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oras.txt
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Absorb | Smart | +4 | 0 |
No additional effect.
Acid | Smart | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Acid Armor | Tough | +1 | 0 |
Can avoid being startled by others till end of round.
Acid Spray | Beauty | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Acrobatics | Cool | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Acupressure | Tough | Varies | 0 |
Appeal score is +1, +2, +4, +6, or +8.
Aerial Ace | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Aeroblast | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
After You | Cute | +3 | 0 |
User's placement next round is 4. The last user will take precedent.
Agility | Cool | +3 | 0 | -> Baton Pass, Electro Ball |
User's placement next round is 1. The last user will take precedent.
Air Cutter | Cool | +4 | 0 |
No additional effect.
Air Slash | Cool | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Ally Switch | Smart | +3 | 0 |
The appeal order for next turn is random (overrides previous effects that cause a Pokémon to appeal in a given position).
Amnesia | Cute | +1 | 0 | -> Baton Pass, Stored Power |
Can avoid being startled by others till end of round.
Ancient Power | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Aqua Jet | Cool | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Aqua Ring | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Aqua Tail | Beauty | +4 | 0 |
No additional effect.
Arm Thrust | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Aromatherapy | Smart | +1 | 0 |
Can avoid being startled by others till end of round.
Aromatic Mist | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Assist | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Assurance | Smart | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Astonish | Cute | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Attack Order | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
Attract | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Aura Sphere | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Aurora Beam | Beauty | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Autotomize | Beauty | +1 | 0 | -> Baton Pass, Electro Ball |
Increases the user's condition by +1 Star (maximum 3).
Avalanche | Beauty | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Baby-Doll Eyes | Cute | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Barrage | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Barrier | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Baton Pass | Cute | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Beat Up | Smart | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Belch | Tough | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Belly Drum | Cute | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Bestow | Cute | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Bide | Tough | +3 | 0 |
User's placement next round is 4. The last user will take precedent.
Bind | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Bite | Tough | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Blast Burn | Beauty | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Blaze Kick | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Blizzard | Beauty | +1 | -3 |
Startles all Pokémon that appealed before the user.
Block | Cute | +2 | 0 | -> Explosion, Memento, Perish Song, Self-Destruct |
Makes all of the Pokémon who appeal after the user's turn nervous.
Blue Flare | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Body Slam | Tough | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Bolt Strike | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Bone Club | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Bone Rush | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Bonemerang | Tough | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Boomburst | Tough | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Bounce | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Brave Bird | Cool | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Brick Break | Cool | +4 | 0 |
No additional effect.
Brine | Tough | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Bubble | Cute | +4 | 0 |
No additional effect.
Bubble Beam | Beauty | +2 | -3 |
Startles the Pokémon that appealed directly before the user.
Bug Bite | Cute | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Bug Buzz | Beauty | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Bulk Up | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Bulldoze | Tough | +2 | -2 |
Startles all Pokémon that appealed before the user.
Bullet Punch | Tough | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Bullet Seed | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Calm Mind | Smart | +1 | 0 | -> Baton Pass, Stored Power |
Increases the user's condition by +1 Star (maximum 3).
Camouflage | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Captivate | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Celebrate | Cute | +2 | 0 | -> Bestow, Fling, Present |
An appeal that excites the audience in any Contest.
Charge | Smart | +1 | 0 | -> Bolt Strike, Charge Beam, Discharge, Electro Ball, Fusion Bolt, Nuzzle, Parabolic Charge, Shock Wave, Spark, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunderbolt, Volt Switch, Volt Tackle, Zing Zap |
Increases the user's condition by +1 Star (maximum 3).
Charge Beam | Beauty | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Charm | Cute | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Chatter | Cute | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Chip Away | Tough | +2 | 0 |
An appeal that excites the audience in any Contest.
Circle Throw | Cool | +3 | 0 |
User's placement next round is 4. The last user will take precedent.
Clamp | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Clear Smog | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Close Combat | Tough | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Coil | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Comet Punch | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Confide | Cute | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Confuse Ray | Smart | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Confusion | Smart | +4 | 0 |
No additional effect.
Constrict | Tough | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Conversion | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Conversion 2 | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Copycat | Cute | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Cosmic Power | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Cotton Guard | Cute | +1 | 0 | -> Baton Pass, Stored Power |
Can avoid being startled by others till end of round.
Cotton Spore | Beauty | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Counter | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Covet | Cute | +3 | 0 | -> Bestow, Fling, Present |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Crabhammer | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Crafty Shield | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Cross Chop | Cool | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Cross Poison | Cool | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Crunch | Tough | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Crush Claw | Cool | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Crush Grip | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Curse | Tough | +3 | 0 |
User's placement next round is 4. The last user will take precedent.
Cut | Cool | +4 | 0 |
No additional effect.
Dark Pulse | Cool | +4 | 0 |
No additional effect.
Dark Void | Smart | +2 | 0 | -> Dream Eater, Hex, Nightmare, Wake-Up Slap |
Makes all of the Pokémon who appeal after the user's turn nervous.
Dazzling Gleam | Beauty | +4 | 0 |
No additional effect.
Defend Order | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Defense Curl | Cute | +2 | 0 | -> Ice Ball, Rollout |
Can avoid being startled by others once till end of round.
Defog | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Destiny Bond | Smart | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Detect | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Diamond Storm | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Dig | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.
Disable | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Disarming Voice | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Discharge | Beauty | +2 | -2 |
Startles all Pokémon that appealed before the user.
Dive | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.
Dizzy Punch | Cute | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Doom Desire | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Double Hit | Cool | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Double Kick | Cool | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Double Slap | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Double Team | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Double-Edge | Tough | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Draco Meteor | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Dragon Ascent | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Dragon Breath | Cool | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Dragon Claw | Cool | +4 | 0 |
No additional effect.
Dragon Dance | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Dragon Pulse | Beauty | +4 | 0 |
No additional effect.
Dragon Rage | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Dragon Rush | Tough | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Dragon Tail | Tough | +3 | 0 |
User's placement next round is 4. The last user will take precedent.
Drain Punch | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Draining Kiss | Cute | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Dream Eater | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Drill Peck | Cool | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Drill Run | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Dual Chop | Tough | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Dynamic Punch | Cool | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Earth Power | Beauty | +4 | 0 |
No additional effect.
Earthquake | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Echoed Voice | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Eerie Impulse | Smart | +1 | -3 |
Startles all Pokémon that appealed before the user.
Egg Bomb | Cute | +4 | 0 |
No additional effect.
Electric Terrain | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Electrify | Smart | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Electro Ball | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Electroweb | Beauty | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Embargo | Smart | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Ember | Cute | +4 | 0 |
No additional effect.
Encore | Cute | +2 | 0 | -> Counter, Destiny Bond, Grudge, King's Shield, Metal Burst, Mirror Coat, Spite |
Makes all of the Pokémon who appeal after the user's turn nervous.
Endeavor | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Endure | Tough | +3 | 0 | -> Endeavor, Flail, Reversal, ~~Pain Split~~ |
User's placement next round is 4. The last user will take precedent.
Energy Ball | Beauty | +4 | 0 |
No additional effect.
Entrainment | Cute | +2 | -1 | -> Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Vital Throw, Wake-Up Slap |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Eruption | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Explosion | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Extrasensory | Cool | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Extreme Speed | Cool | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Facade | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Fairy Lock | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Fairy Wind | Beauty | +4 | 0 |
No additional effect.
Fake Out | Cute | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Fake Tears | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
False Swipe | Cool | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Feather Dance | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Feint | Smart | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Feint Attack | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Fell Stinger | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Fiery Dance | Beauty | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Final Gambit | Tough | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Fire Blast | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Fire Fang | Cool | +4 | 0 |
No additional effect.
Fire Pledge | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Fire Punch | Tough | +4 | 0 |
No additional effect.
Fire Spin | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Fissure | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Flail | Cute | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Flame Burst | Beauty | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Flame Charge | Cool | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Flame Wheel | Beauty | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Flamethrower | Beauty | +4 | 0 |
No additional effect.
Flare Blitz | Cool | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Flash | Beauty | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Flash Cannon | Beauty | +4 | 0 |
No additional effect.
Flatter | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Fling | Cute | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Flower Shield | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.
Fly | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Flying Press | Tough | +2 | 0 |
An appeal that excites the audience in any Contest.
Focus Blast | Cool | +4 | 0 |
No additional effect.
Focus Energy | Cool | +1 | 0 | -> Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend, Stone Edge |
Increases the user's condition by +1 Star (maximum 3).
Focus Punch | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Follow Me | Cute | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Force Palm | Cool | +4 | 0 | -> Hex, Smelling Salts |
No additional effect.
Foresight | Smart | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Forest's Curse | Smart | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Foul Play | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Freeze Shock | Beauty | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Freeze-Dry | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Frenzy Plant | Cool | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Frost Breath | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Frustration | Cute | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Fury Attack | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Fury Cutter | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Fury Swipes | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Fusion Bolt | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Fusion Flare | Beauty | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Future Sight | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Gastro Acid | Tough | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Gear Grind | Smart | +4 | 0 |
No additional effect.
Geomancy | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Giga Drain | Smart | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Giga Impact | Tough | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Glaciate | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Glare | Tough | +1 | -3 | -> Hex, Smelling Salts |
Startles all Pokémon that appealed before the user.
Grass Knot | Cute | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Grass Pledge | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Grass Whistle | Smart | +2 | 0 | -> Dream Eater, Hex, Nightmare, Wake-Up Slap |
Can avoid being startled by others once till end of round.
Grassy Terrain | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Gravity | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Growl | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Growth | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Grudge | Tough | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Guard Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Guard Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Guillotine | Cool | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Gunk Shot | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Gust | Smart | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Gyro Ball | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Hail | Beauty | +2 | Varies | -> Aurora Veil, Blizzard, Glaciate, Icicle Crash, Icy Wind, Powder Snow, Weather Ball |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Hammer Arm | Tough | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Happy Hour | Cute | +2 | 0 | -> Bestow, Fling, Present |
An appeal that excites the audience in any Contest.
Harden | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.
Haze | Beauty | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Head Charge | Tough | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Head Smash | Tough | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Headbutt | Tough | +4 | 0 |
No additional effect.
Heal Bell | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.
Heal Block | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Heal Order | Smart | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Heal Pulse | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Healing Wish | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Heart Stamp | Cute | +3 | 0 |
Can be repeatedly used without a penalty.
Heart Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Heat Crash | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Heat Wave | Beauty | +2 | -2 |
Startles all Pokémon that appealed before the user.
Heavy Slam | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Helping Hand | Smart | +4 | 0 |
No additional effect.
Hex | Smart | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Hidden Power | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
High Jump Kick | Cool | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Hold Back | Cool | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Hold Hands | Cute | +1 | 0 | -> Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Vital Throw, Wake-Up Slap |
Can avoid being startled by others till end of round.
Hone Claws | Cute | +1 | 0 | -> Baton Pass, Stored Power |
Increases the user's condition by +1 Star (maximum 3).
Horn Attack | Cool | +4 | 0 |
No additional effect.
Horn Drill | Cool | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Horn Leech | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Howl | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Hurricane | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Hydro Cannon | Beauty | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Hydro Pump | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Hyper Beam | Cool | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Hyper Fang | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Hyper Voice | Cool | +2 | -2 |
Startles all Pokémon that appealed before the user.
Hyperspace Fury | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Hyperspace Hole | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Hypnosis | Smart | +1 | -3 | -> Dream Eater, Hex, Nightmare, Wake-Up Slap |
Startles all Pokémon that appealed before the user.
Ice Ball | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Ice Beam | Beauty | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Ice Burn | Beauty | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Ice Fang | Cool | +4 | 0 |
No additional effect.
Ice Punch | Beauty | +4 | 0 |
No additional effect.
Ice Shard | Beauty | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Icicle Crash | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Icicle Spear | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Icy Wind | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Imprison | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Incinerate | Tough | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Inferno | Beauty | +1 | -4 | -> Hex |
Startles the Pokémon that appealed directly before the user.
Infestation | Cute | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Ingrain | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Ion Deluge | Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Iron Defense | Tough | +1 | 0 |
Can avoid being startled by others till end of round.
Iron Head | Tough | +4 | 0 |
No additional effect.
Iron Tail | Cool | +4 | 0 |
No additional effect.
Judgment | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Jump Kick | Cool | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Karate Chop | Tough | +4 | 0 |
No additional effect.
Kinesis | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
King's Shield | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Knock Off | Smart | +2 | -3 |
Startles the Pokémon that appealed directly before the user.
Land's Wrath | Beauty | +2 | -2 |
Startles all Pokémon that appealed before the user.
Last Resort | Cute | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Lava Plume | Tough | +2 | -2 |
Startles all Pokémon that appealed before the user.
Leaf Blade | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Leaf Storm | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Leaf Tornado | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Leech Life | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Leech Seed | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Leer | Cool | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Lick | Cute | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Light of Ruin | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Light Screen | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.
Lock-On | Smart | +3 | 0 | -> Fissure, Guillotine, Horn Drill, Sheer Cold |
User's placement next round is 1. The last user will take precedent.
Lovely Kiss | Beauty | +4 | 0 | -> Dream Eater, Hex, Nightmare, Wake-Up Slap |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Low Kick | Tough | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Low Sweep | Smart | +2 | -3 |
Startles the Pokémon that appealed directly before the user.
Lucky Chant | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Lunar Dance | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Luster Purge | Smart | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Mach Punch | Cool | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Magic Coat | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Magic Room | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Magical Leaf | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Magma Storm | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Magnet Bomb | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Magnet Rise | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Magnetic Flux | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Magnitude | Tough | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Mat Block | Cool | +1 | -3 |
Startles all Pokémon that appealed before the user.
Me First | Smart | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Mean Look | Beauty | +2 | 0 | -> Explosion, Memento, Perish Song, Self-Destruct |
Makes all of the Pokémon who appeal after the user's turn nervous.
Meditate | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Mega Drain | Smart | +2 | -3 |
Startles the Pokémon that appealed directly before the user.
Mega Kick | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Mega Punch | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Megahorn | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Memento | Tough | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Metal Burst | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Metal Claw | Cool | +4 | 0 |
No additional effect.
Metal Sound | Smart | +1 | -3 |
Startles all Pokémon that appealed before the user.
Meteor Mash | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Metronome | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Milk Drink | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Mimic | Cute | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Mind Reader | Smart | +3 | 0 | -> Fissure, Guillotine, Horn Drill, Sheer Cold |
User's placement next round is 1. The last user will take precedent.
Minimize | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Miracle Eye | Smart | +2 | 0 | -> Fissure, Guillotine, Horn Drill, Sheer Cold |
Appeal score is increased by +4 if user is in position 1.
Mirror Coat | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Mirror Move | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Mirror Shot | Beauty | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Mist | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.
Mist Ball | Smart | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Misty Terrain | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Moonblast | Beauty | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Moonlight | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Morning Sun | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Mud Bomb | Cute | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Mud Shot | Tough | +4 | 0 |
No additional effect.
Mud Sport | Cute | +2 | 0 |
An appeal that excites the audience in any Contest.
Muddy Water | Tough | +2 | -2 |
Startles all Pokémon that appealed before the user.
Mud-Slap | Cute | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Mystical Fire | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Nasty Plot | Smart | +1 | 0 | -> Baton Pass, Stored Power |
Increases the user's condition by +1 Star (maximum 3).
Natural Gift | Smart | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Nature Power | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Needle Arm | Smart | +4 | 0 |
No additional effect.
Night Daze | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Night Shade | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
Night Slash | Cool | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Nightmare | Smart | +1 | -3 |
Startles all Pokémon that appealed before the user.
Noble Roar | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Nuzzle | Cute | +2 | -1 | -> Hex, Smelling Salts |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Oblivion Wing | Cool | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Octazooka | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Odor Sleuth | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Ominous Wind | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Origin Pulse | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Outrage | Cool | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Overheat | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Pain Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Parabolic Charge | Smart | +1 | 0 | -> Electrify |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Parting Shot | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Pay Day | Smart | +2 | 0 |
An appeal that excites the audience in any Contest.
Payback | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Peck | Cool | +4 | 0 |
No additional effect.
Perish Song | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Petal Blizzard | Beauty | +2 | -2 |
Startles all Pokémon that appealed before the user.
Petal Dance | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Phantom Force | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Pin Missile | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Play Nice | Cute | Varies | 0 | -> Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Vital Throw, Wake-Up Slap |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Play Rough | Cute | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Pluck | Cute | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Poison Fang | Smart | +4 | 0 |
No additional effect.
Poison Gas | Smart | +3 | 0 | -> Hex, Venom Drench, Venoshock |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Poison Jab | Tough | +4 | 0 |
No additional effect.
Poison Powder | Smart | +3 | 0 | -> Hex, Venom Drench, Venoshock |
Cancels any condition stars from any Pokémon that had appealed before the user.
Poison Sting | Smart | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Poison Tail | Smart | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Pound | Tough | +4 | 0 |
No additional effect.
Powder | Smart | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Powder Snow | Beauty | +4 | 0 |
No additional effect.
Power Gem | Beauty | +4 | 0 |
No additional effect.
Power Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Power Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Power Trick | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Power Whip | Tough | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Power-Up Punch | Tough | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Precipice Blades | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Present | Cute | +3 | 0 |
Can be repeatedly used without a penalty.
Protect | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Psybeam | Beauty | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Psych Up | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Psychic | Smart | +4 | 0 |
No additional effect.
Psycho Boost | Smart | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Psycho Cut | Cool | +4 | 0 |
No additional effect.
Psycho Shift | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Psyshock | Beauty | +1 | -4 |
Startles the Pokémon that appealed directly before the user.
Psystrike | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Psywave | Smart | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Punishment | Cool | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Pursuit | Smart | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Quash | Smart | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Quick Attack | Cool | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Quick Guard | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Quiver Dance | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Rage | Tough | +1 | -3 |
Startles all Pokémon that appealed before the user.
Rage Powder | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Rain Dance | Beauty | Varies | 0 | -> Hurricane, Soak, Thunder, Water Sport, Weather Ball |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Rapid Spin | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Razor Leaf | Cool | +4 | 0 |
No additional effect.
Razor Shell | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Razor Wind | Cool | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Recover | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Recycle | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Reflect | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Reflect Type | Smart | +2 | 0 | -> Synchronoise |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Refresh | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Relic Song | Beauty | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Rest | Cute | +1 | 0 | -> Snore, Sleep Talk |
Can avoid being startled by others till end of round.
Retaliate | Cool | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Return | Cute | +4 | 0 |
No additional effect.
Revenge | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Reversal | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Roar | Cool | +3 | 0 |
User's placement next round is 4. The last user will take precedent.
Roar of Time | Beauty | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Rock Blast | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Rock Climb | Tough | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Rock Polish | Tough | +3 | 0 | -> Baton Pass, Electro Ball |
User's placement next round is 1. The last user will take precedent.
Rock Slide | Tough | +2 | -2 |
Startles all Pokémon that appealed before the user.
Rock Smash | Tough | +4 | 0 |
No additional effect.
Rock Throw | Tough | +4 | 0 |
No additional effect.
Rock Tomb | Smart | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Rock Wrecker | Tough | +4 | -4 |
Startles every Pokémon that appealed before the user. The user cannot participate next round and can't be startled during that next round.
Role Play | Cute | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Rolling Kick | Cool | +4 | 0 |
No additional effect.
Rollout | Cute | +3 | 0 |
Can be repeatedly used without a penalty.
Roost | Smart | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Rototiller | Tough | +1 | 0 | -> Bullet Seed, Leech Seed, Seed Bomb, Worry Seed |
Increases the user's condition by +1 Star (maximum 3).
Round | Beauty | +2 | 0 )
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.
Sacred Fire | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Sacred Sword | Cool | +2 | 0 |
An appeal that excites the audience in any Contest.
Safeguard | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.
Sand Attack | Cute | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Sand Tomb | Smart | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Sandstorm | Tough | +2 | Varies | -> Sand Attack, Sand Tomb, Weather Ball |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Scald | Tough | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.
Scary Face | Tough | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Scratch | Tough | +4 | 0 |
No additional effect.
Screech | Smart | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Searing Shot | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Secret Power | Smart | Varies | 0 |
Appeal score equals to 1 + (3 * user's condition). The additional points that condition stars normally add on doesn't apply here.
Secret Sword | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Seed Bomb | Tough | +4 | 0 |
No additional effect.
Seed Flare | Beauty | +6 | 0 |
If user Pokémon is startled this turn, it loses twice as many Appeal Points.
Seismic Toss | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Self-Destruct | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can't be startled in this state.
Shadow Ball | Smart | +4 | 0 |
No additional effect.
Shadow Claw | Cool | +4 | 0 |
No additional effect.
Shadow Force | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Shadow Punch | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Shadow Sneak | Smart | +3 | 0 |
User's placement next round is 1. The last user will take precedent.
Sharpen | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Sheer Cold | Beauty | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon's appeal, rounded down (minimum 1).
Shell Smash | Tough | +3 | 0 | -> Baton Pass, Electro Ball |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Shift Gear | Smart | +1 | 0 | -> Gear Grind |
Increases the user's condition by +1 Star (maximum 3).
Shock Wave | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Signal Beam | Beauty | +3 | 0 |
If any Pokémon that appealed before the user is in Combo Standby, it is cancelled out.
Silver Wind | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).
Simple Beam | Cute | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Sing | Cute | +2 | 0 | -> Dream Eater, Hex, Nightmare, Wake-Up Slap |
Makes all of the Pokémon who appeal after the user's turn nervous.
Sketch | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Skill Swap | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Skull Bash | Tough | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Sky Attack | Cool | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Sky Drop | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Sky Uppercut | Cool | +2 | -1 |
If any Pokémon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Slack Off | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Slam | Tough | +4 | 0 |
No additional effect.
Slash | Cool | +4 | 0 |
No additional effect.
Sleep Powder | Smart | +1 | -3 | -> Dream Eater, Hex, Nightmare, Wake-Up Slap |
Startles all Pokémon that appealed before the user.
Sleep Talk | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Sludge | Tough | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Sludge Bomb | Tough | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Sludge Wave | Tough | +3 | 0 |
Cancels any condition stars from any Pokémon that had appealed before the user.
Smack Down | Tough | +2 | -1 |
Startles all Pokémon that appealed before the user. If any Pokémon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Smelling Salts | Tough | +3 | 0 |
If the appeal of the Pokémon immediately preceding the user was less than 3 Hearts, the user's appeal score is increased by +3; if greater than 3 Hearts, the user's appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user's appeal effect is unchanged.
Smog | Tough | +4 | 0 |
No additional effect.
Smokescreen | Smart | +2 | -3 |
Startles the Pokémon that appealed directly before user.
Snarl | Tough | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.