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Added per world overrides in config. Create a table with the same contents as the rest of the file with the name (eg the_nether) and it will override the values in that dimension
Added per player overrides. These work like the world overrides but with the player's UUID as the table name instead of the world path
Added status command, which shows the default and overridden values of the current tick/render distance
Changed dynamic render distance to reduce when server is lagging and increase when server is below target MSPT, within the existing bounds
Added targetMSPT double property to dynamic table. See above. Default value: 50.0