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```
void hack_start(const char* game_data_dir) { bool load = false; bool check_have_il2cpp = false; for (int i = 0; i < 10; i++) { void* handle = xdl_open("libil2cpp.so", 0); if (handle) { load = true; il2cpp_api_init(handle); il2cpp_dump(game_data_dir); break; } else { if (!check_have_il2cpp) { void* libunity = xdl_open("libunity.so", 0); if (libunity) { xdl_info_t info; xdl_info(libunity, XDL_DI_DLINFO, &info); std::string lib_path = info.dli_fname; lib_path = lib_path.substr(0, lib_path.find_last_of('/')); lib_path += "/libil2cpp.so"; LOGI("libil2cpp.so path %s", lib_path.data()); if (access(lib_path.data(), F_OK) == -1) { LOGI("game not have libil2cpp.so,use default libunity.so"); load = true; il2cpp_api_init(libunity); il2cpp_dump(game_data_dir); xdl_close(libunity); break; } check_have_il2cpp = true; xdl_close(libunity); } }
sleep(1); } } if (!load) { LOGI("libil2cpp.so not found in thread %d", gettid()); }
}
使用此代码可以解决 _Originally posted by @enenH in https://github.com/Perfare/Zygisk-Il2CppDumper/issues/203#issuecomment-2203853118_
The text was updated successfully, but these errors were encountered:
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void hack_start(const char* game_data_dir) {
bool load = false;
bool check_have_il2cpp = false;
for (int i = 0; i < 10; i++) {
void* handle = xdl_open("libil2cpp.so", 0);
if (handle) {
load = true;
il2cpp_api_init(handle);
il2cpp_dump(game_data_dir);
break;
} else {
if (!check_have_il2cpp) {
void* libunity = xdl_open("libunity.so", 0);
if (libunity) {
xdl_info_t info;
xdl_info(libunity, XDL_DI_DLINFO, &info);
std::string lib_path = info.dli_fname;
lib_path = lib_path.substr(0, lib_path.find_last_of('/'));
lib_path += "/libil2cpp.so";
LOGI("libil2cpp.so path %s", lib_path.data());
if (access(lib_path.data(), F_OK) == -1) {
LOGI("game not have libil2cpp.so,use default libunity.so");
load = true;
il2cpp_api_init(libunity);
il2cpp_dump(game_data_dir);
xdl_close(libunity);
break;
}
check_have_il2cpp = true;
xdl_close(libunity);
}
}
}
The text was updated successfully, but these errors were encountered: