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CosmicArchive

An Archive Of Every Cosmic Reach Version

Changelogs

Pre-Alpha 0.3.3 - The Multiplayer Update (hotfix) is out!

  • Fixed server crash on startup

Pre-Alpha 0.3.2 - The Multiplayer Update

  • Added Multiplayer
  • Added account authentication
  • Servers can whitelist, add operator status and ban players
  • Added ban, ban-ip, unban, unban-ip, kick, op, and de-op commands
  • Commands are now synchronized
  • Server settings can have a default gamemode for players
  • Server now only sends entity positions when they change
  • Added brick blocks And now for the notable changes of the previous discord-only pre-releases leading up to this one:
  • Fixed credits using the wrong charset
  • Flying downwards in no-clip is now the same speed as going up
  • Fixed block loot drops not dropping on center
  • Fixed backspace in chat not deleting on the cursor
  • Fixed creative mode consuming blocks in inventory
  • Item catalog gives different amounts depending on if shift clicking or not
  • Fixed a bug where block with inverted normals had no bounding box
  • Air blocks have their own block event separate from default
  • The environment variable ITCHIO_API_KEY will now accept itch API keys as well as JWT keys

Pre-Alpha 0.3.2-pre6

  • 2D and 3D sounds are now networked
  • Added ticking on servers
  • Fixed block loot drops not dropping on center
  • Backspace now deletes on cursor, not at end
  • Creative mode blocks don't decrease when placed
  • Item catalog now gives different amounts depending on if shift clicking or not
  • Crates are now networked
  • Fixed bug where could not place blocks above top loaded chunk on servers
  • When pasting, replace the default text in multiplayer address field
  • Fixed crash when pasting in multiplayer address

Pre-Alpha 0.3.2-pre5

Another discord-only development release, to hold you over for those who really can't wait for the fully fledged update.

  • Fixed being unable to break leaves in multiplayer
  • Disconnects are handled properly
  • Fixed english tips being replaced by hungarian ones
  • No clip flying down is now the same speed as flying up
  • Fixed block positions causing crashes in negative coordinates

Pre-Alpha 0.3.2-pre4

  • Fix default path for windows causing crash on first save
  • This server is compatible with 0.3.2-pre2 clients

Pre-Alpha 0.3.2-pre3

  • Potential fix for windows
  • This server is compatible with 0.3.2-pre2 clients

Pre-Alpha 0.3.2-pre2

Another discord-only development release, to hold you over for those who really can't wait for the fully fledged update.

  • Chat is limited to 256 chars per message
  • Fixed credits using the wrong charset
  • Join message whenever a player enters the server
  • Server uses jar location to store worlds + config
  • Can break, place and interact with blocks in servers now. (some block events are only partially implemented)
  • Various networking crashes fixed

Pre-Alpha 0.3.2-pre1

This is a discord-only development release intended for modloaders to adapt to the new systems for multiplayer. Multiplayer will not function properly outside of basic actions like moving around.

  • Added basic multiplayer via netty
  • The client save directory is used, and the server cannot be configured yet
  • All clients + server must have the same mods for expected results
  • No account auth is used yet.

Pre-Alpha 0.3.1

  • Fixed axes not being effective towards wooden crates
  • Fixed sounds not loading from their resource locations
  • Fixed credits screen crashing
  • Better error handling on block events
  • Better logging on block state generators

Pre-Alpha 0.3.0

  • All mods and assets are now namespaced, data mods must be in the path /mods/YOUR_NAMESPACE/YOUR_ASSET_FOLDER/YOUR_ASSET
  • For example, if I added a banana item, it would be under the path in the save directory /mods/my_banana_mod/items/banana.json
  • Please refer to the base assets as examples on how to migrate your data mods to 0.3.0
  • Items now have tooltips
  • Credits scroll faster when holding the sprint or jump keybinds
  • Tools are only damaged if blocks have a hardness greater than 0
  • Saplings no longer block light
  • Normals on saplings are now fixed
  • Saplings can only plant on valid blocks now
  • Added canPlace predicate to sapling
  • Dropped block_ prefix from block json file names
  • Moved isTransparent and cullsSelf flags to from blockstate to model files
  • Models and textures are now referenced by their identifier in files
  • Refactored language files to support tooltips and mods, added translation keys for blocks and items

Pre-Alpha 0.2.5

  • Added /skylight command
  • Added credits screen
  • Added community contribution: 3D Item models
  • Reduced frequency of iron ore generation
  • Poplar trees now have their own leaves and saplings
  • Added new block event: base:loot_drop which allows blocks to have a custom loot table

Pre-Alpha 0.2.4

  • You can now paste seeds directly in the world creation screen
  • The cursor now resets to the center of the screen when opening the inventory
  • Fixed nostalgic islands world type never loading in
  • Fixed mesh glitches when too many blocks are edited at once
  • Fixed a bug where a single-block layer would upgrade to a bit layer with the wrong block
  • Fixed respawning whenever the game restarts
  • Fixed camera getting stuck looking straight down when away from the world origin

Pre-Alpha 0.2.3

  • Fix player respawning every time the world is loaded

Pre-Alpha 0.2.2

  • Fix crash in F3 debug menu when not looking at blocks
  • Potential fix for cropped screenshots on certain mac computers

Pre-Alpha 0.2.1

  • Reduced vertex size
  • Reduced in-memory representation of blocks and world sizes on disk
  • Remove metal blocks from interceptor loot
  • Fix spawn point to be dependent on the world seed
  • Fixed world spawn being set in the air or in water
  • Fixed bug where player is spawned with 10 out of 3 max HP
  • Fixed block selection being interrupted while moving
  • Fix mod asset loading for windows (Testers wanted!)
  • Potential screenshot fix for mac (Testers wanted!)

Pre-Alpha 0.2.0

  • Added the new "Survival" world type
  • Added /time command
  • Added Poplar trees
  • Added per-face normals, and blocks are now lit by the position of the sun
  • Added iron and aluminium tools
  • Added block hardness
  • Spawn position is now random in a 5000 block radius from 0, 0
  • Default sky for non-moon worlds is now dynamic, temporarily removed the lighting options
  • Fixed bug freezing player on first world load
  • Fixed falling through the floor when away from the original camera position on load
  • Fixed modded items and recipes not loading on windows
  • Removed generateSlabs flag from block states

Pre-Alpha 0.1.50

  • Fix crashing on breaking block in new world
  • Fix crash on modded item overwriting an existing one

Pre-Alpha 0.1.49

  • Added item durability
  • Furnaces now explode when smelting C4
  • Temporarily added a rare chance for interceptors to drop gold ingots
  • Allied interceptors are now cyan instead of green
  • Furnace screen now closes when the furnace is broken
  • Fixed modded items + recipes not loading in
  • Fixed crash when a missing block is replaced with a modded item

Pre-Alpha 0.1.48

  • Items, furnace recipes, crafting recipes, and loot now load from data ( and data mods! )
  • Player now starts at 3 max HP
  • Added gold, aluminium, and iron for both ores and ingots
  • Added a gold medkit, which increases your max HP by 1 up to a max of 10
  • Can now tame interceptors using a gold ingot
  • Can now double jump in creative to go into no-clip
  • Sticks now take two planks instead of one
  • Fixed player freezing upon teleporting or respawning
  • Fixed bug where a crash would occur on absurd amounts of leaves
  • Fixed furnace dropping its lit variant
  • Fixed furnace being lit with a non fuel item in fuel slot
  • Fixed bug where shift clicking into furnace caused a crash
  • Fixed duplication bug when pressing drop item key in the crafting output
  • Added a crash guard as a temporary fix until a rare bug with large amounts of meshes can be diagnosed

Pre-Alpha 0.1.47

  • Fixed tools not working

Pre-Alpha 0.1.46

  • Added a furnace
  • Takes logs, planks, sticks, leaves, wooden crates, or magma as fuel
  • Can smelt sand into glass, and stone into magma
  • Added /nightvision command
  • Added short aliases for commands (use the /help command for more details)
  • Inventory UI now has higher contrast
  • The world now saves its current time
  • Fixed a huge lag spike when placing or breaking blocks near rainbows (yes really)
  • Fixed a bug where clicking an empty item slot may crash the game
  • Fixed severe flickering of water and leaves in the batch renderer

Pre-Alpha 0.1.45

  • Added block tags (For data modders: an arbitrary list of strings called tags in a blockstate)
  • "Flicking" an item on the ground now plays a small sound
  • Fixed a bug where selecting a different block would not reset the breaking timer
  • Fixed the bug where player would freeze on making a new world
  • Fixed ghost transparent blocks in the batch renderer
  • Fixed bug where cursor slot had the wrong perspective for an item
  • Fixed shifting clicking crafting outputs not stacking + output slot is now coloured differently
  • Fixed sticks not stacking
  • Fixed rare crash when breaking animation is exactly one
  • Allow survival mode players to disable no-clip via hotkey
  • Fixed shovels not being effective towards dirt
  • Fixed missing block related crash when breaking with tool

Pre-Alpha 0.1.44

  • Added crafting system
  • Added "2d" items
  • Added medkit
  • Added stick
  • Added stone axe, pickaxe, and shovel
  • Added /die command
  • Added /teleport command
  • Added /gamemode command (Use /gamemode creative and /gamemode survival)
  • Can no longer instant-break blocks in survival mode
  • Hitting items on the ground knocks them back
  • Dynamic sky colour is now brighter on the horizon
  • Chat text shadow is now darker
  • Can no longer no-clip via hotkey in survival
  • Fixed bottom of water clipping
  • Adjusted metal panel + drone textures to be more saturated
  • Debug screen shows bounding boxes of entities

Pre-Alpha 0.1.43

  • Held item is now independent of FOV
  • Made picking up items easier
  • Random ticks now only occur in immediately surrounding regions
  • Fixed a bug where the player would freeze when making a new world
  • Fixed item jitter
  • Added commands, notably /noclip and /summon
  • Sprinting now influences the FOV
  • Adjusted sprinting and walking speed
  • Fixed a rare batch rendering crash

Pre-Alpha 0.1.42

  • Fixed the stars spinning like crazy.

Pre-Alpha 0.1.41

  • The currently selected item is now shown in your first person "right hand".
  • Support non english world names
  • Fixed bug where you could drop the wrong hotbar item if the cursor is hidden and hovered over
  • The world loader thread now sleeps when idle
  • Really really long world names are truncated in the world selection menu
  • Fixed leaf decay crash
  • Item drops float when "inside" blocks
  • Can pick up items one block up
  • Stars now rotate in the Dynamic sky
  • Gravity is stronger, the player is now less "floaty"
  • Crates drop items when destroyed
  • Items correctly display "0" when count is 0, and no longer display if count is 1.
  • @Language Contributor Localized the percent format for the loading screen
  • Fixed the drone texture
  • Camera far clipping plane now shrinks with lesser render distances

Pre-Alpha 0.1.40

  • Blocks now drop as items
  • New block event: base:item_drop, which can take in a position and optionally dropId as an input parameter
  • Picking block now chooses the "correct" block state
  • Pressing the drop item key in the inventory can drop the item in the hovered slot
  • Stairs and vertical slabs now placed based on camera orientation rather than raycast position
  • Fixed freeze when picking up similar items in inventory
  • Fixed being unable to reliably leave water when swimming
  • Worlds are now sorted by last played
  • All saved strings + files use UTF-8 wherever possible
  • Fixed being able to go fullscreen with the mouse causing the game to be unplayable

Pre-Alpha 0.1.39

  • Fixed placed coconuts despawning after some time instead of growing trees
  • Fixed leaf blocks growing into trees
  • Fixed being unable to shift-click items when the hotbar is full

Pre-Alpha 0.1.38

  • Added coconut trees
  • The nostalgic islands world type is now the default
  • Added random ticks, available now in block events with the onRandomTick trigger
  • Added the base:increment_param block event action
  • Fixed storage screen flickering on the first frame
  • Fixed being able to drop an item from another world
  • Meshing optimizations
  • Clicking outside of the inventory drops the cursor's item
  • Clicking in the item catalog now deletes the cursor's item
  • Health bar now flashes when dropping
  • Fixed game not pausing after loading if window unfocused
  • Drones no longer drop dirt, grass or tree logs

Pre-Alpha 0.1.37

  • Added a flying drone called the Interceptor
  • Added a trap which spawns Interceptors
  • Added a death screen
  • Added damage effects
  • Improved the main menu
  • Added a difficulty setting: Currently only peaceful and normal are used.
  • Can now drop items out of the inventory
  • Fixed crash when creating a new world or respawning
  • Fixed lighting calculations
  • Moved game tick updates to a separate thread
  • Fixed random frame-dependent camera jitter
  • Fixed background threads not closing properly when the game crashes
  • Region file version bumped to version 2
  • Game can now save and load entities

Pre-Alpha 0.1.36

  • Fixed bug with black screen on creating a new world
  • Fixed bug where cycling item types of a missing block would cause a crash

Pre-Alpha 0.1.35

  • Fixed bug where world would crash upon entering

Pre-Alpha 0.1.34

  • Can now cycle block types in hotbar, e.g. blocks/slabs/stairs (set to the " ` " keybind by default)
  • Can now set the save game directory with command line option -s or --save-location
  • World info now stores additional metadata
  • Added 3D audio, with new play_sound_3d block event
  • Fixed a bug where picking a missing block would cause a crash
  • Fixed a bug where changing worlds would show a black screen until pausing
  • Fixed bug where dropping an item could not be rebound to mouse buttons
  • Fixed a regessing bug where the last transparent block in a chunk would still be visible after removal
  • Space keybind is no longer blank when set
  • More internal work on mobs

Pre-Alpha 0.1.33

  • Small hotfix to fix crashing when opening a crate
  • Various translation fixes

Pre-Alpha 0.1.32

  • Added the "Dynamic Sky" lighting option
  • Added mouse keybinds for placing / breaking blocks
  • Slight inventory improvements
  • Max stack size increased to 1000, displayed as 1K
  • Breaking blocks adds it back to your inventory
  • Significant batch renderer optimizations
  • Improved the internal block entity API for modders
  • Mac vertex format is now the same as on PC
  • Various translation additions
  • Added health bar

Pre-Alpha 0.1.31d

Unknown. MacOS test version

Pre-Alpha 0.1.31c

Unknown. MacOS test version

Pre-Alpha 0.1.31b

Unknown. MacOS test version

Pre-Alpha 0.1.31

  • Fixed placed blocks above y=256 not saving
  • Fixed huge lag spike when quitting to main menu
  • Fixed item duplication bug
  • Fixed a crash with the batch renderer
  • Various translation improvements

Pre-Alpha 0.1.30

  • Hotfix to prevent worlds regenerating terrain and reverting placed blocks

Pre-Alpha 0.1.29

  • Added wooden crate
  • Added gravel
  • Added limestone
  • Added gabbro stone
  • You can now build at any height above y=0
  • Inventory and hotbar are now saved
  • Items are now limited, to a maximum stack size of 999x
  • Significant memory and meshing optimisations
  • Fixed frustum culling issues
  • Introduced the 'naive' renderer, which is slower but potentially more stable for laptops
  • You can now switch between the default 'batched' and the new 'naive' renderer in the settings
  • Added block entity logic, with saving and loading
  • Region file version has been bumped from 0 to 1
  • Various translation fixes

Pre-Alpha 0.1.28

  • Added asphalt block
  • Added Welsh, Serbian (also I forgot to mention Romanian from a previous update)
  • Fixed wall running
  • Fixed glitch-hopping when crawling near slabs
  • Fixed glitching to the side of vertical slabs
  • Fixed being unable to climb stairs with a vertical slab above
  • Fixed block state generators not loading from the mods folder correctly
  • Exposed debug info as public to java mods

Pre-Alpha 0.1.27

  • Various movement fixes
  • Player no longer phases through blocks when sprinting
  • Player no longer glitches into the ground when falling
  • Glass stairs are no longer ugly
  • Added stairs for metal panels, aluminium panels, and packed lunar soil
  • Added Serbian and other localisation fixes

Pre-Alpha 0.1.26

  • Fixed glass slabs missing from the last update

Pre-Alpha 0.1.25

  • Added stairs for seamless blocks
  • Added block state generators, which can create variants of blocks at startup
  • generateSlabs is deprecated, please replace it with "stateGenerators": ["base:slabs_all"] in your data mods!

Pre-Alpha 0.1.24

  • Fixed a severe memory leak with the debug menu
  • Added missing font glyphs for Croatian
  • Added Bulgarian, Czech, and another dialect of Norwegian
  • Various localization fixes

Pre-Alpha 0.1.23

  • Added Turkish, Hungarian, Danish, Sicilian, Catalan, Swedish, Croatian, Italian
  • Fixed various localization issues
  • Pre-alpha text will now try to fit on screen the best it can
  • If text on buttons are too long, text will wrap to try to fit as well as it can

Pre-Alpha 0.1.22

  • The game has been translated to multiple languages, including Spanish, German, French, Norwegian, Dutch, Polish, Portuguese, Russian, and Ukrainian (thank you everyone for your contributions!)
  • Introducing block events base:set_cuboid, base:set_sphere and base:set_spherical_segment
    • These block events allow for setting blocks en masse, and running triggers for each block before and after setting
    • Examples can be found in assets/block_events/examples in the jar file

Pre-Alpha 0.1.21

  • Made walking speed faster
  • Made sprinting speed slower
  • Macs can render the world now
  • Fixed bug where blocks would go missing on a palette clean

Pre-Alpha 0.1.20

  • Adjusted water shader slightly
  • Adjusted player physics in water
  • Player walks slower now
  • Potential fix for inputs being ignored when creating a new world
  • Bottom of nostalgic islands world type now converts from missing to basalt stone

Pre-Alpha 0.1.19

  • Added back references to myself to the game (the guy who wrote the previous changelog has been canned.)
  • Nostalgic islands now generate with stone at the bottom layer instead of lava- uh, I mean cheese.
  • Got rid of foolish blocks
  • Fixed bug where entering the keybinds menu would stop all keypresses from working
  • Fixed the player's position not loading properly

Pre-Alpha 0.1.18 (April Fools Update)

  • FinalForEach has been cancelled so all references to him in the game have been removed.
  • Added nostalgic island world type
  • Added a hunger and health system for a true survival experience
  • You can now eat cheese to restore health
  • Added can... but no can opener (find another way to open it!)
  • Added "red" "stone"
  • Added Foreshadowing block
  • Added a block that really doesn't want to exist
  • Re-unused boombox
  • Unacknowledged moonman
  • Reverted atlas size increase
  • Reverted reversion of atlas size increase
  • Fixed worlds unloading incorrectly
  • Triggers are now per-zone rather than per-game

Pre-Alpha 0.1.17b blue

  • Testing version for the block catalog for MacOS

Pre-Alpha 0.1.17b red

  • Testing version for the block catalog for MacOS

Pre-Alpha 0.1.17

  • Fixed crash on world selection screen when world seed was not set

Pre-Alpha 0.1.16

  • Added world creation screen
  • Can set world name, seed, and type
  • Added flat world type
  • Fixed random crash with the Batched renderer
  • Major internal changes, separating the concept of worlds and zones to prepare for multiplayer

Pre-Alpha 0.1.15

  • Fixed crash when chunk's palette size exceeded 128
  • Palette is automatically cleaned up when exceeding a soft limit of 128 or hard limit of 4096
  • Major internal refactors to prepare for multiplayer

Pre-Alpha 0.1.14b

Unknown

Pre-Alpha 0.1.14

  • Added tickDelay to base:run_trigger
  • Added debug crash button for an easy way to copy specs
  • Fixed texture buffer sharing the same binding as the diffuse texture
  • Fixed bug where missing blockstate id would crash when no default params specified
  • Fixed open save directory bug on windows not catching AWTError

Pre-Alpha 0.1.13d

Unknown

Pre-Alpha 0.1.13c

Unknown

Pre-Alpha 0.1.13b

Unknown

Pre-Alpha 0.1.13

  • Texture atlas size + precision increase using texture buffers.
  • Added Max FPS Slider
  • Fixed non-qwerty keybinds saving incorrectly
  • Reduced max FOV to 150
  • Fixed player-jittering in pause menu
  • Fixed bug where zeroed view direction would freeze game
  • Meshes no longer add border for null blocks

Pre-Alpha 0.1.12g

  • Adjusted atlas size for testing

Pre-Alpha 0.1.12f

  • UVs sent to the UBO are now checked for duplicates before expanding

Pre-Alpha 0.1.12e

  • Unknown

Pre-Alpha 0.1.12d

  • Unknown

Pre-Alpha 0.1.12c

  • Unknown

Pre-Alpha 0.1.12b

  • The textures atlas has been increased to 1024x, increasing the limit to 4096 different block textures (in 16x format).

Pre-Alpha 0.1.12

  • Added run_trigger to relay custom triggers
  • Unlocked FPS when not using VSync
  • Updates now work on a fixed-timestep tick system
  • Position in debug menu now uses two decimal places
  • Fixed swimming physics that behaved differently with different FPS
  • Fixed being able to place or break blocks while paused

Pre-Alpha 0.1.11

  • Reverted the atlas size change.
  • Reverted the UV texture precision.

Pre-Alpha 0.1.10

  • Runtime texture atlas size increased from 256x to 1024x
  • Increased UV texture precision for blocks from 7 bits to 32 bits per axis
  • Moved some code into save library https://github.com/FinalForEach/Cosmic-Reach-Save-Library
  • Pressing ESC in the keybinds menu no longer leaves if keybind button is active
  • Fixed freeze when creating world if render distance is invalid

Pre-Alpha 0.1.9b

  • A test for the inventory and open save directory button.

Pre-Alpha 0.1.9

  • Fixed vertical slab placement when not placing on the ground
  • Fixed worlds not unloading on going to main menu
  • Fixed bug where open directory would go to the containing folder on windows

Pre-Alpha 0.1.8

  • Added aluminium panels
  • Slabs can now be orientated depending on placement position
  • Removed debug printing from explosions, reducing lag
  • Reduced stuttering at larger render distances
  • Fixed bug on windows where the open directory buttons wouldn't open
  • Fixed bug where non-english characters would crash the game

Pre-Alpha 0.1.7

  • Added C4
  • All lights can toggle on interact now
  • Fixed bug where light slabs being toggled would turn into full blocks
  • Introduced new block event trigger: onExplode
  • Introduced new block event action: base:explode
  • Introduced new block event action: base:set_block_state_params

Pre-Alpha 0.1.5d

  • Changes to mesh and shader code specifically for MacOS

Pre-Alpha 0.1.6b

  • Vsync is no longer activated by default. On/Off option should properly toggle Vsync now
  • Partial MacOS Support

Pre-Alpha 0.1.6

  • Added mouse sensitivity, FOV, and render distance sliders
  • More work done towards mac support + a warning message that macs are not yet supported
  • Selecting a block now takes into account its shape, not just its position
  • Introduced the catalogHidden field for block states, hiding them from the item catalog by default

Pre-Alpha 0.1.5c

  • Fixed invisible world
  • Partial MacOS Support

Pre-Alpha 0.1.5b

  • Partial MacOS Support

Pre-Alpha 0.1.5

  • Reverted the atlas size change

Pre-Alpha 0.1.4

  • Increased the runtime texture atlas size for blocks
  • Block selection is now a wireframe
  • Debug screen now shows the block you are looking at
  • Work done towards mac support
  • Keybinds should support non-QWERTY keyboards
  • Fixed bug where multiple keybind buttons could be triggered at once

Pre-Alpha 0.1.3

  • Introduced Block Events, Triggers and Actions
  • Fixed a bug where one of the faces on the default cube was flipped

Pre-Alpha 0.1.2

  • Pressing screenshot will notify you the file name
  • Removing mods no longer corrupts the world
  • Added world selection screen
  • Inventory no longer duplicates items across pages
  • Improved the default mouse sensitivity for wide screen resolutions

Pre-Alpha 0.1.1

  • Fixed the last item in the item catalog being unable to be added to the hotbar

Pre-Alpha 0.1.0

  • Adds packed lunar soil
  • The blocks.png is overwritten at runtime, all block textures are separate files

Pre-Alpha 0.0.14

  • Fixes the last item in the catalog being omitted

Pre-Alpha 0.0.13

  • Fixed the inventory buttons not closing
  • Fixed the water shader ruining the UI when escaped

Pre-Alpha 0.0.12

  • Fixed inventory slot bugs (unsure)

Pre-Alpha 0.0.11

  • Skipped Version

Pre-Alpha 0.0.10

  • Inventory pages
  • Light slabs

Pre-Alpha 0.0.9

  • Fixed the last-transparent-block bug

Pre-Alpha 0.0.8

  • Fixed the menu F1 bug
  • Shaders can now use an #import preprocessor

Pre-Alpha 0.0.7

  • Fixed alt-tabbing ruining the player file

Pre-Alpha 0.0.6

  • Allows all assets to be loaded from the mods folder

Pre-Alpha 0.0.5

  • Fixed crouching on slabs

Pre-Alpha 0.0.4

  • Code cleanup
  • Update chunk-water shader

Pre-Alpha 0.0.3

  • Adds more error catching/logging to code

Pre-Alpha 0.0.2

  • Fixed no block destruction cool-down while in the inventory
  • Added basic mod support

Pre-Alpha 0.0.1

  • Game Release

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