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datamodelsclientstats EFACSnapshot
RaidMax edited this page May 21, 2023
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1 revision
This class houses the information for anticheat snapshots (used for validating a ban)
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph Data.Models.Client.Stats
Data.Models.Client.Stats.EFACSnapshot[[EFACSnapshot]]
end
subgraph Data.Models
Data.Models.SharedEntity[[SharedEntity]]
end
Data.Models.SharedEntity --> Data.Models.Client.Stats.EFACSnapshot
Type | Name | Methods |
---|---|---|
string |
CapturedViewAngles |
get |
EFClient |
Client |
get, set |
int |
ClientId |
get, set |
int |
CurrentSessionLength |
get, set |
double |
CurrentStrain |
get, set |
Vector3 |
CurrentViewAngle |
get, set |
int |
CurrentViewAngleId |
get, set |
int |
Deaths |
get, set |
double |
Distance |
get, set |
double |
EloRating |
get, set |
Vector3 |
HitDestination |
get, set |
int |
HitDestinationId |
get, set |
int |
HitLocation |
get, set |
string |
HitLocationReference |
get, set |
Vector3 |
HitOrigin |
get, set |
int |
HitOriginId |
get, set |
int |
HitType |
get, set |
int |
Hits |
get, set |
int |
Kills |
get, set |
Vector3 |
LastStrainAngle |
get, set |
int |
LastStrainAngleId |
get, set |
ICollection <EFACSnapshotVector3 > |
PredictedViewAngles |
get, set |
double |
RecoilOffset |
get, set |
EFServer |
Server |
get, set |
Nullable <long > |
ServerId |
get, set |
string |
ServerName |
get |
double |
SessionAngleOffset |
get, set |
double |
SessionAverageSnapValue |
get, set |
double |
SessionSPM |
get, set |
int |
SessionScore |
get, set |
int |
SessionSnapHits |
get, set |
int |
SnapshotId |
get, set |
double |
StrainAngleBetween |
get, set |
int |
TimeSinceLastEvent |
get, set |
int |
WeaponId |
get, set |
string |
WeaponReference |
get, set |
DateTime |
When |
get, set |
This class houses the information for anticheat snapshots (used for validating a ban)
public EFACSnapshot()
public int SnapshotId { get; set; }
public int ClientId { get; set; }
public EFClient Client { get; set; }
public Nullable<long> ServerId { get; set; }
public EFServer Server { get; set; }
public DateTime When { get; set; }
public int CurrentSessionLength { get; set; }
public int TimeSinceLastEvent { get; set; }
public double EloRating { get; set; }
public int SessionScore { get; set; }
public double SessionSPM { get; set; }
public int Hits { get; set; }
public int Kills { get; set; }
public int Deaths { get; set; }
public double CurrentStrain { get; set; }
public double StrainAngleBetween { get; set; }
public double SessionAngleOffset { get; set; }
public double RecoilOffset { get; set; }
public int LastStrainAngleId { get; set; }
public Vector3 LastStrainAngle { get; set; }
public int HitOriginId { get; set; }
public Vector3 HitOrigin { get; set; }
public int HitDestinationId { get; set; }
public Vector3 HitDestination { get; set; }
public double Distance { get; set; }
public double SessionAverageSnapValue { get; set; }
public int SessionSnapHits { get; set; }
public int CurrentViewAngleId { get; set; }
public Vector3 CurrentViewAngle { get; set; }
public int WeaponId { get; set; }
public string WeaponReference { get; set; }
public int HitLocation { get; set; }
public string HitLocationReference { get; set; }
public int HitType { get; set; }
public virtual ICollection<EFACSnapshotVector3> PredictedViewAngles { get; set; }
public string CapturedViewAngles { get; }
public string ServerName { get; }
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