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Fix a typo in the Camera Controls article #76

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2 changes: 1 addition & 1 deletion docs/rendering/camera-controls.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ The game uses a flexible but fairly standard camera system, known under many dif
- Players can adjust the camera on two angles, horizontally and vertically
- In RO, only half of the horizontal range can be explored (for technical and probably stylistic reasons)

[Here's](https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#arc-rotate-camera) and example explaining how it works; this is not engine-specific but rather a general method of rendering a 3D scene.
[Here's](https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#arc-rotate-camera) an example explaining how it works; this is not engine-specific but rather a general method of rendering a 3D scene.

## Perspective Projection

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