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Semiport of Allow_Spacemove from Bay.
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MistakeNot4892 committed Jul 19, 2023
1 parent 9a8d1bd commit f001d63
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Showing 10 changed files with 50 additions and 51 deletions.
18 changes: 0 additions & 18 deletions code/modules/mob/living/carbon/human/human_movement.dm
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Expand Up @@ -173,24 +173,6 @@
for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
return module.jets

/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
//Can we act?
if(restrained()) return 0

if(..()) //Can move due to other reasons, don't use jetpack fuel
return 1

//Do we have a working jetpack?
var/obj/item/tank/jetpack/thrust = get_jetpack()

if(thrust)
if(((!check_drift) || (check_drift && thrust.stabilization_on)) && (!lying) && (thrust.do_thrust(0.01, src)))
inertia_dir = 0
return 1

return 0


/mob/living/carbon/human/Process_Spaceslipping(var/prob_slip = 5)
//If knocked out we might just hit it and stop. This makes it possible to get dead bodies and such.

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18 changes: 1 addition & 17 deletions code/modules/mob/living/silicon/robot/robot_movement.dm
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Expand Up @@ -7,23 +7,7 @@
return module && module.no_slip

/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
var/obj/item/tank/jetpack/thrust = get_jetpack()
if(thrust?.can_thrust(0.01))
return 0
if(module && module.no_slip)
return 0
..(prob_slip)

/mob/living/silicon/robot/Process_Spacemove(var/check_drift = 0)
if(..())//Can move due to other reasons, don't use jetpack fuel
return 1

var/obj/item/tank/jetpack/thrust = get_jetpack()
if(thrust && (!check_drift || (check_drift && thrust.stabilization_on)) && thrust.do_thrust(0.01))
inertia_dir = 0
return 1

return 0
return ..(module?.no_slip ? 0 : prob_slip)

//No longer needed, but I'll leave it here incase we plan to re-use it.
/mob/living/silicon/robot/movement_delay()
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Expand Up @@ -430,4 +430,4 @@
/obj/random/projectile/scrapped_grenadelauncher = 100,
/obj/item/grenade/spawnergrenade/manhacks/mercenary = 50,
/obj/item/grenade/spawnergrenade/manhacks/mercenary = 30
)
)
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Expand Up @@ -79,6 +79,9 @@
..(null,"suddenly breaks apart.")
qdel(src)

/mob/living/simple_mob/mechanical/combat_drone/Allow_Spacemove(var/dense_object, check_drift = 0)
return TRUE

/mob/living/simple_mob/mechanical/combat_drone/Process_Spacemove(var/check_drift = 0)
return TRUE

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Expand Up @@ -88,6 +88,9 @@
..(null,"suddenly breaks apart.")
qdel(src)

/mob/living/simple_mob/mechanical/mining_drone/Allow_Spacemove(var/dense_object, check_drift = 0)
return TRUE

/mob/living/simple_mob/mechanical/mining_drone/Process_Spacemove(var/check_drift = 0)
return TRUE

Expand Down Expand Up @@ -150,4 +153,4 @@


/decl/mob_organ_names/miningdrone
hit_zones = list("chassis", "comms array", "sensor suite", "left excavator module", "right excavator module", "maneuvering thruster")
hit_zones = list("chassis", "comms array", "sensor suite", "left excavator module", "right excavator module", "maneuvering thruster")
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Expand Up @@ -40,8 +40,11 @@
ion_trail.start()
return ..()

/mob/living/simple_mob/mechanical/mecha/hoverpod/Allow_Spacemove(var/dense_object, check_drift = 0)
return TRUE

/mob/living/simple_mob/mechanical/mecha/hoverpod/Process_Spacemove(var/check_drift = 0)
return TRUE

/decl/mob_organ_names/hoverpod
hit_zones = list("central chassis", "control module", "hydraulics", "left manipulator", "right manipulator", "left landing strut", "right landing strut", "maneuvering thruster", "sensor suite", "radiator", "power supply")
hit_zones = list("central chassis", "control module", "hydraulics", "left manipulator", "right manipulator", "left landing strut", "right landing strut", "maneuvering thruster", "sensor suite", "radiator", "power supply")
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Expand Up @@ -142,8 +142,11 @@
. += "<span class='warning'><B>It looks severely dented!</B></span>"

//Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. Let 'em float in space.
/mob/living/simple_mob/construct/Process_Spacemove()
return 1
/mob/living/simple_mob/construct/Allow_Spacemove(var/dense_object, check_drift = 0)
return TRUE

/mob/living/simple_mob/construct/Process_Spacemove(var/check_drift = 0)
return TRUE

/*
// Glowing Procs
Expand All @@ -155,4 +158,4 @@
/mob/living/simple_mob/construct/proc/remove_glow()
overlays.Cut()
*/
*/
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Expand Up @@ -42,8 +42,11 @@
max_n2 = 0
minbodytemp = 0

/mob/living/simple_mob/faithless/Allow_Spacemove(var/dense_object, check_drift = 0)
return TRUE

/mob/living/simple_mob/faithless/Process_Spacemove(var/check_drift = 0)
return 1
return TRUE

/mob/living/simple_mob/faithless/apply_melee_effects(var/atom/A)
if(isliving(A))
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2 changes: 1 addition & 1 deletion code/modules/mob/living/simple_mob/subtypes/slime/slime.dm
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Expand Up @@ -238,4 +238,4 @@ var/global/list/_slime_default_emotes = list(
visible_message("<b>\The [src]</b> squishes!")

/decl/mob_organ_names/slime
hit_zones = list("cytoplasmic membrane")
hit_zones = list("cytoplasmic membrane")
34 changes: 26 additions & 8 deletions code/modules/mob/mob_movement.dm
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Expand Up @@ -395,6 +395,21 @@
/mob/proc/get_jetpack()
return

// Checks whether this mob is allowed to move in space
// Return 1 for movement, 0 for none,
// check_drift indicates this is an inertial move and can ignore other requirements.
/mob/proc/Allow_Spacemove(var/dense_object, check_drift = 0)
if(check_drift)
return TRUE
if(restrained())
return FALSE
var/obj/item/tank/jetpack/J = get_jetpack()
if(J?.can_thrust(0.01))
return TRUE
if(!dense_object) //Nothing to push off of so end here
return FALSE
return TRUE

///Process_Spacemove
///Called by /client/Move()
///For moving in space
Expand All @@ -404,24 +419,27 @@
if(is_incorporeal())
return

if(!Check_Dense_Object()) //Nothing to push off of so end here
update_floating(0)
return 0
var/dense_object = Check_Dense_Object()
if(!Allow_Spacemove(dense_object, check_drift))
update_floating(dense_object)
return FALSE

update_floating(1)
update_floating(TRUE)

if(restrained()) //Check to see if we can do things
return 0
var/obj/item/tank/jetpack/thrust = get_jetpack()
if((!check_drift || (thrust && (check_drift && thrust.stabilization_on)) && !lying && thrust.do_thrust(0.01, src)))
inertia_dir = 0
return TRUE

//Check to see if we slipped
if(prob(Process_Spaceslipping(5)) && !buckled)
to_chat(src, "<span class='notice'><B>You slipped!</B></span>")
inertia_dir = last_move
step(src, src.inertia_dir) // Not using Move for smooth glide here because this is a 'slip' so should be sudden.
return 0
return FALSE
//If not then we can reset inertia and move
inertia_dir = 0
return 1
return TRUE

/mob/proc/Check_Dense_Object() //checks for anything to push off in the vicinity. also handles magboots on gravity-less floors tiles

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