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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "vision/glyphdetector.h"
#include "vision/visionmanager.h"
#include "vision/visionview.h"
#include <QResizeEvent>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
this->gameView = new View(this,ui->graphicsView,100,100);
gm = new game(gameView);
gui = new gameUI(gameView,gm);
QObject::connect(gm, SIGNAL(updateUI(UIupdate)), gui, SLOT(update(UIupdate)));
//glyphDetector* detect = new glyphDetector(false);
vision::visionManager *mgr = new vision::visionManager(this);
mgr->enableView();
QObject::connect(mgr, SIGNAL(glyphLoc(QPointF,int)), gm , SLOT(glyphLoc(QPointF,int)));
QObject::connect(mgr, SIGNAL(lineDetected(QPolygonF)), gm , SLOT(drawLine(QPolygonF)));
QObject::connect(mgr, SIGNAL(startDraw()), gm, SLOT(startDraw()));
//detect->start();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::resizeEvent(QResizeEvent *) {
#ifndef YOCTO
gameView->resizeHandler();
#endif
}
void MainWindow::updateFrame(const QImage &frame){
ui->view->setPixmap(QPixmap::fromImage(frame));
}
void MainWindow::addLayoutToVBOX(QLayout *layout){
ui->vbox->addLayout(layout);
}
void MainWindow::addLayoutToVBOX2(QLayout *layout){
ui->vbox2->addLayout(layout);
}
void MainWindow::on_tabWidget_currentChanged(int index)
{
QSize tempSize=ui->graphicsView->size();
//ui->graphicsView->resizeEvent(new QResizeEvent(tempSize,tempSize));
//ui->tabGame->resizeEvent(new QResizeEvent(tempSize,tempSize));
QMainWindow::resizeEvent(new QResizeEvent(tempSize,tempSize));
}