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v0.7.10
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MrVauxs committed Feb 15, 2023
1 parent 23edb0b commit 1bd173d
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Showing 45 changed files with 965 additions and 825 deletions.
4 changes: 2 additions & 2 deletions data/actions.json
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"positive"
],
"entries": [
"Drinking deep instead heals the drinker 3 Hit Points for each level you have. After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again. If the drinker has {@ability negative healing}, it can still heal in this way, and the effect has the {@trait negative} trait instead of {@trait healing} and {@trait positive}."
"Drinking deep instead heals the drinker 3 Hit Points for each level you have. After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again. If the drinker has {@ability negative healing|b2}, it can still heal in this way, and the effect has the {@trait negative} trait instead of {@trait healing} and {@trait positive}."
]
}
]
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]
}
},
"requirements": "You have at least one free hand or have your target {@condition grappled} or {@condition restrained}. Your target cannot be more than one size larger than you.",
"requirements": "You have at least one free hand or have your target grappled or {@condition restrained}. Your target cannot be more than one size larger than you.",
"entries": [
"You attempt to grab an opponent with your free hand. Attempt an {@skill Athletics} check against their Fortitude DC. You can also Grapple to keep your hold on a creature you already grabbed or restrained.",
{
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2 changes: 1 addition & 1 deletion data/ancestries/ancestry-vishkanya.json
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"rarity": "rare",
"hp": 8,
"size": [
"small"
"medium"
],
"speed": {
"walk": 25
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2 changes: 1 addition & 1 deletion data/ancestries/versatile-heritages.json
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"versatile": true,
"rarity": "uncommon",
"entries": [
"You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the {@trait dhampir} trait, in addition to the traits from your ancestry. You have the {@ability negative healing} ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter dhampir feats|feats||type=ancestry|ancestry & heritage=dhampir} and feats from your ancestry whenever you gain an ancestry feat."
"You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the {@trait dhampir} trait, in addition to the traits from your ancestry. You have the {@ability negative healing|b2} ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter dhampir feats|feats||type=ancestry|ancestry & heritage=dhampir} and feats from your ancestry whenever you gain an ancestry feat."
],
"info": [
{
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2 changes: 1 addition & 1 deletion data/backgrounds/backgrounds-crb.json
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"Warfare"
],
"feat": [
"Battle Medic"
"Battle Medicine"
]
},
{
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2 changes: 1 addition & 1 deletion data/backgrounds/backgrounds-g&g.json
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"entries": [
"You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that Hell itself spat you out. Either way, you came back for a reason.",
"Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.",
"You're trained in {@skill Religion} and {@skill Lore||Boneyard Lore}. You're still alive, not {@trait undead}, but you have the {@ability negative healing} ability, which means you're harmed by positive damage and healed by {@trait negative} effects as if you were {@trait undead}."
"You're trained in {@skill Religion} and {@skill Lore||Boneyard Lore}. You're still alive, not {@trait undead}, but you have the {@ability negative healing|b2} ability, which means you're harmed by positive damage and healed by {@trait negative} effects as if you were {@trait undead}."
],
"boosts": [
"Constitution",
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19 changes: 5 additions & 14 deletions data/bestiary/creatures-aoe1.json
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{
"type": "successDegree",
"entries": {
"Critical Success": "The target is unaffected and is temporarily immune to"
}
}
],
"name": "Agonizing Wail"
},
{
"entries": [
"Wail for 1 minute.",
{
"type": "successDegree",
"entries": {
"Critical Success": "The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute.",
"Success": "The target can't use reactions for 1 round.",
"Failure": "The target is {@condition slowed|CRB|slowed 1} and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.",
"Critical Failure": "As failure, but the target can't make saves to end the effect."
}
}
],
"name": "Agonizing"
"name": "Agonizing Wail"
},
{
"activity": {
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],
"resistances": [
{
"name": "all"
"name": "all damage",
"amount": 2,
"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
}
]
}
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