This game allows you to manage a virtual environment containing entities that depend on each other as sources of energy. A food chain arises from the configuration of various entities and their specified diets.
- Chicken
- Pig
- Cow
- Wolf
- Fox
- Rabbit
Each of these attempt to gain energy and reproduce. At the bottom of the food chain is Grass, which chickens, pigs, cows and rabbits are able to eat.
If there is no grass, everything collapses.
Living entities spawn excrement when their energy needs are met and this turns into grass over time.
Key | Action |
---|---|
space | pause/unpause |
m | mute/unmute |
h | highlight oldest living entity |
v | toggle view (global/local) |
up | increase view distance (in local view) |
down | decrease view distance (in local view) |
d | debug mode |
c | spawn a chicken |
p | spawn a pig |
k | spawn a cow |
w | spawn a wolf |
f | spawn a fox |
b | spawn a rabbit |
l | toggle tick speed limit |
] | increase tick speed (if enabled) |
[ | decrease tick speed (if enabled) |
f11 | toggle fullscreen mode |
r | restart |
q | quit |
At this time, the user can pause/unpause, toggle the tick speed limit, increase/decrease the tick speed, manually spawn living entities, restart the simulation, enter debug mode and quit the application.
You can find the support discord server here.
Name | Main Contributions |
---|---|
Daniel Stephenson | Creator |
This project is based on Kreatures and Interakt.
This project makes use of graphik and py_env_lib.
- Pop sound source: https://mixkit.co/free-sound-effects/pop/
- Death sound source: https://soundbible.com/1454-Pain.html