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CHANGELOG.txt
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___________________________________________________
ETXreaL-0.3.0-20111106.7z
__________________________________________
ETXreaL
* IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported"
* Changed required minimum OpenGL version to 3.2 on Windows
* 20 - 80% faster runtime speed by using better Visual Studio compiler options
* Replaced VS 2008 and SCons project files by Premake 4.3
* Changed default binary installation folders to bin/ to avoid conflicts between different architectures
* Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis
* Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems
* Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0)
* Fixed bugs concerning r_vboDeformVertexes
* Added more ET specific keywords to the .shader parser
* Added top-down view for r_showBspNodes
* Added engine version to the console
* Updated JPG loader to libjpeg 8c
* Added Omni-bot 0.81 to default etmain game
* Defaulted com_maxfps to 125
* Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions
* Added GUID system to generate etkeys which are sent as cl_guid
* Renamed r_dynamicLightCastShadows to r_dynamicLightShadows
ETXMap
* Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes
* Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4
* Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds
* Updated JPG loader to libjpeg 8c
* Changed Unix home dir from .etwolf to .etxreal
ETMain
* Added over 1 GB new high resolution textures using diffuse, normal and specular material information
* Added replacement textures for battery and fueldump by Eonfge
* Added high quality skyboxes and models by AVOC
* Added fueldump additions by KeMoN
* Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them
___________________________________________________
ET-XreaL_snapshot_20110505.7z
__________________________________________
* Optimized all OpenGL shaders by using compile macro combinations
* Optimized ET skeletal animation with LOD meshes
* Fixed shader problems with the open source Intel driver
* Renamed r_noDynamicLighting to r_dynamicLight for better compatibility with ET mods
* Fixed sky vs. global fog rendering issues
* Enabled SSE math code
* Fixed bug in Tess_SurfacePolybuffer() which caused the broken flamethrower flames
* Fixed bug concerning .map entity modelscale_vec keyword
* Added CPU deformVertexes fallback if there is no OpenGL 3 driver or r_vboDeformVertexes is set to 0
* Added r_shadowMapSizeSunUltra - r_shadowMapSizeSunLow
* Removed old, broken and unsupported stencil shadow volumes code
* Fixed PVS culling by areamasks
* Started to rewrite deferred shading path
___________________________________________________
ET-XreaL_snapshot_20101115.7z
__________________________________________
* Ported XreaL renderer to src/engine/rendererGL3/
* Rewrote .mdm/.mdx code to be GPU accelerated
* Rewrote .md3/.mdc code to be GPU accelerated
* Added support for Linux 64-bit
* Replaced Linux sound backend with SDL
* Added .avi recorder from ioquake3 including sound support
* Added AABB collision optimisations
* Added new ETXMap BSP compiler based on NetRadiant's q3map2
* Added new ETXRadiant level editor based on DarkRadiant