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Rpak Pilot Model Importing #159
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…into modelDocs
Fixed my mess.
@GeckoEidechse if you have the time. Can you re-review this? If you remember any of the issues/problems you had with it. I remember
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Just so I don't forget, the main guide was made by Harb. |
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Seems to be a duplicated (mostly) file here, or I'm missing something.
Also, this has very little to do with RPaks, I'd prefer if they were left out of the title. (Titanfall 2 doesn't use RPaks for models but Apex does, I'd prefer to avoid any potential confusion)
I think "Model Modding" would suffice, as the tutorial would work for pretty much any model, just using a pilot model as an example. (similarly to how "RPak Modding" uses a camo RPak as an example in it's tutorial) It would also fit better alongside the other tutorial names.
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Is this the same as rpakpilotmodding.rst
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An order version, yes.
I didn't know this file existed. I'll clear it up, thanks for pointing it out.
- `Titanfall VPK Tools`_ - VPK viewer, extractor, and repacker. | ||
"Titanfall VPK Tool" is the vpk tool used. Made by cra0. | ||
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- `Crowbar`_ - Decompile, recompile, and a ton of other model and source asset stuff |
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I would prefer if a different vpk tool was recommended here, as they are generally considered better these days (Crowbar can do vpk extraction for titanfall 2 properly, so you could just recommend Crowbar for it to avoid having too many required tools)
This change would however require a rewriting/rewording of the section dedicated to extracting the model from the vpk
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I never recommended a specific vpk tool.
I will take another look in VPK tools to see what is the overall best, but I just continued with cra0's VPKTool because it's popular use in tutorials, it's ability to unpack AND repack.
If I choose Crowbar, I'll rewrite the necessary content.
Type the file name of the pilot into the search bar to view **texture and material paths**. | ||
View file paths to create paths in RePak |
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This should advise to turn on "Show full asset paths" in Legion+ settings, which I believe is off by default
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I noticed that but this was just an .rst translation so I kept it "as is". Considering the amount of adjustments and rewriting, I will now add your suggestion.
Credits: | ||
^^^^^ | ||
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Base guide from Harb. | ||
Edited by Northstar. |
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Any chance the base guide could be linked here?
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Sure.
I'll add the original google link, and experiment with the file sharing on the docs.
The files have different names that correspond to their pilot classes. Below is a clarifying table to help. | ||
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==================== ===== | ||
VPK .mdl name Name | ||
==================== ===== | ||
pilot_light_jester Stim | ||
pilot_light_ged Phase Shift | ||
pilot_medium_stalker Holo Pilot | ||
pilot_medium_reaper Pulse Blade | ||
pilot_medium_geist Grapple | ||
pilot_heavy_roog A-Wall | ||
pilot_heavy_drex Cloak | ||
==================== ===== |
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This should probably also specify that _f models are the female ones and _m models are the male ones, for completeness and to avoid any potential confusion
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Will add this!
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Answered and responded to Spoon.
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An order version, yes.
I didn't know this file existed. I'll clear it up, thanks for pointing it out.
- `Titanfall VPK Tools`_ - VPK viewer, extractor, and repacker. | ||
"Titanfall VPK Tool" is the vpk tool used. Made by cra0. | ||
|
||
- `Crowbar`_ - Decompile, recompile, and a ton of other model and source asset stuff |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I never recommended a specific vpk tool.
I will take another look in VPK tools to see what is the overall best, but I just continued with cra0's VPKTool because it's popular use in tutorials, it's ability to unpack AND repack.
If I choose Crowbar, I'll rewrite the necessary content.
The files have different names that correspond to their pilot classes. Below is a clarifying table to help. | ||
|
||
==================== ===== | ||
VPK .mdl name Name | ||
==================== ===== | ||
pilot_light_jester Stim | ||
pilot_light_ged Phase Shift | ||
pilot_medium_stalker Holo Pilot | ||
pilot_medium_reaper Pulse Blade | ||
pilot_medium_geist Grapple | ||
pilot_heavy_roog A-Wall | ||
pilot_heavy_drex Cloak | ||
==================== ===== |
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Will add this!
Type the file name of the pilot into the search bar to view **texture and material paths**. | ||
View file paths to create paths in RePak |
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I noticed that but this was just an .rst translation so I kept it "as is". Considering the amount of adjustments and rewriting, I will now add your suggestion.
Credits: | ||
^^^^^ | ||
|
||
Base guide from Harb. | ||
Edited by Northstar. |
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Sure.
I'll add the original google link, and experiment with the file sharing on the docs.
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
I uh, messed up the first one. Here is a new pr. Still needs much cleaning up.