From faad7bbe1aececb3cccca1004bb36ee6be5b3aa7 Mon Sep 17 00:00:00 2001 From: MistakeNot4892 Date: Wed, 30 Aug 2023 20:49:06 +1000 Subject: [PATCH] Fixing erroneous find and replace TASTE_DATA. --- code/modules/projectiles/projectile/arc.dm | 2 +- code/modules/reagents/reagent_containers/blood_pack.dm | 2 +- code/modules/xenoarcheaology/effects/sweating_reagents.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/projectile/arc.dm b/code/modules/projectiles/projectile/arc.dm index d34b6c39840..90df3bd98a7 100644 --- a/code/modules/projectiles/projectile/arc.dm +++ b/code/modules/projectiles/projectile/arc.dm @@ -191,7 +191,7 @@ var/obj/effect/vfx/water/splash = new(T) splash.create_reagents(15) splash.reagents.add_reagent("stomacid", 5) - splash.reagents.add_reagent("blood", 10,TASTE_DATA(list("blood_colour" = "#ec4940"))) + splash.reagents.add_reagent("blood", 10, list("blood_colour" = "#ec4940")) splash.set_color() splash.set_up(F, 2, 3) diff --git a/code/modules/reagents/reagent_containers/blood_pack.dm b/code/modules/reagents/reagent_containers/blood_pack.dm index c519b5e20a0..6eed0e6af34 100644 --- a/code/modules/reagents/reagent_containers/blood_pack.dm +++ b/code/modules/reagents/reagent_containers/blood_pack.dm @@ -36,7 +36,7 @@ if(blood_type != null) label_text = "[blood_type]" update_iv_label() - reagents.add_reagent(reag_id, 200, TASTE_DATA(list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))) + reagents.add_reagent(reag_id, 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null)) update_icon() /obj/item/reagent_containers/blood/on_reagent_change() diff --git a/code/modules/xenoarcheaology/effects/sweating_reagents.dm b/code/modules/xenoarcheaology/effects/sweating_reagents.dm index 5f56c785920..a87afb0d30b 100644 --- a/code/modules/xenoarcheaology/effects/sweating_reagents.dm +++ b/code/modules/xenoarcheaology/effects/sweating_reagents.dm @@ -29,7 +29,7 @@ spawn() var/obj/effect/vfx/water/splash = new(T) splash.create_reagents(15) - splash.reagents.add_reagent("blood", 10, TASTE_DATA(list("blood_colour" = effect_color))) + splash.reagents.add_reagent("blood", 10, list("blood_colour" = effect_color)) splash.set_color() splash.set_up(T, 2, 3)