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Merge pull request #44 from Radiumio/v1.8.4
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v1.8.4
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Radiumio authored Sep 2, 2024
2 parents 9c8f91d + ef28109 commit 6fa56a6
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Showing 26 changed files with 437 additions and 7 deletions.
320 changes: 319 additions & 1 deletion Radium's Awesome Soundpack/Source/RAS/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,15 @@ class CfgPatches
"RAS_musicChannelRock2.ogg",
"RAS_heatAlarm.ogg",
"RAS_stadiumMusic80Mix.ogg",
"RAS_stadiumMusicElectronicMix.ogg"
"RAS_stadiumMusicElectronicMix.ogg",
"RAS_lowGeiger.ogg",
"RAS_medGeiger.ogg",
"RAS_highGeiger.ogg",
"RAS_extremeGeiger.ogg",
"RAS_monsterSounds.ogg",
"RAS_monsterSoundsCave.ogg",
"RAS_monsterRoar.ogg",
"RAS_monsterRoarCave"
};
weapons[]={};
requiredVersion=0.1;
Expand Down Expand Up @@ -1174,6 +1182,126 @@ class CfgSFX
0
};
};
class RAS_monsterSounds
{
name="[RAS] Monster Sounds";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\environment\RAS_monsterSounds.ogg",
25,
1,
100,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};
class RAS_monsterSoundsCave
{
name="[RAS] Monster Sounds (Cave)";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\environment\RAS_monsterSoundsCave.ogg",
25,
1,
200,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};
class RAS_monsterRoarCave
{
name="[RAS] Monster Roars (Cave)";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\environment\RAS_monsterRoarCave.ogg",
25,
1,
100,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};
class RAS_monsterRoar
{
name="[RAS] Monster Roars";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\environment\RAS_monsterRoar.ogg",
25,
1,
200,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};
class RAS_rockMusicLoopEcho
{
name="[RAS] Rock Music Loop (Echo)";
Expand Down Expand Up @@ -1567,6 +1695,7 @@ class CfgSFX
0
};
};

class RAS_stadiumMusic80Mix
{
name="[RAS] Stadium Music (80s Mix)";
Expand Down Expand Up @@ -1597,6 +1726,7 @@ class CfgSFX
0
};
};

class RAS_stadiumMusicElectronicMix
{
name="[RAS] Stadium Music (Electronic Mix)";
Expand Down Expand Up @@ -1627,6 +1757,130 @@ class CfgSFX
0
};
};

class RAS_lowGeiger
{
name="[RAS] Geiger Counter (Low)";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\electronics\RAS_lowGeiger.ogg",
15,
1,
20,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};

class RAS_medGeiger
{
name="[RAS] Geiger Counter (Med)";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\electronics\RAS_medGeiger.ogg",
15,
1,
20,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};

class RAS_highGeiger
{
name="[RAS] Geiger Counter (High)";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\electronics\RAS_highGeiger.ogg",
15,
1,
20,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};

class RAS_extremeGeiger
{
name="[RAS] Geiger Counter (Extreme)";
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"RAS\electronics\RAS_extremeGeiger.ogg",
15,
1,
20,
1,
1,
1,
0
};
empty[]=
{
"",
0,
0,
0,
0,
0,
0,
0
};
};
};
class CfgVehicles
{
Expand Down Expand Up @@ -2053,6 +2307,70 @@ class CfgVehicles
sound="RAS_stadiumMusicElectronicMix";
displayName="[RAS] Stadium Music (Electronic Mix)";
};
class RAS_lowGeiger: Sound
{
author="Radium";
_generalMacro="RAS_lowGeiger_veh";
scope=2;
sound="RAS_lowGeiger";
displayName="[RAS] Geiger Counter (Low)";
};
class RAS_medGeiger: Sound
{
author="Radium";
_generalMacro="RAS_medGeiger_veh";
scope=2;
sound="RAS_medGeiger";
displayName="[RAS] Geiger Counter (Med)";
};
class RAS_highGeiger: Sound
{
author="Radium";
_generalMacro="RAS_highGeiger_veh";
scope=2;
sound="RAS_highGeiger";
displayName="[RAS] Geiger Counter (High)";
};
class RAS_extremeGeiger: Sound
{
author="Radium";
_generalMacro="RAS_extremeGeiger_veh";
scope=2;
sound="RAS_extremeGeiger";
displayName="[RAS] Geiger Counter (Extreme)";
};
class RAS_monsterSounds: Sound
{
author="Radium";
_generalMacro="RAS_monsterSounds_veh";
scope=2;
sound="RAS_monsterSounds";
displayName="[RAS] Monster Sounds";
};
class RAS_monsterSoundsCave: Sound
{
author="Radium";
_generalMacro="RAS_monsterSoundsCave_veh";
scope=2;
sound="RAS_monsterSoundsCave";
displayName="[RAS] Monster Sounds (Cave)";
};
class RAS_monsterRoarCave: Sound
{
author="Radium";
_generalMacro="RAS_monsterRoarCave_veh";
scope=2;
sound="RAS_monsterRoarCave";
displayName="[RAS] Monster Roars (Cave)";
};
class RAS_monsterRoar: Sound
{
author="Radium";
_generalMacro="RAS_monsterRoar_veh";
scope=2;
sound="RAS_monsterRoar";
displayName="[RAS] Monster Roars";
};
};


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