Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement error correction for posterized lightmap textures #390

Merged
merged 1 commit into from
Mar 18, 2024

Conversation

rdw-software
Copy link
Member

The blending stage interpolates colors linearly when multiplying with the higher-precision inputs (same as for diffuse textures).


Follow-up to #388 - this should likely be streamlined, but that can wait until it's moved to the runtime, if ever.

The blending stage interpolates colors linearly when multiplying with the higher-precision inputs (same as for diffuse textures).
@rdw-software rdw-software merged commit c2d0d10 into main Mar 18, 2024
6 checks passed
@rdw-software rdw-software deleted the lightmap-error-correction branch March 18, 2024 16:59
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant