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Releases: PlasticSCM/vscode-plasticscm

v0.1.2

19 Oct 15:24
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0.1.2 - 2022-10-19

New interesting feature:

  • Unreal Engine 5's One File Per Actor (OFPA) consolidation: group associated files under a Dirty Unreal Level resource

Special thanks to @seesemichaelj for this new contribution!

v0.1.1

12 May 15:21
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v0.1.1 Pre-release
Pre-release

0.1.1 - 2022-05-12

New interesting features:

  • Native diff capabilities - just click on the changed items in the SCM view
  • Refresh button for users that prefer to disable the autorefresh
  • Changes in decorator format, more in line with other VS Code extensions
  • "Open file" button in change entries

Special thanks to @seesemichaelj for these new contributions!

v0.1.0

10 Jul 11:50
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v0.1.0 Pre-release
Pre-release

0.1.0 - 2020-07-10

First release, coming in hot! This lays down the foundations for any new functionality we'll add in the future.

At this point you can only do two things:

  • Check your pending changes in the VS Code SCM tab
  • Checkin all your pending changes (with a message)

You can also disable the extension via settings, which might be useful if you want to have it available but
some of your workspaces don't use Plastic SCM.

As always, contributions will be really appreciated!