From bc6fd87080f06fcc9990f0c8bfc5958693a888ab Mon Sep 17 00:00:00 2001 From: Dinorush <62536724+Dinorush@users.noreply.github.com> Date: Wed, 13 Dec 2023 19:18:27 -0500 Subject: [PATCH] Fix KeyValue table notes for NPC explosion damage (#236) Notes for NPC explosion damage were incorrect. If undefined, it doesn't use player values, it sets the value to `0`. --- docs/source/guides/keyvalue/keyvaluetable.csv | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/guides/keyvalue/keyvaluetable.csv b/docs/source/guides/keyvalue/keyvaluetable.csv index a98726a4..dde04570 100644 --- a/docs/source/guides/keyvalue/keyvaluetable.csv +++ b/docs/source/guides/keyvalue/keyvaluetable.csv @@ -342,8 +342,8 @@ Damage scales linearly between near to far distances and far to very far (if it ``npc_dangerous_to_heavy_armor``|``bool``|True|Unknown.| ``npc_dangerous_to_normal_armor``|``bool``|True|Unknown.| ``npc_directed_fire_ang_limit_cos``|``float``|True|Unknown.| -``npc_explosion_damage``|``int``|True|Maximum explosion damage dealt to non-heavily armored targets for NPCs. Optional.| -``npc_explosion_damage_heavy_armor``|``int``|True|Maximum explosion damage dealt to heavily armored targets for NPCs. Optional.|"For each ``npc_explosion_damage`` value, if it is unused, the corresponding player value is applied instead." +``npc_explosion_damage``|``int``|True|Maximum explosion damage dealt to non-heavily armored targets for NPCs.| +``npc_explosion_damage_heavy_armor``|``int``|True|Maximum explosion damage dealt to heavily armored targets for NPCs.|"Unlike ``npc_damage_`` values, ``npc_explosion_damage`` values are set to 0 if unused." ``npc_fire_at_enemy_defense_time``|``float``|True|The time in seconds that an NPC will fire at a defensive before holding their shots.| ``npc_full_auto_vs_heavy_armor``|``bool``|True|Unknown.| ``npc_lead_time_max_dist``|``float``|True|Unknown.|