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# idTechToolset | ||
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idTech Toolset is a collection of modding tools for titles running under idTech engine. | ||
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This toolset runs on Spike foundation. | ||
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Head to this **[Wiki](https://github.com/PredatorCZ/Spike/wiki/Spike)** for more information on how to effectively use it. | ||
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**[Latest Release](https://github.com/PredatorCZ/idTechToolset/releases)** | ||
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## Release authenticity | ||
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Every release asset will contain corresponding `.sig` file, together with [Sign Key](sign_key.asc) can be used to verify asset via gpg. | ||
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Simple usage: | ||
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```bash | ||
gpg --import sign_key.asc # Required only once | ||
gpg --verify <asset_name>.sig | ||
``` | ||
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## Dump DEF | ||
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### Module command: def_dump | ||
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Dumps animation frame events from `.def` file into Source Engine QC commands. | ||
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### Input file patterns: `.def$` | ||
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## MD5 Anim to GLTF | ||
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### Module command: md5anim_to_gltf | ||
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Converts ASCII MD5 animations + input gltf into merged GLTF. | ||
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NOTE: The following file patterns apply to `batch.json` which is described [HERE](https://github.com/PredatorCZ/Spike/wiki/Spike---Batching) | ||
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### Main file patterns: `.glb$`, `.gltf$` | ||
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### Secondary file patterns: `.md5anim$` | ||
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## MD5 Mesh to GLTF | ||
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### Module command: md5mesh_to_gltf | ||
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Converts ASCII MD5 mesh into GLTF. | ||
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### Input file patterns: `.md5mesh$` | ||
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## License | ||
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This toolset is available under GPL v3 license. (See LICENSE.md)\ | ||
This toolset uses following libraries: | ||
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- Spike, Copyright (c) 2016-2024 Lukas Cone (Apache 2) |