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datamodelszombie ZombieAggregateClientStat
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph Data.Models.Zombie
Data.Models.Zombie.ZombieAggregateClientStat[[ZombieAggregateClientStat]]
Data.Models.Zombie.ZombieClientStat[[ZombieClientStat]]
class Data.Models.Zombie.ZombieClientStat abstractStyle;
end
Data.Models.Zombie.ZombieClientStat --> Data.Models.Zombie.ZombieAggregateClientStat
Type | Name | Methods |
---|---|---|
double |
AlivePercentage |
get, set |
double |
AverageDowns |
get, set |
double |
AverageKillsPerDown |
get, set |
double |
AverageMelees |
get, set |
double |
AveragePoints |
get, set |
double |
AverageRevives |
get, set |
double |
AverageRoundReached |
get, set |
double |
HeadshotPercentage |
get, set |
int |
HighestRound |
get, set |
int |
TotalMatchesCompleted |
get, set |
int |
TotalMatchesPlayed |
get, set |
int |
TotalRoundsPlayed |
get, set |
public ZombieAggregateClientStat()
public double AverageKillsPerDown { get; set; }
public double AverageDowns { get; set; }
public double AverageRevives { get; set; }
public double HeadshotPercentage { get; set; }
public double AlivePercentage { get; set; }
public double AverageMelees { get; set; }
public double AverageRoundReached { get; set; }
public double AveragePoints { get; set; }
public int HighestRound { get; set; }
public int TotalRoundsPlayed { get; set; }
public int TotalMatchesPlayed { get; set; }
public int TotalMatchesCompleted { get; set; }
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