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Releases: Praqma/GodotDevOps

0.5.0

20 Aug 19:10
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  • New Feature: All levels have been remade and updated (#139)
  • New Feature: Enjoy the new main menu screen (#138)
  • New Feature: Graphics and animations have been updated (#137)
  • New Feature: Levels now display completion time when cleared (#144)
  • New Quality of Life: You can now see controls in the main menu (#136)

0.4.0

06 Aug 14:25
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  • New Feature: Deactivated cameras no longer show field of view making it easier to tell which cameras are active (#128)
  • New Feature: The camera field of view now adapts to the environment (#103)

0.3.0

05 Aug 08:42
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  • We now publish to itch.io (#46)

  • Balancing Change: Can no longer dash vertically or diagonally because that made all the levels too trivial (#101)

  • Bug Fix: Main menu scene transition now covers full screen (#106)

  • New Feature: Levels can now be selected in the main menu (#99)

  • New Feature: Open and close doors (#60)

  • New Feature: Push and pull boxes to reach new areas or block the view of cameras (#60)

  • New Feature: Surveillance cameras that can detect the player (#86)

  • New Feature: Use control panels to deactivate cameras or open locked doors (#60)

  • New Level: Dash Cams (#93)

  • New Level: Gold Src (#112)

  • New Level: Rooftop Parkour (#92)

  • Quality of Life: Windows build now comes as an executable file (#95)

  • Removed: Example level (#112)

0.2.1

23 Jul 13:12
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- New Feature: Levels goals are now marked flashing exit signs (#82)

0.2.0

22 Jul 12:48
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  • New Feature: Field of view detection system (#57)
  • New Feature: Victory condition (#70)
  • Workflow: Release notes are now generated automatically (#44)

0.1.1

16 Jul 12:47
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Fixes:

- Display version in main menu

0.1.0

15 Jul 14:42
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Initial release

Features:
- Main menu
- Simple example level
- Basic platformer movement
- Dashing
- Ghost trail effect
- Slick as hell ninja sprite