OVERRIDE", 999999, "Warcries have infinite power")
end
output.BloodCharges = m_min(modDB:Override(nil, "BloodCharges") or output.BloodChargesMax, output.BloodChargesMax)
output.SpiritCharges = m_min(modDB:Override(nil, "SpiritCharges") or 0, output.SpiritChargesMax)

output.WarcryPower = modDB:Override(nil, "WarcryPower") or modDB:Sum("BASE", nil, "WarcryPower") or 0
output.CrabBarriers = m_min(modDB:Override(nil, "CrabBarriers") or output.CrabBarriersMax, output.CrabBarriersMax)
output.TotalCharges = output.PowerCharges + output.FrenzyCharges + output.EnduranceCharges
modDB.multipliers["WarcryPower"] = output.WarcryPower
modDB.multipliers["PowerCharge"] = output.PowerCharges
modDB.multipliers["PowerChargeMax"] = output.PowerChargesMax
modDB.multipliers["RemovablePowerCharge"] = output.RemovablePowerCharges
Expand Down Expand Up @@ -1322,6 +1314,16 @@ function calcs.perform(env, avoidCache, fullDPSSkipEHP)

local hasGuaranteedBonechill = false


if modDB:Flag(nil, "CryWolfMinimumPower") and modDB:Sum("BASE", nil, "WarcryPower") < 10 then
modDB:NewMod("WarcryPower", "OVERRIDE", 10, "Minimum Warcry Power from CryWolf")
end
if modDB:Flag(nil, "WarcryInfinitePower") then
modDB:NewMod("WarcryPower", "OVERRIDE", 999999, "Warcries have infinite power")
end
output.WarcryPower = modDB:Override(nil, "WarcryPower") or modDB:Sum("BASE", nil, "WarcryPower") or 0
modDB.multipliers["WarcryPower"] = output.WarcryPower

for _, activeSkill in ipairs(env.player.activeSkillList) do
if activeSkill.skillFlags.brand then
local attachLimit = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "BrandsAttachedLimit")
Expand Down
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