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Starfall Functions
Rafaël De Jongh edited this page Nov 13, 2016
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This section will provide you with the information regarding the Starfall CAP functions. You can find information regarding Starfall can be found here.
Documentation about Starfall can be found here. The Starfall Github Repository: https://github.com/INPStarfall/Starfall Most of these functions will works exactly like E2 functions, however these functions are Server-Side Only! The source code of these functions can be found here.
- stargateIrisToggle
- stargateGetDistanceFromAddress
- stargateAsgardTeleport
- stargateSetName
- stargateAddressList
- stargateSetBlocked
- stargateName
- stargateDial
- stargateGetEnergyFromAddress
- stargatePrivate
- stargateSetLocal
- stargateBlocked
- stargateOverload
- stargateAtlantisTPAddressList
- stargateGalaxy
- stargateAtlantisTPGetName
- stargateRingAddress
- stargateAtlantisTPTeleport
- stargateDHDPressButton
- stargateAtlantisTPSetPrivate
- stargateAtlantisTPSetName
- stargateRingDialClosest
- stargateLocal
- stargateOverloadPerc
- stargateGetRingAngle
- stargateRingDial
- stargateRingSetAddress
- stargateRandomAddress
- stargateIrisActive
- stargateClose
- stargateAsuranBeam
- stargateUnstable
- stargateAddress
- stargateOverloadTime
- stargateSetAddress
- stargateAtlantisTPGetPrivate
- stargateSetGalaxy
- stargateGroup
- stargateSetPrivate
- stargateSetGroup
There is two global function: stargate.SystemType(), returns True if used with the Group System and False if used with the Galaxy System. stargate.IsInJamming(vector,[player]), same like e2 function stargateIsInJamming.