diff --git a/docs/rendering/camera-controls.md b/docs/rendering/camera-controls.md index f7410164..199f56e7 100644 --- a/docs/rendering/camera-controls.md +++ b/docs/rendering/camera-controls.md @@ -14,7 +14,7 @@ The game uses a flexible but fairly standard camera system, known under many dif - Players can adjust the camera on two angles, horizontally and vertically - In RO, only half of the horizontal range can be explored (for technical and probably stylistic reasons) -[Here's](https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#arc-rotate-camera) and example explaining how it works; this is not engine-specific but rather a general method of rendering a 3D scene. +[Here's](https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#arc-rotate-camera) an example explaining how it works; this is not engine-specific but rather a general method of rendering a 3D scene. ## Perspective Projection