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session.go
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session.go
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package memproxy
import (
"sync"
"time"
)
type sessionProviderImpl struct {
nowFn func() time.Time
sleepFn func(d time.Duration)
}
var _ SessionProvider = &sessionProviderImpl{}
type sessionProviderConf struct {
nowFn func() time.Time
sleepFn func(d time.Duration)
}
// SessionProviderOption ...
type SessionProviderOption func(conf *sessionProviderConf)
// WithSessionNowFunc ...
func WithSessionNowFunc(nowFn func() time.Time) SessionProviderOption {
return func(conf *sessionProviderConf) {
conf.nowFn = nowFn
}
}
// WithSessionSleepFunc ...
func WithSessionSleepFunc(sleepFn func(d time.Duration)) SessionProviderOption {
return func(conf *sessionProviderConf) {
conf.sleepFn = sleepFn
}
}
// NewSessionProvider is THREAD SAFE
func NewSessionProvider(options ...SessionProviderOption) SessionProvider {
conf := &sessionProviderConf{
nowFn: time.Now,
sleepFn: time.Sleep,
}
for _, opt := range options {
opt(conf)
}
return &sessionProviderImpl{
nowFn: conf.nowFn,
sleepFn: conf.sleepFn,
}
}
// New a Session, NOT a Thread Safe Object
func (p *sessionProviderImpl) New() Session {
return newSession(p, nil)
}
func newSession(
provider *sessionProviderImpl, higher *sessionImpl,
) *sessionImpl {
s := &sessionImpl{
provider: provider,
lower: nil,
higher: higher,
}
if higher != nil {
higher.lower = s
s.isDirty = higher.isDirty
}
return s
}
type sessionImpl struct {
provider *sessionProviderImpl
nextCalls callbackList
heap delayedCallHeap
isDirty bool // an optimization
lower *sessionImpl
higher *sessionImpl
}
type delayedCall struct {
startedAt time.Time
call CallbackFunc
}
var _ Session = &sessionImpl{}
func setDirtyRecursive(s *sessionImpl) {
for !s.isDirty {
s.isDirty = true
if s.lower == nil {
return
}
s = s.lower
}
}
// AddNextCall ...
func (s *sessionImpl) AddNextCall(fn CallbackFunc) {
setDirtyRecursive(s)
s.nextCalls.append(fn)
}
// AddDelayedCall ...
func (s *sessionImpl) AddDelayedCall(d time.Duration, fn CallbackFunc) {
setDirtyRecursive(s)
s.heap.push(delayedCall{
startedAt: s.provider.nowFn().Add(d),
call: fn,
})
}
// Execute ...
func (s *sessionImpl) Execute() {
if !s.isDirty {
return
}
if s.higher != nil {
s.higher.Execute()
}
for {
s.executeNextCalls()
if s.heap.size() == 0 {
s.isDirty = false
return
}
s.executeDelayedCalls()
}
}
// GetLower get lower priority session
func (s *sessionImpl) GetLower() Session {
if s.lower != nil {
return s.lower
}
return newSession(s.provider, s)
}
func (s *sessionImpl) executeNextCalls() {
for !s.nextCalls.isEmpty() {
it := s.nextCalls.getIterator()
for {
fn, ok := it.getNext()
if !ok {
break
}
fn.Call()
}
}
}
const deviationDuration = 100 * time.Microsecond
func (s *sessionImpl) executeDelayedCalls() {
MainLoop:
for s.heap.size() > 0 {
now := s.provider.nowFn()
for s.heap.size() > 0 {
top := s.heap.top()
topStart := top.startedAt
if topStart.Add(-deviationDuration).After(now) {
duration := topStart.Sub(now)
s.provider.sleepFn(duration)
continue MainLoop
}
s.heap.pop()
top.call.Call()
}
}
}
// ===============================
// callback list
// ===============================
type callbackList struct {
head *callbackSegment
tail *callbackSegment
}
type callbackSegment struct {
next *callbackSegment // linked list of callback
size int
funcs [16]CallbackFunc
}
func (s *callbackList) append(fn CallbackFunc) {
if s.tail == nil {
s.head = getCallbackSegment()
s.tail = s.head
} else if s.tail.size >= len(s.tail.funcs) {
newTail := getCallbackSegment()
s.tail.next = newTail
s.tail = newTail
}
n := s.tail
n.funcs[n.size] = fn
n.size++
}
func (s *callbackList) isEmpty() bool {
return s.head == nil
}
type callbackListIterator struct {
current *callbackSegment
index int
}
// getIterator also clears the list
func (s *callbackList) getIterator() callbackListIterator {
it := callbackListIterator{
current: s.head,
index: 0,
}
s.head = nil
s.tail = nil
return it
}
func (it *callbackListIterator) getNext() (CallbackFunc, bool) {
if it.current == nil {
return CallbackFunc{}, false
}
if it.index >= it.current.size {
prev := it.current
it.current = it.current.next
putCallbackSegment(prev)
it.index = 0
if it.current == nil {
return CallbackFunc{}, false
}
}
fn := it.current.funcs[it.index]
it.index++
return fn, true
}
// ===============================
// Pool of Callback Segments
// ===============================
var callbackSegmentPool = sync.Pool{
New: func() any {
return &callbackSegment{}
},
}
func getCallbackSegment() *callbackSegment {
return callbackSegmentPool.Get().(*callbackSegment)
}
func putCallbackSegment(s *callbackSegment) {
s.next = nil
for i := 0; i < s.size; i++ {
s.funcs[i] = CallbackFunc{}
}
s.size = 0
callbackSegmentPool.Put(s)
}