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Fix some errors in the lightmap blending stage for terrain surfaces #995

Fix some errors in the lightmap blending stage for terrain surfaces

Fix some errors in the lightmap blending stage for terrain surfaces #995

Workflow file for this run

name: Build and Release (macOS)
on:
push:
branches:
- main
paths-ignore:
- '**.md'
pull_request:
types: [opened, synchronize, reopened, ready_for_review]
branches:
- main
paths-ignore:
- '**.md'
create:
# Any branch or tag
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
build:
if: github.event.pull_request.draft == false
name: Build for macOS
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [macos-latest, macos-14]
include:
- os: macos-latest
arch: x64
- os: macos-14
arch: M1
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Download Lua runtime
run: ./download-runtime.sh && ./evo version
- name: Run automated tests
run: ./test.sh
- name: Publish new release
if: startsWith(github.ref, 'refs/tags/v')
uses: softprops/action-gh-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}