Releases: PhaserEditor2D/PhaserEditor2D-v3
v3.67.0, Feb 22
v3.67.0, Feb 22
- Updates to latest TypeScript 5.3.3.
- Updates to latest CodeMirror 5.66.16.
- Adds support to Phaser 3.80.
- Save all editors when the user executes the Play commands.
- Depth order commands now works with Mac keyboard with a numeric pad, in its default config.
- Fixes bug with opening multiple context menus.
- Color Picker shows realtime preview of the color.
- Allows changing numeric values with the mouse wheel.
- Allows changing numeric values with the Up/Down keys. If Shift is pressed, it increments it by 10.
- Allows changing numeric values by dragging the label.
- Adds support to Shader Effects objects, Glow and Shadow.
- Uses the Text's internal canvas to render the Text object in the Outline view.
- Use the __MISSING texture by default in NineSlice and ThreeSlice.
v3.66.0 - Jan 11, 2024
v3.66.0 - Jan 11, 2024
- Allows to set a display name to game objects.
- The display name formatting expression #{x} expands to "x".
- The display name formatting shows prepends the
TargetActionComp.target
value, if present. - Fixes name collision when copying a game objects tree.
- Fixes duplicating children objects on a tree copy/paste.
- Fixes getting user components of nested prefabs.
- Allows user component object formatting.
- Allow read-only editors.
- Set read-only to editors of node_module files.
v3.65.0 - Dec 13, 2023
v3.65.0 - Dec 13, 2024
- Allows using prefabs and user components from node modules.
- Allows tagging folders as "copied" libraries, with the
library.txt
file. - Adds onWorldBounds property to the Arcade Physics Body.
- The Add Script Node dialog groups scripts by folder and node modules.
- The Blocks view groups the scripts by folder and node modules.
- Allows custom display format of prefab instances, using ${} and #{} expressions.
- Shows tooltip with prefab property info.
- Allows setting a Scene Display Name for scenes.
- Allows setting the Display Name of user components.
- Migrates all project templates to the new script libraries.
v3.64.0 - Nov 10, 2023
v3.64.0 - Nov 10, 2023
- Fixes making thumbnails of single-layer prefabs.
- Allows merging Import and Open buttons in the Asset Pack Entry section.
- #251 Fixes sprite positioning in Animations Editor.
- #209 Improves scene border painting.
- Improves animations preview UI:
- New Animation preview section.
- New Animations Preview section.
- Shows a preview button in the Animation Key user property.
- Adds new Animation section to Sprite game objects. It is about to auto-start a sprite animation.
- Adds
showBeforeDelay
to the Animations Editor. - Shows Sprite Animation blocks in the Scene Editor's Blocks view.
- Aseprite animations support.
- New Code Snippets scene elements.
- Optimizes pooling of WEBGL contexts.
- #295 Fixes tilemapLayer nullable method factory.
v3.63.0 - Sep 30, 2023
v3.63.0 - Sep 30, 2023
- Opens the file given in the
openfile
URL search parameter. Like in?openfile=some/file
. - Show splash before loading the workbench.
- Boost load speed: migrates editor's icons from single files to a texture atlas.
- Boost load speed: bundle all IDE text resources into a single res.json file.
- Improves browser cache managing. Loads way faster when running in the cloud.
- Shows property shortcuts in the prefab properties section.
- Shows Prefab Properties section also when a property is selected.
- Show event icons in the Event property's dialog.
- Allows downloading all v3 files from the Phaser Editor 2D website.
- 249 Auto compile the scene file when it is created.
- Adds support to Spine animations.
- Adds spine project template to marketplace.
- #289 Fixes hit area computation on nested containers.
v3.62.1, Jun 30, 2023
v3.62.1, Jun 30, 2023
- Fixes KeyCode user property editor.
v3.62.0, Jun 29, 2023
v3.62.0, Jun 29, 2023
- New Event user property.
- #284 Fixes hit area rendering for containers.
- A new Add Prefab Property command that shows a dialog.
- Replaces the Object Depth commands for the Edit move commands.
- Replaces the Object List sort commands by the Editor move commands.
- Allows change prefab properties with the Edit move commands. Remove the Move options from the Prefab Properties section's menu.
- Allows copy/cut/paste of prefab properties.
- Allows copy/cut/paste keyboard keys.
- Shows Keyboard.Key and Object List objects in the Object Variable user property's dialog..
- Adds the new KeyCode User Property.
- Fixes hit area serialization.
- Removes the User Components section and shows user components properties as individual sections:
- Renames the Scripts context menu to Scripting and include:
- Add User Component (
M
key) - Browse User Components (
Shift+M
key)
- Add User Component (
- Renames the Scripts context menu to Scripting and include:
- Removes user component nodes from the Outline view.
- Removes the Prefab Instance section, shows the prefab instance user properties as individual sections.
- The Replace Texture Frame command responds to the
F
key. - Fixes adding a script node to all selected game objects.
#223 Fixed tab-focus on the DOM elements of the user properties.
v3.62.0-beta.1, Jun 23, 2023
v3.62.0-beta.1, Jun 23, 2023
- New Event user property.
- #284 Fixes hit area rendering for containers.
- A new Add Prefab Property command that shows a dialog.
- Replaces the Object Depth commands for the Edit move commands.
- Replaces the Object List sort commands by the Editor move commands.
- Allows change prefab properties with the Edit move commands. Remove the Move options from the Prefab Properties section's menu.
- Allows copy/cut/paste of prefab properties.
- Allows copy/cut/paste keyboard keys.
- Shows Keyboard.Key and Object List objects in the Object Variable user property's dialog..
- Adds the new KeyCode User Property.
- Fixes hit area serialization.
- Removes the User Components section and shows user components properties as individual sections:
- Renames the Scripts context menu to Scripting and include:
- Add User Component (
M
key) - Browse User Components (
Shift+M
key)
- Add User Component (
- Renames the Scripts context menu to Scripting and include:
- Removes user component nodes from the Outline view.
- Removes the Prefab Instance section, and shows the prefab instance user properties as individual sections.
- The Replace Texture Frame command responds to the
F
key. - Fixes adding a script node to all selected game objects.
#223 Fixed tab-focus on the DOM elements of the user properties.
Downloads
Phaser Editor 2D Core
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-core-3.62.0-dev-windows.zip
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-core-3.62.0-dev-linux.zip
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-core-3.62.0-dev-macos.zip
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-core-3.62.0-dev-macos_arm.zip
Phaser Editor 2D All in One
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-allInOne-3.62.0-dev-windows.zip
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-allInOne-3.62.0-dev-linux.zip
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-allInOne-3.62.0-dev-macos.zip
https://updates.phasereditor2d.com/v3.62.0-dev/PhaserEditor2D-allInOne-3.62.0-dev-macos_arm.zip
v3.61.0 - May 18, 2023
v3.61.0 - May 18, 2023
- Checks if a scene file was generated by a newer and incompatible version of the editor.
- Shows Object List items in the Outline view. Allows ordering the items with the Up, Down, Top, Down, commands.
- A new game object scope: LOCAL. The LOCAL scope is now the default scope for objects and has the same meaning of METHOD scope before. Now the METHOD scope forces the creation of a variable for the object.
- Auto computes the middle-private nested prefabs. It doesn't require to declare a parent of a nested prefab as nested prefab.
- Improves Outline elements tagging. It uses tahs like
#prefab_inst
#nested_prefab_inst
#scope_local
#scope_nested_prefab
... So you can search for it in the Outline filter box. - Allows enabling input in objects.
- Adds the Name parameter to the Variable section of a nested prefab instance.
- #282 Use full nested prefab path in user object variable properties.
- Excludes script node prefabs from the Blocks view when editing a non-script node scene.
v3.60.3 - Apr 27, 2023
v3.60.3 - Apr 27, 2023
- Fixes regression bug with the Play command.
v3.60.2 - Apr 27, 2023
- Fixes creating a prefab layer with a selected container or layer.
- Updates the ScriptNode resources with the bug fixes.
- #129 Adds Preview Scene command (Ctrl+0). It runs the game in the browser and passes the
start=<scene-name>
parameter.