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project.4Coder
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project.4Coder
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version(1);
project_name = game;
patterns = {
"*.c",
"*.cpp",
"*.h",
"*.m",
"*.bat",
"*.sh",
"*.4coder",
"*.ps1",
};
blacklist_patterns = {
".*",
};
load_paths_base = {
{ ".", .relative = true, .recursive = true, },
};
load_paths = {
{ load_paths_base, .os = "win", },
{ load_paths_base, .os = "linux", },
{ load_paths_base, .os = "mac", },
};
command_list =
{
{
.name = "build",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
.cmd =
{
{ "pwsh -nop .\build.ps1", .os = "win" },
{ "echo Linux build command not implemented for 4coder project.", .os = "linux" },
},
},
{
.name = "run",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
.cmd =
{
{ "build\\Undestined.exe", .os = "win" },
{ "echo Linux run command not implemented for 4coder project.", .os = "linux" },
},
},
{
.name = "build_and_run",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
.cmd =
{
{ "pwsh -nop .\build.ps1 && build\\Undestined.exe", .os = "win" },
{ "echo Linux build_and_run command not implemented for 4coder project.", .os = "linux" },
},
},
};
fkey_command[1] = "build";
fkey_command[2] = "run";
fkey_command[3] = "build_and_run";