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Description of the problem being solved:
Flamethrower trap had hidden stats such as hit rate which made it impossible to accurately implement DPS for it. I asked GGG directly and got answers on how it works, so here's an implementation.
I added two skill parts, one for a single trap and one that takes into account average active traps to take into account using it as a main skill, due to its cooldown.
Link to a build that showcases this PR:
https://pobb.in/41YgDbTmv4EF
Before screenshot:
After screenshot: