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Mapping setup #3

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merged 28 commits into from
Jul 26, 2024
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d0f83da
created stanford map
Truoizys Jul 10, 2024
f5c8e12
renamed some door access options
Truoizys Jul 10, 2024
39621b5
fixed yml, reverted uneeded changes
Truoizys Jul 10, 2024
28dd7d0
updated progress on stanford, added test prototype
Truoizys Jul 10, 2024
1d0c9d9
more light updates to stanford
Truoizys Jul 10, 2024
9e4dc71
more work on stanford
Truoizys Jul 11, 2024
6c7f3b1
updated stanford, added directory for spawner jobs.
Truoizys Jul 12, 2024
4dd1502
attempted to fix jobroles
Truoizys Jul 12, 2024
c15ca63
fixed map prototype naming error
Truoizys Jul 12, 2024
14d951b
finally fixed map prototype, cleaned directories
Truoizys Jul 13, 2024
b1654e3
removed captain from AvailableJobs
Truoizys Jul 13, 2024
23ba5d6
removed# duplicate prototype
Truoizys Jul 13, 2024
e1b5c8d
fixed pathing
Truoizys Jul 13, 2024
53915ae
temporarily added stanford to default maps pool
Truoizys Jul 13, 2024
43a7a09
mb forgot about the hardcoded fucking test list
Truoizys Jul 13, 2024
bc37dd1
progress on stanford
Truoizys Jul 13, 2024
e49d4f4
removed entity causing exception
Truoizys Jul 14, 2024
2c255aa
started work on bridge, arrivals & evac
Truoizys Jul 14, 2024
b3d9ed7
more work on bridge, added AI
Truoizys Jul 15, 2024
e773d8d
added staffside wiring
Truoizys Jul 15, 2024
e3c6079
fixed ai grid & bar wiring
Truoizys Jul 15, 2024
93aae3d
Merge branch 'master' into mappingsetup
Truoizys Jul 19, 2024
f42d72e
work on evac/distro, finished bridge, created outpost.yml
Truoizys Jul 19, 2024
95dd805
debugged map, replaced plastitanium walls, started distro work
Truoizys Jul 23, 2024
7592a53
finished walling&atmos, light debugging
Truoizys Jul 25, 2024
50133bb
debugged map, fixed lighting, finished externals, fixed errors
Truoizys Jul 26, 2024
b6b27ed
cleaned up grids, fixed atmos
Truoizys Jul 26, 2024
1a22cc0
final changes (god have mercy on us all)
Truoizys Jul 26, 2024
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1 change: 1 addition & 0 deletions Content.IntegrationTests/Tests/PostMapInitTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@ public sealed class PostMapInitTest
"Box",
"Europa",
"Saltern",
"Stanford",
"Core",
"Marathon",
"MeteorArena",
Expand Down
16 changes: 8 additions & 8 deletions Resources/Locale/en-US/prototypes/access/accesses.ftl
Original file line number Diff line number Diff line change
@@ -1,22 +1,22 @@
id-card-access-level-command = Command
id-card-access-level-captain = Captain
id-card-access-level-head-of-personnel = Head of Personnel
#id-card-access-level-captain = Captain #SP14 rename
#id-card-access-level-head-of-personnel = Head of Personnel #SP14 rename
id-card-access-level-cryogenics = Cryogenics

id-card-access-level-head-of-security = Head of Security
#id-card-access-level-head-of-security = Head of Security #SP14 rename
id-card-access-level-security = Security
id-card-access-level-armory = Armory
id-card-access-level-brig = Brig
id-card-access-level-detective = Detective
id-card-access-level-armory = Armory
#id-card-access-level-brig = Brig #SP14 rename
#id-card-access-level-detective = Detective #SP14 rename

id-card-access-level-chief-engineer = Chief Engineer
#id-card-access-level-chief-engineer = Chief Engineer #SP14 rename
id-card-access-level-engineering = Engineering
id-card-access-level-atmospherics = Atmospherics

id-card-access-level-research-director = Research Director
id-card-access-level-research = Research

id-card-access-level-chief-medical-officer = Chief Medical Officer
#id-card-access-level-chief-medical-officer = Chief Medical Officer #SP14 rename
id-card-access-level-medical = Medical
id-card-access-level-chemistry = Chemistry
id-card-access-level-paramedic = Paramedic
Expand Down
10 changes: 10 additions & 0 deletions Resources/Locale/en-US/prototypes/access/sp14_accesses.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
id-card-access-level-captain = Warden
id-card-access-level-head-of-personnel = Welfare Officer

id-card-access-level-chief-engineer = Head of Maintenance

id-card-access-level-chief-medical-officer = Medical Director

id-card-access-level-head-of-security = Chief Custodial Officer
id-card-access-level-brig = Checkpoint
id-card-access-level-detective = Inspector
9,498 changes: 9,498 additions & 0 deletions Resources/Maps/SP14/outpost.yml

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108,959 changes: 108,959 additions & 0 deletions Resources/Maps/SP14/stanford.yml

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2 changes: 1 addition & 1 deletion Resources/Prototypes/Maps/Pools/default.yml
Original file line number Diff line number Diff line change
Expand Up @@ -15,4 +15,4 @@
- Saltern
- Packed
- Reach
#- Train
#- Train
48 changes: 48 additions & 0 deletions Resources/Prototypes/Maps/SP14/stanford.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
- type: gameMap
id: Stanford
mapName: 'Stanford'
mapPath: /Maps/SP14/stanford.yml
minPlayers: 0
maxPlayers: 80
stations:
Stanford:
stationProto: StandardNanotrasenStation
components:
- type: StationNameSetup
mapNameTemplate: '{0} Stanford {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
- type: StationJobs
availableJobs:
#command
SPWarden: [ 1, 1 ]
WelfareOfficer: [ 1, 1 ]
#maintenance
HeadOfMaintenance: [ 1, 1 ]
AtmosphericSpecialist: [ 1, 1 ]
MaintenanceEngineer: [ 2, 2 ]
MaintenanceWorker: [ 3, 3 ]
SPBorg: [ 1, 1 ]
#medical
MedicalDirector: [ 1, 1 ]
SPChemist: [ 1, 1 ]
InfirmaryDoctor: [ 5, 5 ]
#security
ChiefCustodialOfficer: [ 1, 1 ]
Inspector: [ 1, 1 ]
PrisonOfficer: [ 12, 12 ]
RookieOfficer: [ 8, 8 ]
#supply
SPQuartermaster: [ 1, 1 ]
SPCargoTechnician: [ 2, 2 ]
#civillian
SPClown: [ 1, 1 ]
SPPsychologist: [ 1, 1 ]
SPReporter: [ 1, 1 ]
SPChaplain: [ 1, 1 ]
#inmate
Prisoner: [ -1, -1 ]
Gardener: [ 2, 2 ]
PrisonChef: [ 2, 2 ]

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