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duelingdqn.py
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#!/usr/bin/env python
# Created at 2020/3/3
import pickle
import numpy as np
import torch
import torch.optim as optim
from Algorithms.pytorch.DuelingDQN.duelingdqn_step import duelingdqn_step
from Algorithms.pytorch.Models.QNet_duelingdqn import QNet_duelingdqn
from Common.replay_memory import Memory
from Utils.env_util import get_env_info
from Utils.file_util import check_path
from Utils.torch_util import device, FLOAT, LONG
from Utils.zfilter import ZFilter
class DuelingDQN:
def __init__(self,
env_id,
render=False,
num_process=1,
memory_size=1000000,
explore_size=10000,
step_per_iter=3000,
lr_q=1e-3,
gamma=0.99,
batch_size=128,
min_update_step=1000,
epsilon=0.90,
update_target_gap=50,
seed=1,
model_path=None
):
self.env_id = env_id
self.render = render
self.num_process = num_process
self.memory = Memory(size=memory_size)
self.explore_size = explore_size
self.step_per_iter = step_per_iter
self.lr_q = lr_q
self.gamma = gamma
self.batch_size = batch_size
self.min_update_step = min_update_step
self.update_target_gap = update_target_gap
self.epsilon = epsilon
self.seed = seed
self.model_path = model_path
self._init_model()
def _init_model(self):
"""init model from parameters"""
self.env, env_continuous, num_states, self.num_actions = get_env_info(
self.env_id)
assert not env_continuous, "DuelingDQN is only applicable to discontinuous environment !!!!"
# seeding
np.random.seed(self.seed)
torch.manual_seed(self.seed)
self.env.seed(self.seed)
# initialize networks
self.value_net = QNet_duelingdqn(
num_states, self.num_actions).to(device)
self.value_net_target = QNet_duelingdqn(
num_states, self.num_actions).to(device)
self.running_state = ZFilter((num_states,), clip=5)
# load model if necessary
if self.model_path:
print("Loading Saved Model {}_dueling_dqn.p".format(self.env_id))
self.value_net, self.running_state = pickle.load(
open('{}/{}_dueling_dqn.p'.format(self.model_path, self.env_id), "rb"))
self.value_net_target.load_state_dict(self.value_net.state_dict())
self.optimizer = optim.Adam(self.value_net.parameters(), lr=self.lr_q)
def choose_action(self, state):
state = FLOAT(state).unsqueeze(0).to(device)
if np.random.uniform() <= self.epsilon:
with torch.no_grad():
action = self.value_net.get_action(state)
action = action.cpu().numpy()[0]
else: # choose action greedy
action = np.random.randint(0, self.num_actions)
return action
def eval(self, i_iter, render=False):
"""evaluate model"""
state = self.env.reset()
test_reward = 0
while True:
if render:
self.env.render()
state = self.running_state(state)
action = self.choose_action(state)
state, reward, done, _ = self.env.step(action)
test_reward += reward
if done:
break
print(f"Iter: {i_iter}, test Reward: {test_reward}")
self.env.close()
def learn(self, writer, i_iter):
"""interact"""
global_steps = (i_iter - 1) * self.step_per_iter
log = dict()
num_steps = 0
num_episodes = 0
total_reward = 0
min_episode_reward = float('inf')
max_episode_reward = float('-inf')
while num_steps < self.step_per_iter:
state = self.env.reset()
state = self.running_state(state)
episode_reward = 0
for t in range(10000):
if self.render:
self.env.render()
if global_steps < self.explore_size: # explore
action = self.env.action_space.sample()
else: # choose according to target net
action = self.choose_action(state)
next_state, reward, done, _ = self.env.step(action)
next_state = self.running_state(next_state)
mask = 0 if done else 1
# ('state', 'action', 'reward', 'next_state', 'mask', 'log_prob')
self.memory.push(state, action, reward, next_state, mask, None)
episode_reward += reward
global_steps += 1
num_steps += 1
if global_steps >= self.min_update_step:
batch = self.memory.sample(
self.batch_size) # random sample batch
self.update(batch)
if global_steps % self.update_target_gap == 0:
self.value_net_target.load_state_dict(
self.value_net.state_dict())
if done or num_steps >= self.step_per_iter:
break
state = next_state
num_episodes += 1
total_reward += episode_reward
min_episode_reward = min(episode_reward, min_episode_reward)
max_episode_reward = max(episode_reward, max_episode_reward)
self.env.close()
log['num_steps'] = num_steps
log['num_episodes'] = num_episodes
log['total_reward'] = total_reward
log['avg_reward'] = total_reward / num_episodes
log['max_episode_reward'] = max_episode_reward
log['min_episode_reward'] = min_episode_reward
print(f"Iter: {i_iter}, num steps: {log['num_steps']}, total reward: {log['total_reward']: .4f}, "
f"min reward: {log['min_episode_reward']: .4f}, max reward: {log['max_episode_reward']: .4f}, "
f"average reward: {log['avg_reward']: .4f}")
# record reward information
writer.add_scalar("total reward", log['total_reward'], i_iter)
writer.add_scalar("average reward", log['avg_reward'], i_iter)
writer.add_scalar("min reward", log['min_episode_reward'], i_iter)
writer.add_scalar("max reward", log['max_episode_reward'], i_iter)
writer.add_scalar("num steps", log['num_steps'], i_iter)
def update(self, batch):
batch_state = FLOAT(batch.state).to(device)
batch_action = LONG(batch.action).to(device)
batch_reward = FLOAT(batch.reward).to(device)
batch_next_state = FLOAT(batch.next_state).to(device)
batch_mask = FLOAT(batch.mask).to(device)
alg_step_stats = duelingdqn_step(self.value_net, self.optimizer, self.value_net_target, batch_state, batch_action,
batch_reward, batch_next_state, batch_mask, self.gamma)
def save(self, save_path):
"""save model"""
check_path(save_path)
pickle.dump((self.value_net, self.running_state),
open('{}/{}_dueling_dqn.p'.format(save_path, self.env_id), 'wb'))