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Unity Create With Code Summer 2020 Prototypes

Using this repository to store the prototypes made during Unity's Create With Code: Summer 2020 course


Prototype 1
This is a simple third person driving prototype where two players are able to move their cars around an obstacle course.
I did the Easy, Medium, Hard, and Expert bonus features for the prototype.
Additionally, I also added a feature at the end of the obstacle course where the cars do a jump at the end and the player loses control of the car.
Optional Challenge 1
A Simple sideview flying game where the player controls the plane using the up and down arrow keys to navigate throught the obstacle course.
I fixed all 8 parts of this optional challenge.
Prototype 2
This is a simple topdown game where the player must feed the animals running forward with cookies. Each animal has a "hunger meter" that they must fill up and the player has a number of "hit points" before they lose.
I did the Easy, Medium, Medium, and Expert bonus features for the prototype.
Additionally, I also added a "Game Over" screen when the player loses all of their hitpoints.
Optional Challenge 2
A sideview ball-catching game where the player strategically spawns dogs that run to catch balls that continuously fall from specific locations in the sky.
I fixed all 8 parts of this optional challenge
Prototype 3
This is a simple sidescrolling infinite autorunner where the player can only control jumping over obstacles they are running towards.
I did the Easy, Medium, Medium, and Expert bonus features for the prototype.
Aditionally, I added a feature where it shows the player score. The score increases by 10 each time the player jumps over an obstacle (20 if holding B to for the "super speed" ability")
Optional Challenge 3
A sidescrolling balloon jumper where the player holds down the spacebar to make a balloon float higher to dodge bombs or collect money.
I fixed all 8 parts of this optional challenge
Prototype 4
A top down sumo-like game where the player controls a ball and has to knock increasingly difficult endless waves of enemies of enemy balls off the platform.
I am having trouble finding the Easy, Medium, Medium, and Expert bonus features for the prototype...
Optional Challenge 4
not attempted yet
Personal Project (Veggierena)
A top-down Zelda-like arena fighter where the player controls a tomatoe and fights off increasingly difficult endless waves of vegitables by chopping them up.
https://docs.google.com/document/d/1x6qP_hiF3EEe25by6niOt32D_yAkATl_Nrew-UtOKMc/edit?usp=sharing
In progress...