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lens.htm
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>lens</title>
<link href=".src/preferred.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<p class='header'>
<a href="-home.htm">Home</a> | <a href="-diary.htm">Diary</a> | <a href="-todo.htm">Todo</a> | <a href="-index.htm">Index</a> | <a href="-about.htm">About</a> |</p>
<p class='main'><span class="rel">See: Business Model, <a href="changemaker.htm">ChangeMaker</a>,<a href="ec.htm"> EC</a>OS, eOS, <a href="kern.htm">kern</a>, lang, law, <a href="meta.htm">Meta</a>opoly, <a href="meta.htm">Meta</a>Maker, <a href="mone.htm">Mone</a>yMaker, text, txt</span><br/>
<br/>
LENS - Law Enabling Natural Systems<br/>
<br/>
Introduction<br/>
The LENS language uses <a href="human.htm">Human</a>-Readable + Legally-Binding + Machine-Readable TOKENS to structure real-world <a href="produc.htm">produc</a>tion.<br/>
<br/>
## Value Types:<br/>
<a href="sourc.htm">SOURC</a>ES: <a href="land.htm">Land</a>, <a href="water.htm">water</a>, and many other INPUTS required <a href="for product.htm">for PRODUCT</a>ION.<br/>
<a href="skill.htm">SKILL</a>S: All of the thought and <a href="human.htm">human</a> INPUTS required <a href="for product.htm">for PRODUCT</a>ION.<br/>
<a href="produc.htm">PRODUC</a>T: A sp<a href="ec.htm">ec</a>ific, unique, usually d<a href="ec.htm">ec</a>aying, OUTPUT of <a href="produc.htm">PRODUC</a>TION.<br/>
<br/>
## <br/>
For each Value Type, <a href="min.htm">min</a>t one Token:<br/>
<br/>
<a href="source_title.htm">SOURCE_TITLE</a>🗂: A legally-binding agreement d<a href="ec.htm">ec</a>laring 'personal' or 'shared' or 'system' <a href="property.htm">Property</a> <a href="own.htm">Own</a>ership in <a href="sourc.htm">SOURC</a>ES.<br/>
<br/>
<a href="skill.htm">SKILL</a>_CONTRACT: A legally-binding agreement to achieve *one step* in the supply <a href="chain.htm">chain</a> of a sp<a href="ec.htm">ec</a>ific <a href="product_ticket.htm">PRODUCT_TICKET</a>🎫, usually on a schedule.<br/>
<br/>
<a href="product_ticket.htm">PRODUCT_TICKET</a>🎫: A legally-binding agreement to achieve *all steps* in *all* the supply-<a href="chain.htm">chain</a>s required to deliver <a href="future.htm">future</a> <a href="produc.htm">PRODUC</a>TION at a proj<a href="ec.htm">ec</a>ted quantity and quality, usually on a schedule.<br/>
<br/>
Optional: <a href="earthchange.htm">EARTHCHANGE</a>: A <a href="fun.htm">Fun</a>gible Token <small>(FT)</small>, or 'Coin' with a circulating supply limited by the number of M² of <a href="land.htm">Land</a> being held as <a href="source_title.htm">SOURCE_TITLE</a>S🗂.<br/>
<br/>
<br/>
<span class="h2">== Value Loop:</span><br/>
BOOT: For each M² of each Parcel, <a href="min.htm">Min</a>t 1 <a href="earthchange.htm">EARTHCHANGE</a> Coin, then sell those Coins to buy that <a href="land.htm">Land</a> and all the startup supplies <a href="need.htm">need</a>ed to create yet another <a href="min.htm">Min</a>imum Viable Village.<br/>
<br/>
BOOT: If coin_auction_sequence succeeds, buy <a href="sourc.htm">Sourc</a>es and begin <a href="work.htm">work</a>_auction_sequence.<br/>
<br/>
START: <br/>
<br/>
Each Occupant must sign a <a href="skill.htm">Skill</a>_Contract to deliver some part in one of the supply <a href="chain.htm">chain</a>s required for a Basic <a href="outcom.htm">Outcom</a>e.<br/>
<br/>
RUN: Each occupant is guaranteed* a Basic <a href="outcom.htm">Outcom</a>e of <a href="essen.htm">essen</a>tial <a href="produc.htm">produc</a>tion <small>(as defined by you and others within the <a href="group.htm">Group</a> of <a href="group.htm">Group</a>s attempting to establish this <a href="min.htm">Min</a>imum Viable Village)</small>.<br/>
RUN: As you complete <a href="skill.htm">SKILL</a>_CONTRACTS, you gain <a href="source_title.htm">SOURCE_TITLE</a> <a href="own.htm">own</a>ership*.<br/>
RUN: <a href="source_title.htm">SOURCE_TITLE</a>S are held to avoid paying <a href="profit.htm">PROFIT</a> to others.<br/>
<br/>
FORK: <a href="own.htm">Own</a>ers must refl<a href="ec.htm">ec</a>t some <a href="profit.htm">profit</a> as the payer's investment.<br/>
FORK: <a href="sub.htm">Sub</a><a href="group.htm">group</a>s must be allowed to split from <a href="group.htm">group</a>s.<br/>
FORK: <a href="sub.htm">Sub</a><a href="group.htm">group</a>s must be allowed to localize control.<br/>
<br/>
Pseudocode<br/>
Layout GRID where each <a href="cell.htm">CELL</a> represents 1 square meter of <a href="land.htm">LAND</a>.<br/>
For each <a href="cell.htm">CELL</a> on the GRID, apply .lens file:<br/>
BOOT:<br/>
If using Debt or Equity, show <a href="profit.htm">PROFIT</a> flowing back to Banks and Sharks.<br/>
<a href="skill.htm">SKILL</a>:<br/>
If r<a href="ec.htm">ec</a>eiving WAGES, show VALUE flowing back to <a href="own.htm">OWN</a>ERS as RENT or <a href="profit.htm">PROFIT</a>.<br/>
VEST:<br/>
If vesting for <a href="profit.htm">PROFIT</a>, show the rich getting richer.<br/>
HOLD:<br/>
If holding for <a href="profit.htm">PROFIT</a>, show some <a href="abund.htm">abund</a>ance may conflict with <a href="own.htm">OWN</a>ER goals.<br/>
<br/>
Notes<br/>
The <a href="kern.htm">Kern</a>el Developer's Guide to a <a href="gnu.htm">GNU</a><a href="ec.htm"> Ec</a>onomy<br/>
<a href="meta.htm">Meta</a>opoly - A game to make games to explore<a href="ec.htm"> ec</a>onomic systems<br/>
Creature from the Crypto<br/>
<a class="ext" href="https://docs.google.com/document/d/106IwrDKVGmYdYblQXHSeYOTDpEXwS9B_6SdNpdO-_qY/">https://docs.google.com/document/d/106IwrDKVGmYdYblQXHSeYOTDpEXwS9B_6SdNpdO-_qY/</a><br/>
<br/>
<br/>
EXAMPLE SCENARIO<br/>
The DAO issues one FT <small>(earthⒸhange)</small> for each M² of <a href="land.htm">land</a>.<br/>
The DAO asks for `<a href="min.htm">min</a>imum_bid` as list-<a href="pric.htm">pric</a>e / M² + estimated costs.<br/>
<br/>
The DAO auctions those earthⒸhange to buy that parcel.<br/>
<br/>
If the coin auction succeeds, and the parcel is slated for occupation, the DAO asks for the sp<a href="ec.htm">ec</a>ific <a href="product_ticket.htm">Product_Ticket</a>s🎫 that <a href="group.htm">Group</a> of <a href="group.htm">Group</a>s chooses to <a href="produc.htm">produc</a>e.<br/>
<br/>
<a href="product_ticket.htm">Product_Ticket</a>s🎫 often require many <a href="work_contract.htm">Work_Contract</a>s✍ and many <a href="source_title.htm">Source_Title</a>s🗂 to s<a href="ec.htm">ec</a>ure that <a href="produc.htm">produc</a>tion.<br/>
<br/>
Sign a <a href="work_contract.htm">Work_Contract</a>✍ to r<a href="ec.htm">ec</a>eive a Basic <a href="outcom.htm">Outcom</a>e of <a href="product_ticket.htm">Product_Ticket</a>s🎫.<br/>
<br/>
As you complete <a href="work_contract.htm">Work_Contract</a>s✍, <a href="source_title.htm">Source_Title</a>s🗂 vest to you as your real <a href="property.htm">property</a> <a href="own.htm">own</a>ership, under the terms of the <a href="for_product.htm">For_Product</a> model as defined below.<br/>
<br/>
There are 3 types of <a href="source_title.htm">Source_Title</a>s🗂, in order of importance: PERSON, SYSTEM, SHARED.<br/>
1. PERSON: <a href="wash.htm">wash</a>, eat, rest, play - <a href="meta.htm">meta</a>-structure of a single-<a href="cell.htm">cell</a> <a href="org.htm">org</a>anism<br/>
2. SYSTEM: roads, pipes, external border - multi-<a href="cell.htm">cell</a>ular <a href="meta.htm">meta</a>-structure<br/>
3. SHARED: sp<a href="ec.htm">ec</a>ialized factories enable higher complexity<br/>
<br/>
Each occupant MUST gain <a href="source_title.htm">Source_Title</a>s🗂 of all 3 types.<br/>
<br/>
The sp<a href="ec.htm">ec</a>ific <a href="source_title.htm">Source_Title</a>s🗂 you gain are based the <a href="product_ticket.htm">Product_Ticket</a>s🎫 you sel<a href="ec.htm">ec</a>ted.<br/>
<br/>
<span class="bullet">.</span>...............<br/>
<a href="kern.htm">Kern</a>el Template<br/>
Sel<a href="ec.htm">ec</a>t one of each OPTION to create a new <a href="kern.htm">kern</a>el:<br/>
BOOT: Sell OPTION<small>{Debt, Equity, NFT, Coin}</small> to buy <a href="sourc.htm">SOURC</a>ES.<br/>
<a href="skill.htm">SKILL</a>: R<a href="ec.htm">ec</a>eives OPTION<small>{WAGES, <a href="produc.htm">PRODUC</a>TION, <a href="sourc.htm">SOURC</a>ES}</small>.<br/>
VEST: Pay or risk OPTION<small>{<a href="mone.htm">MONE</a>Y, <a href="skill.htm">SKILL</a>}</small> to gain <a href="source_title.htm">SOURCE_TITLE</a>S in the OPTION<small>{<a href="skill.htm">SKILL</a> you provide, <a href="produc.htm">PRODUC</a>TION you USE}</small>.<br/>
HOLD: <a href="source_title.htm">SOURCE_TITLE</a>S are held to OPTION<small>{coll<a href="ec.htm">ec</a>t <a href="profit.htm">PROFIT</a>, coll<a href="ec.htm">ec</a>t <a href="produc.htm">PRODUC</a>T, avoid paying <a href="profit.htm">PROFIT</a>}</small>.<br/>
<br/>
<br/>
<a href="ec.htm">Ec</a>onomic Systems, Business Models, Development Models, Incentive M<a href="ec.htm">ec</a>hanisms, Modes of <a href="produc.htm">Produc</a>tion, <a href="org.htm">Org</a>anizational Forms<br/>
<br/>
This is a continuation ../.src/<a class="ext" href="https://lens.el">lens.el</a> ;; LENS -- a Language to Enable Natural Systems<br/>
<br/>
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