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solitary.c
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solitary.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define DECK_SIZE 52
#define FOUNDATION_SIZE 4
#define TABLEAU_SIZE 7
typedef enum
{
Hearts,
Diamonds,
Clubs,
Spades
} Suit;
typedef struct
{
Suit suit;
int rank;
} Card;
int main()
{
// initialize deck
Card deck[DECK_SIZE];
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 1; j <= 13; j++)
{
deck[i * 13 + j - 1].suit = i;
deck[i * 13 + j - 1].rank = j;
}
}
// shuffle deck
srand(time(NULL));
for (i = 0; i < DECK_SIZE; i++)
{
int r = rand() % DECK_SIZE;
Card temp = deck[i];
deck[i] = deck[r];
deck[r] = temp;
}
// initialize foundation and tableau
Card foundation[FOUNDATION_SIZE][13] = {0};
Card tableau[TABLEAU_SIZE][13] = {0};
int foundation_counts[FOUNDATION_SIZE] = {0};
int tableau_counts[TABLEAU_SIZE] = {0};
for (i = 0; i < TABLEAU_SIZE; i++)
{
tableau[i][0] = deck[i];
tableau_counts[i] = 1;
}
for (i = TABLEAU_SIZE; i < TABLEAU_SIZE + 4; i++)
{
foundation[i - TABLEAU_SIZE][0] = deck[i];
foundation_counts[i - TABLEAU_SIZE] = 1;
}
// play game
int game_won = 0;
while (!game_won)
{
// print game state
printf("\nFoundation:\n");
for (i = 0; i < FOUNDATION_SIZE; i++)
{
printf("%d: ", i);
for (j = 0; j < foundation_counts[i]; j++)
{
printf("%d", foundation[i][j].rank);
switch (foundation[i][j].suit)
{
case Hearts:
printf("H ");
break;
case Diamonds:
printf("D ");
break;
case Clubs:
printf("C ");
break;
case Spades:
printf("S ");
break;
}
}
printf("\n");
}
printf("\nTableau:\n");
for (i = 0; i < TABLEAU_SIZE; i++)
{
printf("%d: ", i);
for (j = 0; j < tableau_counts[i]; j++)
{
if (j == tableau_counts[i] - 1)
{
if (tableau[i][j].rank == 1)
{
printf("A");
}
else if (tableau[i][j].rank == 10)
{
printf("0");
}
else if (tableau[i][j].rank == 11)
{
printf("J");
}
else if (tableau[i][j].rank == 12)
{
printf("Q");
}
else if (tableau[i][j].rank == 13)
{
printf("K");
}
else
{
printf("%d", tableau[i][j].rank);
}
switch (tableau[i][j].suit)
{
case Hearts:
printf("H ");
break;
case Diamonds:
printf("D ");
break;
case Clubs:
printf("C ");
break;
case Spades:
printf("S ");
break;
default:
printf(" ");
break;
}
if (tableau[i][j].rank == 1)
{
printf("A");
}
else if (tableau[i][j].rank >= 2 && tableau[i][j].rank <= 10)
{
printf("%d", tableau[i][j].rank);
}
else if (tableau[i][j].rank == 11)
{
printf("J");
}
else if (tableau[i][j].rank == 12)
{
printf("Q");
}
else if (tableau[i][j].rank == 13)
{
printf("K");
}
else
{
printf(" ");
}
// get move from user
int move_from, move_to, move_count;
printf("\nEnter move (from to count): ");
scanf("%d %d %d", &move_from, &move_to, &move_count);
// validate move
if (move_from < 0 || move_from >= TABLEAU_SIZE ||
move_to < 0 || move_to >= TABLEAU_SIZE + FOUNDATION_SIZE ||
move_count <= 0 ||
(move_from >= TABLEAU_SIZE && move_to >= TABLEAU_SIZE) ||
(move_from < TABLEAU_SIZE && move_to < TABLEAU_SIZE &&
tableau_counts[move_to] > 0 &&
tableau[move_from][move_count - 1].rank >= tableau[move_to][tableau_counts[move_to] - 1].rank))
{
printf("Invalid move. Try again.\n");
continue;
}
// execute move
if (move_to >= TABLEAU_SIZE)
{
// move to foundation
if (tableau_counts[move_from] < move_count)
{
printf("Invalid move. Try again.\n");
continue;
}
int suit = tableau[move_from][move_count - 1].suit;
int rank = tableau[move_from][move_count - 1].rank;
if (foundation_counts[suit] == 0 && rank == 1 ||
foundation_counts[suit] > 0 && foundation[suit][foundation_counts[suit] - 1].rank == rank - 1)
{
foundation[suit][foundation_counts[suit]] = tableau[move_from][move_count - 1];
foundation_counts[suit]++;
tableau_counts[move_from] -= move_count;
}
else
{
printf("Invalid move. Try again.\n");
continue;
}
}
else
{
// move to tableau
if (tableau_counts[move_to] > 0 &&
tableau[move_to][tableau_counts[move_to] - 1].rank - tableau[move_from][move_count - 1].rank != 1)
{
printf("Invalid move. Try again.\n");
continue;
}
for (i = 0; i < move_count; i++)
{
tableau[move_to][tableau_counts[move_to]] = tableau[move_from][tableau_counts[move_from] - move_count + i];
tableau_counts[move_to]++;
}
tableau_counts[move_from] -= move_count;
if (tableau_counts[move_from] > 0 && !tableau[move_from][tableau_counts[move_from] - 1].rank)
{
tableau_counts[move_from]--;
}
}
// check for game win
game_won = 1;
for (i = 0; i < FOUNDATION_SIZE; i++)
{
if (foundation_counts[i] != 13)
{
game_won = 0;
break;
}
}
}
// print game won message
printf("\nYou won the game!\n");
} // <-- remove the extra double-quote here
} // end of for loop for printing tableau
} // end of for loop for playing game
return 0;
}