From 01a_tutorial_mission
; Lines from 01a_tutorial_mission
; Continually called from startup, to spawn Skull when okay'd to
(script startup icecream
(sleep_until
(and
mark_ice_cream
(difficulty_legendary)
)
1
)
(object_create cookiesncream)
(sleep_until
(or
(unit_has_weapon (unit (player0)) objects\weapons\multiplayer\ball\head_sp.weapon)
(unit_has_weapon (unit (player1)) objects\weapons\multiplayer\ball\head_sp.weapon)
)
1
)
(ice_cream_flavor_stock 14)
(print "Blam")
)
; Lines from 01a_tutorial_mission
; Called on startup
(script startup mission_01a
(player_disable_movement true)
(player_camera_control false)
(if
(game_is_cooperative)
(game_won)
)
(objectives_clear)
(ai_allegiance player human)
(fade_out 1 1 1 0)
(hud_enable_training false)
(ai_dialogue_enable false)
(start_mission)
(training_setup)
(camera_control false)
(sleep 1)
(cache_block_for_one_frame)
(objects_predict_high (ai_get_object guns))
(sleep 2)
(cinematic_fade_from_white_bars)
(wake training_fade)
(training_look)
(hud_enable_training true)
(training_move)
(training_shield)
(save_tram_start)
(training_done) ; <----- Calls training_done ---------------------------
(training_tram)
(print "You win!")
(sound_class_set_gain "" 0 15)
(cinematic_fade_to_white)
(hud_enable_training true)
(ai_dialogue_enable true)
(game_won)
)
; Lines from 01a_tutorial_mission
; Called from mission_01a
(script static void training_done
(device_set_position_immediate tram 0)
(cs_run_command_script johnson cs_lookat_guns)
(print "Don't worry, I'll hold his hand.")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1040_jon (ai_get_object johnson) 1)
(sleep (- (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1040_jon) 30))
(cs_run_command_script johnson cs_johnson_elevator)
(sleep 15)
(cs_run_command_script guns cs_guns_elevator)
(sleep 15)
(sleep_until
(volume_test_objects_all tv_elevator_tram_bot (ai_get_object johnson))
1
(* 30 seconds)
)
(if
(not (volume_test_objects_all tv_elevator_tram_bot (ai_get_object johnson)))
(object_teleport (ai_get_object johnson) tram_flag)
)
(sleep_until
(if
(volume_test_objects_all tv_elevator_tram_bot (players))
(begin true)
(cond
(
(> timer_prompt_elevator_plr 0)
(begin
(set timer_prompt_elevator_plr (- timer_prompt_elevator_plr 1))
false
)
)
(
true
(prompt_elevator_plr) ; <----- Calls prompt_elevator_plr --------------------------------
)
)
)
1
)
;//...// Irrelevant code
)
; Lines from 01a_tutorial_mission
; Called from training_done
(script static void prompt_elevator_plr
(hud_show_training_text false)
(cond
(
(= counter_prompt_elevator_plr 0)
(begin
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_short))
(objectives_show_up_to 3)
)
)
(
(= counter_prompt_elevator_plr 1)
(begin
(print "C'mon, Chief, they're ready for us on the bridge.")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1640_jon (ai_get_object johnson) 1)
(set timer_prompt_elevator_plr (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1640_jon))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_short))
)
)
(
(= counter_prompt_elevator_plr 2)
(begin
(print "Get on the lift, Cheif, we're gonna be late.")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1650_jon (ai_get_object johnson) 1)
(set timer_prompt_elevator_plr (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1650_jon))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_medium))
)
)
(
(= counter_prompt_elevator_plr 3)
(begin
(unit_set_emotional_state (ai_get_unit johnson) annoyed 0.5 1)
(print "I don't want to keep the Brass waiting, Chief.")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1660_jon (ai_get_object johnson) 1)
(set timer_prompt_elevator_plr (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1660_jon))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_medium))
)
)
(
(= counter_prompt_elevator_plr 4)
(begin
(unit_set_emotional_state (ai_get_unit johnson) annoyed 0.5 1)
(print "Fine. you can tell Lord Hood why we're late!")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1670_jon (ai_get_object johnson) 1)
(set timer_prompt_elevator_plr (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1670_jon))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
)
)
(
(= counter_prompt_elevator_plr 5)
(begin
(unit_set_emotional_state (ai_get_unit johnson) angry 0.5 1)
(print "Get your shiny green posterior on this elevator!")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1680_jon (ai_get_object johnson) 1)
(set timer_prompt_elevator_plr (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1680_jon))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
)
)
(
(= counter_prompt_elevator_plr 6)
(begin
(unit_set_emotional_state (ai_get_unit johnson) angry 0.5 1)
(print "Would it help if I said please?")
(sound_impulse_start sound\dialog\levels\01_spacestation\mission\l01_1690_jon (ai_get_object johnson) 1)
(set timer_prompt_elevator_plr (sound_impulse_language_time sound\dialog\levels\01_spacestation\mission\l01_1690_jon))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_long))
(set timer_prompt_elevator_plr (+ timer_prompt_elevator_plr delay_prompt_drag))
(set mark_ice_cream true) ; <----- Marks Skull as okay to spawn -------------------------------------
)
)
(
true
(set counter_prompt_elevator_plr 0)
)
)
(set counter_prompt_elevator_plr (+ counter_prompt_elevator_plr 1))
)
<!-- Psuedo-XML, relevant info from Assembly -->
<Weapon name="cookiesncream" weapon="objects\weapons\multiplayer\ball\head_sp.weap">
<Placement_Flags>
<Not_Automatically />
</Placement_Flags>
<Position x="44.4761" y="35.702" z="7.49429" />
<Rotation i="140.895" j="0" k="0" />
</Weapon>