Fix unreadable values in taken damage filters #6306
Merged
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Fixes #6263
Description of the problem being solved:
It is impossible to tell why the sorting is currently behaving in the way. This changes it to display the damage numbers which makes it readable but still suffers from the problem of low precision (might occur ingame but isn't useful here) that make this metric harder to use. At least we have max hit and eHP which mostly alleviates this issue.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/30NvPmDJkfcZ