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diary-10-2022.htm
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>diary-10-2022</title>
<link href=".src/preferred.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<p class='header'>
<a href="-home.htm">Home</a> | <a href="-diary.htm">Diary</a> | <a href="-todo.htm">Todo</a> | <a href="-index.htm">Index</a> | <a href="-about.htm">About</a> |</p>
<p class='main'>Imagine a small is<a href="land.htm">land</a> with 7 Homes for 5 people <small>(A, B, C, D, E)</small>.<br/>
<br/>
A <a href="own.htm">own</a>s 3 Homes<br/>
B <a href="own.htm">own</a>s 2 Homes<br/>
C <a href="own.htm">own</a>s 1 Home<br/>
D <a href="own.htm">own</a>s 0 Homes<br/>
E <a href="own.htm">own</a>s 0 Homes<br/>
<br/>
A never pays Rent, and MUST r<a href="ec.htm">ec</a>eive Rent from either D or E.<br/>
B never pays Rent, and MAY r<a href="ec.htm">ec</a>eive Rent from either D or E.<br/>
<br/>
C NEVER pays Rent and NEVER r<a href="ec.htm">ec</a>eives Rent.<br/>
<br/>
D and E MUST pay Rent to either A or B.<br/>
<br/>
We could <a href="own.htm">own</a> Homes to STOP Rent.<br/>
We could <a href="own.htm">own</a> <a href="land.htm">Land</a> to STOP <a href="profit.htm">Profit</a> for predictable Goods and Services.<br/>
<br/>
So why don't we do it?<br/>
<br/>
Well, <a href="land.htm">Land</a> requires <a href="mone.htm">Mone</a>y, and those with <a href="mone.htm">Mone</a>y want Rent or <a href="profit.htm">Profit</a>.<br/>
<br/>
Could we <a href="min.htm">Min</a>t a Coin limited by M² <a href="land.htm">Land</a>,<br/>
then sell those Coins to Buy that <a href="land.htm">Land</a>?<br/>
<br/>
We could then <a href="org.htm">org</a>anize as <a href="group.htm">Group</a>s-of-<a href="group.htm">Group</a>s to build rent-free, <a href="own.htm">own</a>er-occupied, <a href="produc.htm">produc</a>tively-sovereign <a href="private.htm">private</a>-cities!<br/>
Each of these may also <a href="group.htm">Group</a>, <a href="recur.htm">recur</a>sively, to reach higher goals.<br/>
<br/>
We could also <a href="min.htm">min</a>t 3 Semi-<a href="fun.htm">Fun</a>gible Tokens <small>(SFTs)</small> to structure <a href="produc.htm">produc</a>tion:<br/>
<br/>
<a href="source_title.htm">Source_Title</a>s: <a href="property.htm">Property</a> <a href="own.htm">own</a>ership of <a href="land.htm">land</a>, <a href="water.htm">water</a>, and other finite things.<br/>
<a href="product_ticket.htm">Product_Ticket</a>s: Semi-<a href="fun.htm">Fun</a>gible OUTPUTS of <a href="future.htm">future</a> <a href="produc.htm">produc</a>tion.<br/>
<a href="work_contract.htm">Work_Contract</a>s: Each is a single STEP in a <a href="product_ticket.htm">Product_Ticket</a> supply <a href="chain.htm">chain</a>.<br/>
<br/>
We then trade <a href="work_contract.htm">Work_Contract</a> signatures <a href="for product.htm">for Product</a>_Tickets.<br/>
This allows Users to control and ensure <a href="future.htm">future</a> <a href="produc.htm">produc</a>tion.<br/>
<br/>
Following the teachings of Saint I<a href="gnu.htm">GNU</a>cius,<br/>
we mimic the <a href="gnu.htm">GNU</a> <a href="gpl.htm">GPL</a> Copyright License<br/>
and vest those <a href="sourc.htm">Sourc</a>es to those Users.<br/>
<br/>
This stabilizes the system<br/>
as control is localized<br/>
and Rent is <a href="min.htm">min</a>imized.<br/>
<br/>
<span class="date">2022-10-27:</span> <a class="ext" href="https://HyperCore-Protocol.org">HyperCore-Protocol.org</a> <span class="quot2">>> Peer-to-peer data sharing</span><br/>
<br/>
<span class="date">2022-10-27:</span> <a class="ext" href="https://github.com/michal-wrzosek/p2p-chat">github.com/michal-wrzosek/p2p-chat</a> <br/>
<br/>
<span class="date">2022-10-27:</span> "Build on Error" is like PAGE_FAULT in an Operating System.<br/>
The experience would be like:<br/>
User asks for: """Some OUTPUT <small>(Good or Service)</small> that does not exist."""<br/>
System asks for: """The INPUTS <small>(<a href="land.htm">Land</a> and <a href="work.htm">Work</a>)</small> for that <a href="produc.htm">produc</a>tion."""<br/>
<br/>
<br/>
<span class="date">2022-10-21:</span> Restaurant messaging -- <a class="ext" href="https://vimeo.com/498735070">https://vimeo.com/498735070</a><br/>
<br/>
Rewrite <a href="product_ticket.htm">Product_Ticket</a>s and <a href="work_contract.htm">Work_Contract</a>s in SmallTalk?<br/>
<br/>
<span class="date">2022-10-15:</span> Can we use <a class="ext" href="https://Socket.io">Socket.io</a> browser-side?<br/>
<br/>
<span class="date">2022-10-05:</span> <a href="work.htm">Work</a>ing on <a href="gog.htm">GoG</a> at ~/<a href="work.htm">work</a>/<a href="gog.htm">GoG</a> <br/>
<br/>
<span class="date">2022-10-05:</span> Fixing <a href="lens.htm">LENS</a><br/>
<br/>
<span class="date">2022-10-03:</span> Space Split - <a href="cell.htm">Cell</a>s are <a href="min.htm">Min</a>imum Viable Villages, each <a href="org.htm">Org</a>anelle representing some part in one of the supply-<a href="chain.htm">chain</a>s for <a href="essen.htm">essen</a>tial <a href="produc.htm">produc</a>tion.<br/>
<br/>
<span class="date">2022-10-03:</span> Muffle - Near <a href="sourc.htm">Sourc</a>e Active Noise Can<a href="cell.htm">cell</a>ation<br/>
<br/>
Active Noise Can<a href="cell.htm">cell</a>ation <small>(ANC)</small> is really just a pair of microphones and speakers.<br/>
<br/>
As the microphone moves closer to the <a href="sourc.htm">sourc</a>e,<br/>
less hardware is <a href="need.htm">need</a>ed to cancel that noise.<br/>
<br/>
A frame or dome could hold the mics and speakers.<br/>
Dust and conta<a href="min.htm">min</a>ants could also be vacuumed away.<br/>
<br/>
On a vehicle, it also acts as a rollcage.<br/>
<br/>
<span class="date">2022-10-01:</span> A Less Dismal Science<br/>
<br/>
The <a href="profit.htm">profit</a> motive will finally seek scarcity.<br/>
It destroys and withholds to keep <a href="pric.htm">pric</a>e high.<br/>
<br/>
This is drives <br/>
us into an abyss of <br/>
<br/>
<br/>
Given:<br/>
<a href="work.htm">Work</a> + <a href="land.htm">Land</a> * <small>(<a href="tool.htm">Tool</a>s + 1)</small> + TIME = Goods and Services<br/>
<br/>
<a href="land.htm">land</a> goods<br/>
>-TIME-<<br/>
<a href="work.htm">work</a> service<br/>
<br/>
We can <a href="own.htm">own</a> <a href="land.htm">land</a> 'early' and trade <a href="work.htm">work</a> 'early' to insure the <a href="future.htm">future</a> <a href="produc.htm">produc</a>tion we <a href="need.htm">need</a>.<br/>
<br/>
We will <a href="min.htm">min</a>t a coin limited by <a href="land.htm">land</a>,<br/>
then sell that coin to buy that <a href="land.htm">land</a>.<br/>
<br/>
We will Build Permacultured Cities to fill our <a href="own.htm">own</a> <a href="need.htm">Need</a>s<br/>
by <a href="own.htm">Own</a>ing in <a href="group.htm">Group</a>s-of-<a href="group.htm">Group</a>s as <a href="minimum_viable_village.htm">Minimum_Viable_Village</a>s.<br/>
<br/>
<br/>
## The Magic of <a href="mone.htm">Mone</a>y<br/>
Some say <a href="mone.htm">mone</a>y measures value.<br/>
But what value is being measured?<br/>
<br/>
We are told to hodl as numbers go up,<br/>
Buy where does that value come from?<br/>
<br/>
When <a href="produc.htm">Produc</a>t is value, <a href="abund.htm">Abund</a>ance is king.<br/>
But when <a href="profit.htm">Profit</a> is value, Scarcity reigns.<br/>
<br/>
In a Home we want the <a href="work.htm">Work</a> to be done.<br/>
We seek full <a href="abund.htm">abund</a>ance and automation.<br/>
<br/>
But when we <a href="own.htm">Own</a> a shop on the street,<br/>
<a href="profit.htm">Profit</a> may tempt us to seek Scarcity.<br/>
<br/>
<a href="work.htm">Work</a>ers scramble to earn a Wage,<br/>
while Rent keeps them enslaved.<br/>
<br/>
We can limit <a href="mone.htm">Mone</a>y by true scarcity<br/>
of <a href="land.htm">land</a> and other finite things.<br/>
<br/>
<span class="bullet">.</span>...<br/>
<br/>
Worse is better b<a href="ec.htm">ec</a>ause it makes churn.<br/>
And churn is what <a href="profit.htm">profit</a> depends upon.<br/>
<br/>
We know scarcity increases <a href="profit.htm">profit</a>,<br/>
so fixing is a beginner's mistake!<br/>
<br/>
Perpetual problems mean perpetual <a href="profit.htm">profit</a>.<br/>
<br/>
Now hold on, that is so very dire!<br/>
How can Mom and Pop otherwise pay,<br/>
the debt the could have never dodged?<br/>
<br/>
<span class="bullet">.</span>...<br/>
<br/>
<a href="own.htm">Own</a>ers seek to keep <a href="pric.htm">pric</a>e above cost,<br/>
while Consumers <a href="work.htm">Work</a> to buy those things.<br/>
<br/>
But if Consumers could be <a href="own.htm">Own</a>ers,<br/>
in a <a href="gnu.htm">GNU</a> <small>(old)</small> way,<br/>
<br/>
Some Consumers are <a href="own.htm">Own</a>ers, but rarer nowadays.<br/>
<br/>
The <a href="profit.htm">profit</a> motive drives us into the abyss seeking scarcity.<br/>
</p>
<p class='footer'>
Page generated from <a href=".txt/diary-10-2022">diary-10-2022</a> by <a href=".src/lens.el">lens.el</a>.</p>
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