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datamodelsclientstatsreference EFWeaponAttachmentCombo
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph Data.Models.Client.Stats.Reference
Data.Models.Client.Stats.Reference.EFWeaponAttachmentCombo[[EFWeaponAttachmentCombo]]
end
subgraph Data.Abstractions
Data.Abstractions.IUniqueId[[IUniqueId]]
class Data.Abstractions.IUniqueId interfaceStyle;
end
subgraph Stats.Models
Stats.Models.AuditFields[[AuditFields]]
end
Data.Abstractions.IUniqueId --> Data.Models.Client.Stats.Reference.EFWeaponAttachmentCombo
Stats.Models.AuditFields --> Data.Models.Client.Stats.Reference.EFWeaponAttachmentCombo
Type | Name | Methods |
---|---|---|
EFWeaponAttachment |
Attachment1 |
get, set |
int |
Attachment1Id |
get, set |
EFWeaponAttachment |
Attachment2 |
get, set |
Nullable <int > |
Attachment2Id |
get, set |
EFWeaponAttachment |
Attachment3 |
get, set |
Nullable <int > |
Attachment3Id |
get, set |
Game |
Game |
get, set |
long |
Id |
get |
string |
Value |
get |
int |
WeaponAttachmentComboId |
get, set |
public EFWeaponAttachmentCombo()
public int WeaponAttachmentComboId { get; set; }
public Game Game { get; set; }
public int Attachment1Id { get; set; }
public virtual EFWeaponAttachment Attachment1 { get; set; }
public Nullable<int> Attachment2Id { get; set; }
public virtual EFWeaponAttachment Attachment2 { get; set; }
public Nullable<int> Attachment3Id { get; set; }
public virtual EFWeaponAttachment Attachment3 { get; set; }
public virtual long Id { get; }
public virtual string Value { get; }
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