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Changelog
Phil25 edited this page Dec 28, 2023
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164 revisions
Version | Release Date | Milestone |
---|---|---|
2.5.0 | in development | [ view ] |
2.4.1 | 18 Dec 2023 | [ view ] |
2.4.0 | 15 Nov 2023 | - |
2.3.6-pre1 | 27 Jul 2023 | - |
2.3.5 | 11 Dec 2022 | - |
2.3.4 | 10 Dec 2022 | - |
2.3.3 | 8 May 2021 | - |
2.3.2 | 3 May 2020 | - |
2.3.1 | 25 Mar 2019 | - |
2.3.0 | 23 Dec 2018 | - |
2.2.0 | 20 Oct 2018 | - |
2.1.0 | 7 Oct 2018 | - |
2.0.0 | 30 Sep 2018 | - |
- | - | - |
1.02 | 5 May 2016 | - |
1.01 | 27 Apr 2016 | - |
1.0 | 27 Apr 2016 | - |
- | - | - |
0.99 | 24 Apr 2016 | - |
0.98 | 22 Apr 2016 | - |
0.97 | 6 Apr 2016 | - |
0.96 | 3 Apr 2016 | - |
0.95 | 26 Mar 2016 | - |
0.94 | 12 Mar 2016 | - |
0.93 | 2 Mar 2016 | - |
0.92 | 7 Feb 2016 | - |
0.911 | 5 Feb 2016 | - |
0.91 | 4 Feb 2016 | - |
0.9 | 3 Feb 2016 | - |
2.5.0 ^
in development ∙ milestone ⧉
-
NOTE: Deprecated the
sm_rtd2_log
ConVar, usesm_rtd2_logging
instead.- Using
sm_rtd2_log
will show an error as it no longer functions and will be removed in a future release. - Please remove it from any config files, including the autogenerated
/tf/cfg/sourcemod/plugin.rtd.cfg
file. -
/tf/cfg/sourcemod/plugin.rtd.cfg
may be deleted and RTD will regenerate an up-to-date one.
- Using
- Added ConVars:
-
sm_rtd2_logging
— allows server operators to specify what to log (TODO: link convar docs).
-
- Refactored perk time handing to allow for dynamic countdown:
- New command
sm_timertd
allows admins to check targets' perk time, and add or subtract seconds. - New API function
RTD2_AddClientPerkTime
allows developers to add or subtract time from current roll. - Added/removed time is displayed in user's HUD.
- New command
- Localization and strings:
- RTD now uses client language, instead of server's, for user-facing messages (#44).
- Logging and chat messages have been more standardized throughout the plugin.
- Optional command arguments are now specified with square brackets, thanks @Tiagoquix (#89)!
- Removed unused parameter from
sm_forcertd
usage docs (#90).
- Removed class restriction from Explosive Arrows to allow use in Randomizer mode.
- Reduced default duration of Paranoia from 60 to 45 seconds (#91).
-
Blind:
- Fixed being able to briefly unblind yourself on self-damage.
- Hitting cloaked Spies no longer triggers the brief unblind, thanks @satanskitty (#78)!
-
Funny Feeling:
- Fixed the effect getting removed upon teleporting.
- Player now forcefully stops taunting on perk's start and end, some taunts introduce issues where the effect either does not get applied or persists when unwanted.
- Buffed PowerPlay (check out Balance Spreadsheet for details and reasoning):
- Removed the following effects from 2.4.0:
- Vaccinator resistances (they were visual anyway).
- Knockback increase (custom handled now).
- Retained the following effects from 2.4.0 (i.e. no change, only here for completeness):
- Full crits.
- Extremely high damage resistance.
- Increased speed.
- Airblast resistance.
- Melee-oriented.
- Friction loss on swing.
- Custom visual effects.
- Friction is now instantly regained when the hit lands.
- 100% base resistance to knockback from all sources.
- Taking damage has different effect based on type:
- Bullets: +50% knockback (excluding Sentry Guns).
- Explosions: +25% knockback and a chance to knock some classes off ground.
- Flames: 10% slowdown (25% if crits).
- Bleed / afterburn: Deal at least 1 damage.
- Melee: Attacker gets full crits, speed boost and 60% crit resistance for 3 seconds, until they land a critical hit or switch weapons.
- Melee crit: +500% knockback.
- Non-melee crit: +50% knockback, in addition to their specific damage type.
- Any crit: Hugely increased damage (in comparison to regular attacks vs PowerPlay).
- Backstab: Deals 24 damage, also counts as a melee crit.
- 50+ damage: 25% slowdown for duration based on the original damage — starting with near-0 seconds at 51 damage, then gradually rising up to 3 seconds at 140 damage or higher.
- Jarate / Mad Milk effects slow down by 25% but their duration is significantly reduced.
- On Scout: No friction loss on swing but 20% additional knockback from all sources.
- On Solider: 20% additional knockback resistance, enough not to get knocked off ground by explosions.
- On Demoman: 10% additional knockback resistance, gets still knocked off ground by explosions barely.
- On Heavy: 40% additional knockback resistance, enough not to get knocked off ground by explosions.
- On Spy: Does not have crits, but attacks stun enemies for 1s, allowing for backstabs when circled around.
- Using Spy-cicle: Does not melt and grants full fire immunity when hit by flames, but with additional 20% slowdown.
- Removed the following effects from 2.4.0:
2.4.1 ^
18 Dec 2023 ∙ milestone ⧉
- Fixed resistances and altered movement speed persisting across some perks' removal due to class change while in spawn (most prominently PowerPlay's) (#79).
- Fixed compilation warnings when compiling RTD without Updater or neither of the Friendly plugins' include files.
- Added failsafes to parts of perk handling in order to minimize consequences of unforeseen errors.
- Updated Russian translations, thanks @Blueberry (#62)!
- Updated Polish translations.
2.4.0 ^
- Support for 64 player servers.
- Prepared support for 100 player servers (waiting for SourceMod 1.12 stable release; if needed, RTD can be recompiled on its development branch).
- Code for every single perk has been revisited and rewritten where applicable — if there's a new bug it comes from this update.
- Rewritten some perks according to the Balance Spreadsheet, this changelog contains the summaries.
- Fixed being able to remove a perk by switching classes outside spawn room.
- Fixed leaking the handle for perk description menu on map change.
- New perk config fields:
-
no_medieval
— set to1
to disable any perk in Medieval mode. -
limit_global
— limit active uses of any perk globally. -
limit_team
— limit active uses of any perk per team (unused by default).
-
- 8 new perks added:
- Sunlight Spear: Hurl a spear of lightning at foes or friends, dealing moderate damage and slowdown, or speed boosting teammates.
- Elden Stars: Conjure a stream of shooting stars that assail the area.
- Frog: Can move only by jumping.
- Paranoia: Spy is gonna get you! Or will he?
- Heavy Rockets: Your rockets fall to the ground, as they should.
- Weapon Mixup: Mixes up attack patterns so even you won't know what's coming.
- Autoheal: Rapid self healing.
- Team Autoheal: Healing for self and nearby teammates.
- Loosened restrictions on some perks to allow use in Randomizer mode:
- Full Übercharge & Overheal Bonus — needs a MediGun equipped only, instead of requiring to be a Medic,
- Homing Projectiles & Cursed Projectiles — needs a home-able projectile-based weapon only, instead of additionally requiring to be a Solider, Pyro, Medic or Sniper,
- Full Rifle Charge — needs a Sniper Rifle or Bow equipped only, instead of requiring to be a Sniper,
- Extra Throwables — needs a throwable weapon equipped only, instead of additionally requiring to be a Scout, Heavy or Sniper.
-
Toxic:
- Updated visuals to a new effect which reflects the perk's range and does not glitch in first person.
- Increased default range from 128HU to 192HU.
- Full Übercharge: fixed chance to break another perk when that perk is immediately applied after.
- Scary Bullets & Drug Bullets: now requires a minimum of 5 damage to trigger the effect (bleed and afterburn deal 4).
-
Timebomb & Fire Timebomb:
- Slightly updated visuals.
- Added 25% resistance to all kinds of damage.
- Cannot die from headshots.
-
Spawn Sentry & Spawn Dispenser:
- Fixed not being able to spawn buildings on anything other than perfectly flat ground.
- Limited the configurable building amount to a maximum of 3.
- Spawn Sentry: disabled in Medieval mode by default.
- Monochromia: fixed the monochrome overlay being able to be replaced by another (ex. when Übercharge is applied).
- Earthquake: fixed the effect continuing after the perk was prematurely removed (ex. via command or player death).
- Bad Sauce: perk is now removed when visiting a Resupply Locker.
- Powerful Hits: fixed not having increased damage against buildings.
-
Tiny Mann:
- Increased default scale from 15% to 35% (barely enough not to enter enemy spawn on Dustbowl).
- Added speed boost.
- Lag: Added randomization to teleport triggers.
- Drunk Walk: perk now does nothing on Demoman.
-
PowerPlay:
- Updated visuals.
- Replaced full invulnerability with extremely high damage resistance.
- Rebalanced around melee combat with knockback as counter.
- On Scout: instead of knockback, the player is slowed down when taking damage.
- On Heavy: the player does not suffer from knockback whatsoever.
-
Godmode:
- Upon attacking an enemy, that enemy is allowed to deal damage back.
- Added high damage resistance.
- Cannot capture objectives.
-
Bat Swarm:
- Now must be activated/deactivated via voice command.
- Activation takes time and leaves the player exposed.
- When active, player becomes invulnerable but their movement speed is greatly reduced.
-
Blind:
- No longer complete darkness, bright landmarks are ever so slightly visible.
- UI shows enemy locations.
- Damaging an enemy briefly unblinds.
-
Explode:
- Instead of exploding straight away, the player is confined to a bomb which detonates when the perk ends.
- Player survives when the bomb is destroyed, either by them or other players.
-
Firework:
- Updated visuals.
- Instead of killing the player, they are only set on fire.
-
Smite:
- Updated visuals.
- Instead of killing the player, the thunder does percentage of max health.
- For the duration of the perk, the player is randomly electrocuted for a split second.
- During electrocution ticks, the player is granted crits.
- Taking damage increases electrocution frequency.
-
Flying:
- Fixed "flying" mode awkward controls by rewriting them to imitate noclip's.
- Changed the default mode from "noclip" to "flying".
-
Strip to Melee:
- Player's weapons are packed into cases and flung in front of them.
- Destroying a case gives its weapon back and restocks all ammo.
- Teammates can help destroy the cases to share the benefit.
-
Frozen:
- Updated visuals, the player is frozen in place and does not move.
- Other players can break the ice statue to free the victim, with flamethrowers being particularly effective.
- Enemies contribute to breaking the statue, albeit damaging the victim in the process.
- Cannot capture objectives.
-
Invisibility:
- Player silhouette is briefly shown when bumping into enemies, attacking or taking damage.
- Increased movement speed.
- Cannot capture objectives.
-
Team Criticals:
- Fixed removing crits from players with the Criticals perk.
- Now works in tandem with other players' Criticals and Team Criticals such that two minicrit effects on a player are added up to grant them full crits.
- For example, if Team Criticals is configured for minicrits, when two players with this effect meet, they will compliment each other and have full crits.
- This effect is not noticeable by default because both perks are configured to full crits anyway.
- Updated visuals in an attempt to redirect enemy attention towards the player.
- Marks for death.
-
Mercs Die Twice:
- Fixed being able to actually die when the incoming damage matches current health rounded down.
- Player death now shows up in the killfeed (known issue: uses generic kill icon, regardless of weapon).
- Decreased the invulnerability period on revival.
- After dying, the player must wait at least 3 seconds to revive.
- With each revival, less health is regained.
- Cannot capture objectives while dead.
-
Low Gravity:
- Reimplemented to increase jump height instead.
- Brief speed boost while jumping.
- No fall damage by default.
-
Hell's Reach:
- Slowdown is now reset after explosions, and must repeat before the next one.
- Explosions are much less frequent, but deal more damage.
- No longer launches or ignites player at the end.
2.3.6-pre1 ^
- Experimental support for 100 player servers.
- Compiled using SourceMod 1.11 compiler with 1.12's include files.
2.3.5 ^
- Fixed infinite recursion in
PerkList
(thanks KoNLiG for the help).
2.3.4 ^
- Recompiled in SourceMod compiler 1.11.
- Thanks Batfoxkid for fixing RTD to work with Dec 2022 update. (#52)
- Fixed compilation error and warnings for SourceMod 1.11.
2.3.3 ^
- Recompiled in SourceMod compiler 1.10.
- Thanks MAGNAT2645 for decreasing
RTD2_MAX_PERK_NAME_LENGTH
. (#40) - Thanks Tiagoquix for adding Brazilian Portuguese translation. (#41)
- Thanks deluxghost for fixing SChinese translation. (#43)
2.3.2 ^
- Requires SourceMod 1.10 or higher.
- Thanks Blueberryy for Russian translation.
- Thanks deluxghost for Simplified Chinese translation.
- Fixed compilation error and some warnings on SourcePawn 1.10 compiler.
- Fixed compilation error with Updater missing (recommended to compile with Updater anyway).
- Fixed Toxic dealing damage to players in Godmode. (#34)
- RTD2_CanPlayerBeHurt native also properly handles players in Godmode now.
- Fixed Extra Throwables not applying to Second Banana. (#36)
- Using more obscure attributes for Fast Hands to be compatible with MvM. (#29)
- Fixed Full Übercharge error on 32-slot servers with SourceTV/Replay.
- Fixed perks and their timers not resetting on new round. (#37)
- Added
RTDRemove_NoPrint
as a removal reason which does not print any message to the targeted player. -
Translations changed: Type
sm_reload_translations
in server console to refresh them.
2.3.1 ^
- Thanks flolanger for changes:
- Fixed incorrect
sm_rtd2_team
description.
- Fixed incorrect
- Fixed memory leak in function used by Spawn Dispenser & Spawn Sentry.
2.3.0 ^
- Thanks MAGNAT2645 for changes:
- New ConVar
sm_rtd2_perk_description
- Show perk description to roller. - Increased name capacity to include Cyrillic symbols length.
- Include file syntax updates.
- Made
updater
,friendly
andfriendlysimple
compilation dependencies optional.
- New ConVar
- Fixed Team Criticals error on 32-slot servers with SourceTV/Replay.
- Fixed movement speed inconsistencies during revving/zooming in Snail & Increased Speed.
- 2 new perks added:
- Smite — Get smite with a thunder.
- Overheal Bonus — Boosts MediGun overheal.
-
Translations changed: Type
sm_reload_translations
in server console to refresh them.
2.2.0 ^
- Optimized Homing Projectiles more.
- Added
halloween
tag to some perks. - Code restructuring.
- 6 new Halloween perks added:
- Hell's Reach — Get damaged from Hell itself.
- Cursed Projectiles — Projectiles turn against you.
- Vampire — Deal damage to survive.
- Bat Swarm — Surround yourself with deadly bats.
- Pumpkin Trail — Direct a pumpkin attack at foes.
- A Call Beyond — Unleash Hell from the nightmares.
-
Translations changed: Type
sm_reload_translations
in server console to refresh them.
2.1.0 ^
- Added self damage setting for Madaras Whistle.
- Added Übercharge setting to Godmode.
- Switched effect in Deadly Voice to a less laggy one.
- Fixed Long Melee breaking after resupply.
- Code improvements.
- 2 new perks added:
- Mercs Die Twice — Revive yourself after death.
- Drunk Walk — Don't go drinking and fighting.
-
Translations changed: Type
sm_reload_translations
in server console to refresh them.
2.0.0 ^
-
Requires SourceMod 1.9 or above.
- View latest stable snapshots here.
- Major rework of the internals:
- Easy on memory (compared to previous versions).
- Optimized various algorithms throughout the plugin.
- Easier to maintain and update.
-
IMPORTANT — New config structure:
- Makes previous versions' custom configs not compatible.
- View this page for non backwards compatible changes.
- New field in the config —
call
:- Used to specify which internal function to call during perk's execution.
- For example, you can make Godmode call Increased Speed instead.
- You may supply different settings to the same call.
- Perks can be forced on bots.
- Stripped
sm_forcertd
of the 4th parameter (override class restriction). - Edited
sm_rtds
&sm_rtdsearch
:- Limited to only a single word search as 1st argument.
- Added formatting rules as 2nd argument.
- Specify the way searched perks are displayed by supplying own specifiers.
- View this for example specifiers.
- Defaults to
"$Id$. $Name$"
.
- Fixed Tiny Mann not changing voice scale in some cases.
- Removed ConVars: sm_rtd2_repeat & sm_rtd2_repeatgreat
- Added ConVars:
- sm_rtd2_repeat_player — How many perks are not allowed to repeat, per player.
- sm_rtd2_repeat_perk — How many perks are not allowed to repeat, globally.
- 8 new perks added:
- Spring Shoes — Uncontrollable jumping.
- Lag — I'm sorry for making this.
- Drug Bullets — Give your enemies a little bit of juice.
- Long Melee — Hit enemies from much further away.
- Hat Throw — Finally a good use for hats.
- Madaras Whistle — Summon an alligator under yourself.
- Sickness — Violent coughing.
- Wasted Roll — You guessed it.
- [Devs] Redesigned the API:
- View this page for list of deprecated natives.
- View API Documentation for references and examples.
1.02 ^
- Fixed sm_rtd2_team not working correctly.
- ATTENTION: Functionality of this ConVar is now inverted: 1 - only BLU, 2 - only RED. 0 will still allow both teams.
- Added a ConVar for controlling chat messages: sm_rtd2_chat:
- This is a binary ConVar, you need to add/subtract values to edit it.
- 1 - RTD ad at round start
- 2 - Perk applications for rollers
- 4 - Perk applications for others
- 8 - Perk removals for rollers
- 16 - Perk removals for others
- 32 - Reasons for being unable to roll
- EXAMPLE: "42" Show applications and removals for the roller only and also display reasons for being unable to roll. (2 + 8 + 32)
- EXAMPLE: "62" Show all the messages, except the ad. (2 + 4 + 8 + 16 + 32)
1.01 ^
- Changed
sm_effects
tosm_perks
for it not to interfere with Effects by avi9526. -
sm_perks
which previously was used for perk seach-up is nowsm_rtdsearch
;sm_rtds
remains unchanged.
1.0 ^
- This version takes care of all absent features.
- New ConVars:
-
sm_rtd2_log
- Enable/disable logging (disabled by default) -
sm_rtd2_insetup
- Enable/disable whether players can roll in Setup (disabled by default) -
sm_rtd2_showtime
- Enable/disable displaying how long the perk was applied for (disabled by default) -
sm_rtd2_respawnstuck
- Enable/disable player respawning when detected stuck (enabled by default)
-
- It's now impossible to roll in Waiting For Players.
- An ad is displayed each round start.
- Added an in-game menu with perk descriptions:
- Accessible via
sm_effects
.
- Accessible via
- Added Swedish translations (by MeepShake).
- Added German translations (by Fames [GER]).
- All phrases are now translatable.
- Fixed Fast Hands exploit when you could pick up the enchanced weapons of the dead player.
- Fixed Big Head not changing voice scale in some cases.
- Updated language files with new file: rtd2_perks.phrases.txt
0.99 ^
- Fixed not being able to use sm_forcertd when not being in roll yourself.
- Added RTD2_CanForcePerk & RTD2_CanRemovePerk forwards:
- You can block perk forcing and removing regarding on the admin, the target and the perk.
- Return Plugin_Continue to allow, everything else blocks.
- Added ConVar for automatic plugin reloading when new update is installed: sm_rtd2_reloadupdate:
- Default setting is 1,
- if 0, the plugin will not reload itself while a new RTD update is downloaded and installed.
- Fixed sm_updatertd not working when ConVar sm_rtd2_autoupdate is set to false.
- Changes to Spawn Sentry & Spawn Dispenser:
- You can spawn multiple buildings depending on your config (added 3rd option to 'settings'),
- Perks end when buildings are set to stay and you spawned all of them,
- Displaying in chat how many buildings you have placed / have left to place (English only).
0.98 ^
- Added description for commands.
- Changed the default flag for
sm_reloadrtd
from ROOT to CONFIG. - Added Updater support:
- The plugin can now update automatically adding new perks and features.
- Added ConVar to whether or not the plugin should be automatically updating:
sm_rtd2_autoupdate
- Added a command for checking for updates:
sm_updatertd
:- Command will work regardless of the
sm_rtd2_autoupdate
ConVar. - The command is on a 1 hour cooldown (limited by Updater).
- Command will work regardless of the
- Installing Updater is optional.
- 6 new perks added:
- Strong Recoil - It's difficult to aim your weapons whilst firing.
- Cursed - Inverts movement, borrowed from Curse by Farbror Godis.
- Extra Throwables - Grants additional throwables, such as Jarates, Milks, Sandman Balls, Sandviches, etc.
- PowerPlay - Sets PowerPlay on the roller.
- Explosive Arrows - Huntsman arrows and crossbow bolts explode on touch.
- Incline Problem - Makes it difficult for the roller to climb stairs and other inclines.
0.97 ^
- More descriptive and straightforward perk disabling feedback.
- Now throws an error if 2 perks have the same token.
- Support for adding custom perks via other plugins.
- Other plugins can now override core perks' functionality.
0.96 ^
- More optimized config parsing.
- Fixed server crash upon editing many perks with custom sounds.
- Fixed Team Criticals ending its effect when there are two players with that perk, in some situations.
- Team Criticals's beam is smooth and better looking.
- More optimized Team Criticals's beam handling.
- Fixed sm_rtd2_duration ConVar being set to 5 seconds by default.
- Fixed Flying's incorrect behaviour when the perk ended forcefully and noclip was selected.
- Updated Timebomb's effects and added some new ones.
- 2 new perks added:
- Fire Timebomb - Arms with a timebomb which ignites players upon exploading.
- Fire Breath - Shoots fireballs upon voicecommands.
0.95 ^
- Added ConVar for restricting teams:
sm_rtd2_team
. - More optimized ConVar handling.
- More optimized perk tags handling.
- Fixed Full Übercharge ending its effect on the Medic prematurely.
- Timebomb now ends when any other perk would end, regardless of it not having a timer.
- Lucky Sandvich now grants a single critical attack.
- Added "weapons" key to the config file:
- Used to restrict perks to currently held weapons' classes.
- Seperated by a comma, spaces are removed.
- Due to the weapon classes string being long, it checks if the strings contain themself.
- Example: "weapons" "rocketl" will make the perk only be applicable to players holding a rocket launcher.
- Currently limits Homing Projectiles.
- 2 new perks added:
- No Gravity - Disables (almost) roller's gravity.
- Team Criticals - Grants Crits to the roller and nearby teammates.
0.94 ^
- Tided up the code a fair amount.
- Added quite a bit of new stocks to speed up perk development.
- Friendly support (only [TF2] Friendly Mode or Friendly Simple):
- Damaging perks (Timebomb, Deadly Voice) no longer damage Friendly players.
- Homing Projectiles doesn't make projectiles follow Friendly players.
- Different, more stable way of managing group rolls:
- Teams no longer being printed, amount of applications/removals is instead.
- When there are mutliple perks to be rolled, it prints who rolled which, just as before.
- Updated the default config:
- Enriched perks' tags.
- Added perk tokens to tags.
- Added 'notimer' to instant perks' tags (such as Lucky Sandvich).
- Fixed Scary Bullets having infiniteammo as its token.
- The parameter in
sm_forcertd
is read also as a tag string:- Use | (vertical line) seperate tags, just like in "tags" of the config.
- If more then one perk is available it will be rolled on each client speratly.
- Examples:
-
sm_forcertd @all fast
- roll either Fast Hands or Increased Speed on all players (only ones having the 'fast' tag). -
sm_forcertd @all fast|timebomb
- roll either Fast Hands, Increased Speed or Timebomb on all players. -
sm_forcertd @all good
- roll only perks with 'good' in their tags on all players. -
sm_forcertd @red bad|infinite
- roll perks with 'bad' or 'infinite' in their tags on red players (bad perks + Infinite Ammo, Infinite Cloak, etc). -
sm_forcertd <player> good|notimer
- roll a good perk on a player or ones which don't have a timer (i.e. Lucky Sandvich).
-
- Fixed
sm_forcertd
ending its perk(s) instantly sometimes. - Fixed not being able to build the specified building during Spawn Sentry/Dispenser rolls as Engineer.
- Fixed being able to cancel Funny Feeling by zooming out of a Sniper Rifle.
- Fixed Timebomb still willing to go off after roller's death.
- Fixed Timebomb's bomb not appearing when roller is Pyro or Engineer.
- Fixed damaging perks (Timebomb, Deadly Voice) dealing damage through walls.
- Fixed Scary Bullets scaring the attacker when dealing damage to self.
- 2 new perks added:
- Outline - Outlines the roller making them visible through walls.
- Vital - Increases roller's max health.
0.93 ^
- Chat is no longer getting spammed when forcing a roll on multiple players.
- Now passing client's serial to timers instead of client index to avoid potential misbehavior.
0.92 ^
- 2 new perks added:
- Suffocation - Can't breathe in air.
- Fast Hands - Increases attack and reload speed.
- There are 2 config files now:
rtd2_perks.default.cfg
rtd2_perks.custom.cfg
- If you wish to override a value, you should do it in
rtd2_perks.custom.cfg
. - Made Drugged perk look smoother.
- Fixed Earthquake to be per player only.
0.911 ^
- Fixed an error when trying to remove a perk from a client not using RTD with the
RTD2_RemovePerk()
native. - Got rid of some debug code from Extra Ammo. (sorry for that)
- Fixed an error in Powerful Hits when damage is being caused by world.
0.91 ^
- 2 new perks added:
- Necro Mash (entirely from Pelipoika's Necro-masher)
- Extra Ammo - Multiplies player's clip and ammunition values by the specified multiplier.
- Timebomb:
- Set as an instant perk, time is now managed by the settings string.
- Added beeps and near-detonate sound.
- The HalloweenBomb condition is no longer used. It is being faked instead.
- Post-explosion damage dealt is now being displayed. (English only)
- Added 5 ConVars:
-
sm_rtd2_accessflags
- Admin flags which are required to use RTD. If blank, all is assumed. -
sm_rtd2_triggers
- Chat triggers which will initiate rolls, seperated by comma. -
sm_rtd2_showtriggers
- 0/1 - Should the chat triggers be shown once they're typed? -
sm_rtd2_timerpos_x
- 0.0-1.0 - The X position of the perk HUD timer display. -1.0 to center. -
sm_rtd2_timerpos_y
- 0.0-1.0 - The Y position of the perk HUD timer display. -1.0 to center.
-
0.9 ^
- Initial release.