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Client: Create a new debug scene for surface normals
I made this primarily to debug the normals visualization. Might as well keep it, in case the winding order must change again.
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local Mesh = require("Core.NativeClient.WebGPU.Mesh") | ||
local Plane = require("Core.NativeClient.DebugDraw.Plane") | ||
local NormalsVisualization = require("Core.NativeClient.DebugDraw.NormalsVisualization") | ||
local WorldAxis = require("Core.NativeClient.DebugDraw.WorldAxis") | ||
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local worldAxesVisualizationMesh = WorldAxis() | ||
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local groundMesh = Plane({ dimensions = { x = 4, z = 4 }, translation = { x = 0, y = 0, z = 0 } }) | ||
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local function createWallSurfaceEast() | ||
local wallEast = Mesh("WallEast") | ||
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wallEast.vertexPositions = { 2, 0, -2, 2, 2, -2, 2, 2, 2, 2, 0, 2 } | ||
wallEast.triangleConnections = { 0, 1, 2, 0, 2, 3 } | ||
wallEast.vertexColors = { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 } | ||
wallEast.surfaceNormals = { -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0 } | ||
wallEast.diffuseTextureCoords = { 0, 0, 0, 0, 0, 0, 0, 0 } | ||
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return wallEast | ||
end | ||
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local function createWallSurfaceNorth() | ||
local wallNorth = Mesh("WallNorth") | ||
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wallNorth.vertexPositions = { -2, -2, -2, -2, 0, -2, 2, 0, -2, 2, -2, -2 } | ||
wallNorth.triangleConnections = { 0, 1, 2, 0, 2, 3 } | ||
wallNorth.vertexColors = { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 } | ||
wallNorth.surfaceNormals = { 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 } | ||
wallNorth.diffuseTextureCoords = { 0, 0, 0, 0, 0, 0, 0, 0 } | ||
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return wallNorth | ||
end | ||
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local wallEast = createWallSurfaceEast() | ||
local normalsVisualizationEast = NormalsVisualization(wallEast) | ||
local wallNorth = createWallSurfaceNorth() | ||
local normalsVisualizationNorth = NormalsVisualization(wallNorth) | ||
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local scene = { | ||
displayName = "Visualization of Wall Surfaces", | ||
meshes = { | ||
worldAxesVisualizationMesh, | ||
groundMesh, | ||
wallEast, | ||
wallNorth, | ||
normalsVisualizationEast, | ||
normalsVisualizationNorth, | ||
}, | ||
} | ||
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return scene |