Releases: REONTeam/libmobile-bgb
Release v0.2.3
Release v0.2.2
General system stability improvements to enhance the user's experience
Release v0.2.1
Fix detecting disconnections during TCP communication
0.2.0: Around the world
First release with relay support, allowing people to connect with eachother across the world without problems, and simulate the feel of a cellular system by having real phone numbers. This is all thanks to the mobile-relay server software.
Use the --relay
option to specify a compatible server, check out your phone number on the console's title bar, and start playing!
Release v0.1.3
Fix several bugs causing a session to end prematurely, breaking the
connection.
Release v0.1.2
Fix issue where mobile p2p connections would delay to wait for data to
be received, causing games like Pokemon Crystal take way too long while
connecting to another game.
Release v0.1.1
Fix an issue in the BGB protocol, where a previously unhandled command
may be sent if the game queues up a byte in slave mode.
v0.1.0: First release
First release
First libmobile-bgb release that I consider usable, and shouldn't break
significantly.
It has the following features:
- Support for most mobile adapter functionality, especially all of which
is relevant to GBC games. - Support for peer-to-peer communication, used by games such as Pokémon
Crystal for battling and trading, by establishing a TCP connection
through port 1027 (requires manually opening port at the time of writing).
Configurable through the--p2p_port
command-line option. - TCP communication over IPv4, with any internet address the game may
require, though all of them are defunct at the time of writing. - DNS resolution, required for games to figure out the IPv4 addresses of
game servers, and can be used to masquerade the original URLs with
custom game servers. Configurable through the--dns1
and--dns2
command-line options.