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Update GhostBarSystem.cs
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Aidenkrz authored Oct 12, 2024
1 parent e32ef50 commit 69d0e60
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions Content.Server/_Goobstation/Ghostbar/GhostBarSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@ public void SpawnPlayer(GhostBarSpawnEvent msg, EntitySessionEventArgs args)
var mobUid = _spawningSystem.SpawnPlayerMob(randomSpawnPoint, randomJob, profile, null);

_entityManager.EnsureComponent<GhostBarPlayerComponent>(mobUid);
_entityManager.EnsureComponent<PacifiedComponent>(mobUid);

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The type or namespace name 'PacifiedComponent' could not be found (are you missing a using directive or an assembly reference?)

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The type or namespace name 'PacifiedComponent' could not be found (are you missing a using directive or an assembly reference?)

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The type or namespace name 'PacifiedComponent' could not be found (are you missing a using directive or an assembly reference?)

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The type or namespace name 'PacifiedComponent' could not be found (are you missing a using directive or an assembly reference?)

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The type or namespace name 'PacifiedComponent' could not be found (are you missing a using directive or an assembly reference?)

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The type or namespace name 'PacifiedComponent' could not be found (are you missing a using directive or an assembly reference?)

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_entityManager.EnsureComponent<MindShieldComponent>(mobUid);
_entityManager.EnsureComponent<AntagImmuneComponent>(mobUid);

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